Idris2/support/c/idris_net.h

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#pragma once
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#include <stdio.h>
#include <sys/stat.h>
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// Includes used by the idris-file.
#ifdef _WIN32
#include <io.h>
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#include <winsock2.h>
#include <Ws2tcpip.h>
#else
#include <netdb.h>
#include <unistd.h>
#include <sys/types.h>
#include <sys/socket.h>
#include <sys/un.h>
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#endif
struct sockaddr_storage;
struct addrinfo;
typedef struct idrnet_recv_result {
int result;
void* payload;
} idrnet_recv_result;
// Same type of thing as idrnet_recv_result, but for UDP, so stores some
// address information
typedef struct idrnet_recvfrom_result {
int result;
void* payload;
struct sockaddr_storage* remote_addr;
} idrnet_recvfrom_result;
#ifdef _WIN32
// mingw-w64 is currently missing the afunix.h header even though windows
// supports unix sockets so we have to define the unix sockaddr structure
// ourselves
struct sockaddr_un {
u_short sun_family;
char sun_path[108];
};
#endif
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unsigned int idrnet_peek(void *ptr, unsigned int offset);
void idrnet_poke(void *ptr, unsigned int offset, char val);
// Gets value of errno
int idrnet_errno();
int idrnet_socket(int domain, int type, int protocol);
int idrnet_close(int fd);
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// Address family accessors
int idrnet_af_unspec(void);
int idrnet_af_unix(void);
int idrnet_af_inet(void);
int idrnet_af_inet6(void);
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// Bind
int idrnet_bind(int sockfd, int family, int socket_type, char* host, int port);
// Retrieve information about socket
int idrnet_getsockname(int sockfd, void *address, void *len);
// Connect
int idrnet_connect(int sockfd, int family, int socket_type, char* host, int port);
// Listen
int idrnet_listen(int socket, int backlog);
FILE* idrnet_fdopen(int fd, const char* mode);
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// Accessor functions for struct_sockaddr
int idrnet_sockaddr_family(void* sockaddr);
char* idrnet_sockaddr_ipv4(void* sockaddr);
int idrnet_sockaddr_ipv4_port(void* sockaddr);
char* idrnet_sockaddr_unix(void *sockaddr);
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void* idrnet_create_sockaddr();
int idrnet_sockaddr_port(int sockfd);
// Accept
int idrnet_accept(int sockfd, void* sockaddr);
// Send
int idrnet_send(int sockfd, char* data);
int idrnet_send_buf(int sockfd, void* data, int len);
// Receive
// Creates a result structure containing result and payload
void* idrnet_recv(int sockfd, int len);
// Receives directly into a buffer
int idrnet_recv_buf(int sockfd, void* buf, int len);
// UDP Send
int idrnet_sendto(int sockfd, char* data, char* host, int port, int family);
int idrnet_sendto_buf(int sockfd, void* buf, int buf_len, char* host, int port, int family);
// UDP Receive
void* idrnet_recvfrom(int sockfd, int len);
void* idrnet_recvfrom_buf(int sockfd, void* buf, int len);
// Receive structure accessors
int idrnet_get_recv_res(void* res_struct);
char* idrnet_get_recv_payload(void* res_struct);
void idrnet_free_recv_struct(void* res_struct);
// Recvfrom structure accessors
int idrnet_get_recvfrom_res(void* res_struct);
char* idrnet_get_recvfrom_payload(void* res_struct);
void* idrnet_get_recvfrom_sockaddr(void* res_struct);
void idrnet_free_recvfrom_struct(void* res_struct);
int idrnet_getaddrinfo(struct addrinfo** address_res, char* host,
int port, int family, int socket_type);
int idrnet_geteagain();
int isNull(void* ptr);