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Hyprland is a highly customizable dynamic tiling Wayland compositor that doesn't sacrifice on its looks.
* add mWindowProperties modified: src/debug/HyprCtl.cpp modified: src/desktop/Window.cpp modified: src/desktop/Window.hpp modified: src/events/Windows.cpp * support int values modified: src/debug/HyprCtl.cpp modified: src/desktop/Window.cpp modified: src/desktop/Window.hpp * create m_sWindowData modified: src/Compositor.cpp modified: src/debug/HyprCtl.cpp modified: src/desktop/Window.cpp modified: src/desktop/Window.hpp modified: src/events/Windows.cpp modified: src/layout/DwindleLayout.cpp modified: src/layout/IHyprLayout.cpp modified: src/layout/MasterLayout.cpp modified: src/managers/AnimationManager.cpp modified: src/managers/KeybindManager.cpp modified: src/managers/XWaylandManager.cpp modified: src/render/OpenGL.cpp modified: src/render/Renderer.cpp modified: src/render/decorations/CHyprBorderDecoration.cpp modified: src/render/decorations/CHyprDropShadowDecoration.cpp modified: src/render/decorations/CHyprGroupBarDecoration.cpp * simplify some properties modified: src/Compositor.cpp modified: src/debug/HyprCtl.cpp modified: src/desktop/Window.cpp modified: src/desktop/Window.hpp modified: src/managers/KeybindManager.cpp * store multiple values in CWindowOverridableVar modified: src/Compositor.cpp modified: src/debug/HyprCtl.cpp modified: src/desktop/Window.cpp modified: src/desktop/Window.hpp modified: src/events/Windows.cpp modified: src/layout/IHyprLayout.cpp modified: src/managers/AnimationManager.cpp modified: src/managers/KeybindManager.cpp modified: src/managers/XWaylandManager.cpp modified: src/render/OpenGL.cpp modified: src/render/Renderer.cpp modified: src/render/decorations/CHyprBorderDecoration.cpp modified: src/render/decorations/CHyprDropShadowDecoration.cpp modified: src/render/decorations/CHyprGroupBarDecoration.cpp * clean up modified: src/Compositor.cpp modified: src/Compositor.hpp modified: src/config/ConfigManager.cpp modified: src/config/ConfigManager.hpp modified: src/debug/HyprCtl.cpp modified: src/desktop/Window.cpp modified: src/desktop/Window.hpp modified: src/events/Windows.cpp modified: src/layout/DwindleLayout.cpp modified: src/layout/IHyprLayout.cpp modified: src/layout/IHyprLayout.hpp modified: src/layout/MasterLayout.cpp modified: src/managers/KeybindManager.cpp * use SET_PROP priority for exec rules modified: src/config/ConfigManager.hpp modified: src/desktop/Window.cpp * add default value modified: src/Compositor.cpp modified: src/debug/HyprCtl.cpp modified: src/desktop/Window.cpp modified: src/desktop/Window.hpp modified: src/events/Windows.cpp modified: src/layout/IHyprLayout.cpp modified: src/managers/KeybindManager.cpp modified: src/managers/XWaylandManager.cpp modified: src/render/OpenGL.cpp modified: src/render/Renderer.cpp modified: src/render/decorations/CHyprBorderDecoration.cpp modified: src/render/decorations/CHyprDropShadowDecoration.cpp modified: src/render/decorations/CHyprGroupBarDecoration.cpp * add setprop toggle modified: src/config/ConfigManager.hpp modified: src/debug/HyprCtl.cpp modified: src/desktop/Window.cpp * add setprop toggle modified: src/debug/HyprCtl.cpp * make window rules functional modified: src/config/ConfigManager.cpp modified: src/desktop/Window.cpp * minor fixes modified: src/Compositor.cpp modified: src/debug/HyprCtl.cpp modified: src/desktop/Window.hpp * properly clean layout data modified: src/desktop/Window.cpp modified: src/desktop/Window.hpp modified: src/events/Windows.cpp modified: src/layout/DwindleLayout.cpp modified: src/layout/IHyprLayout.cpp modified: src/layout/IHyprLayout.hpp modified: src/layout/MasterLayout.cpp * remove newline modified: src/events/Windows.cpp * fixes modified: src/config/ConfigManager.hpp modified: src/debug/HyprCtl.cpp modified: src/desktop/Window.cpp modified: src/desktop/Window.hpp * use CamelCase modified: src/Compositor.cpp modified: src/debug/HyprCtl.cpp modified: src/desktop/Window.cpp modified: src/desktop/Window.hpp modified: src/events/Windows.cpp modified: src/layout/IHyprLayout.cpp modified: src/managers/AnimationManager.cpp modified: src/managers/KeybindManager.cpp modified: src/managers/XWaylandManager.cpp modified: src/render/OpenGL.cpp modified: src/render/Renderer.cpp modified: src/render/decorations/CHyprBorderDecoration.cpp modified: src/render/decorations/CHyprDropShadowDecoration.cpp modified: src/render/decorations/CHyprGroupBarDecoration.cpp |
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example | ||
hyprctl | ||
hyprpm | ||
nix | ||
protocols | ||
scripts | ||
src | ||
subprojects | ||
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.gitignore | ||
.gitmodules | ||
CMakeLists.txt | ||
CODE_OF_CONDUCT.md | ||
flake.lock | ||
flake.nix | ||
hyprland.pc.in | ||
LICENSE | ||
Makefile | ||
meson_options.txt | ||
meson.build | ||
props.json | ||
README.md |
Hyprland is a dynamic tiling Wayland compositor based on wlroots that doesn't sacrifice on its looks.
It provides the latest Wayland features, is highly customizable, has all the eyecandy, the most powerful plugins,
easy IPC, much more QoL stuff than other wlr-based compositors and more...
Install
Quick Start
Configure
Contribute
Features
- All of the eyecandy: gradient borders, blur, animations, shadows and much more
- A lot of customization
- Much more QoL stuff than other wlr-based compositors
- Custom bezier curves for the best animations
- Powerful plugin support
- Built-in plugin manager
- Tearing support for better gaming performance
- Easily expandable and readable codebase
- Fast and active development
- Not afraid to provide bleeding-edge features
- Config reloaded instantly upon saving
- Fully dynamic workspaces
- Two built-in layouts and more available as plugins
- Uses forked wlroots with QoL patches
- Global keybinds passed to your apps of choice
- Tiling/pseudotiling/floating/fullscreen windows
- Special workspaces (scratchpads)
- Window groups (tabbed mode)
- Powerful window/monitor/layer rules
- Socket-based IPC
- Native IME and Input Panels Support
- and much more...
Special Thanks
wlroots - For their amazing library
tinywl - For showing how 2 do stuff
Sway - For showing how 2 do stuff the overkill way
Vivarium - For showing how 2 do stuff the simple way
dwl - For showing how 2 do stuff the hacky way
Wayfire - For showing how 2 do some graphics stuff