Hyprland/example/screenShader.frag
2022-12-01 13:36:07 +00:00

17 lines
239 B
GLSL

//
// Example blue light filter shader.
//
precision mediump float;
varying vec2 v_texcoord;
uniform sampler2D tex;
void main() {
vec4 pixColor = texture2D(tex, v_texcoord);
pixColor[2] *= 0.8;
gl_FragColor = pixColor;
}