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Some documentation updates
Remove things from CONTRIBUTING that are done, and initial App documentation (though it could use more examples).
This commit is contained in:
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@ -4,7 +4,6 @@ Contributing to Idris 2
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Contributions are welcome! The most important things needed at this stage,
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beyond work on the language core, are (in no particular order):
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* CI integration.
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* Documentation string support (at the REPL and IDE mode).
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* Generating HTML documentation from documentation strings (and possibly other
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formations)
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@ -22,8 +21,6 @@ beyond work on the language core, are (in no particular order):
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- (Not really part of Idris 2, but an editing mode for vim would be lovely!)
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* Some parts of the Idris 1 Prelude are not yet implemented and should be
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added to base/
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* Partial evaluation, especially for specialisation of interface
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implementations.
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* The lexer and parser are quite slow, new and faster versions with better
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errors would be good.
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- In particular, large sections commented out with {- -} can take a while
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@ -47,8 +44,6 @@ notably:
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- This will necessarily be slightly different from Idris 1 since the
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elaborator works differently. It would also be nice to extend it with
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libraries and perhaps syntax for deriving implementations of interfaces.
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* `%default` directives, since coverage and totality checking have not been well
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tested yet.
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Other contributions are also welcome, but I (@edwinb) will need to be
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confident that I'll be able to maintain them!
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@ -74,11 +69,6 @@ behaviour might be useful in a proof (so very small definitions) are
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Syntax
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------
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Some syntax that hasn't yet been implemented but will be:
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* Idiom brackets
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* !-notation [needs some thought about the exact rules]
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Some things from Idris 1 definitely won't be implemented:
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* `%access` directives, because it's too easy to export things by accident
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88
docs/source/app/exceptionsstate.rst
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88
docs/source/app/exceptionsstate.rst
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@ -0,0 +1,88 @@
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Exceptions and State
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====================
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``Control.App`` is primarily intended to make it easier to manage the common
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cases of applications with exceptions and state. We can throw and catch
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exceptions listed in the environment (the ``e`` parameter to ``App``) and
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introduce new global state.
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Exceptions
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----------
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The ``Environment`` is a list of error types, usable via the
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``Exception`` interface defined in ``Control.App``:
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.. code-block:: idris
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interface Exception err e where
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throw : err -> App e a
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catch : App e a -> (err -> App e a) -> App e a
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We can use ``throw`` and ``catch`` for some exception type
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``err`` as long as the exception type exists in the environment. This is
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checked with the ``HasErr`` predicate, also defined in ``Control.App``:
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.. code-block:: idris
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data HasErr : Type -> Environment -> Type where
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Here : HasErr e (e :: es)
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There : HasErr e es -> HasErr e (e' :: es)
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HasErr err e => Exception err e where ...
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Note the ``HasErr`` constraint on ``Exception``: this is one place
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where it is notationally convenient that the ``auto`` implicit mechanism
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and the interface resolution mechanism are identical in Idris 2.
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Finally, we can introduce new exception types via ``handle``, which runs a
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block of code which might throw, handling any exceptions:
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.. code-block:: idris
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handle : App (err :: e) a -> (onok : a -> App e b) ->
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(onerr : err -> App e b) -> App e b
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Adding State
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------------
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Applications will typically need to keep track of state, and we support
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this primitively in ``App`` using a ``State`` type, defined in
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``Control.App``:
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.. code-block:: idris
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data State : (tag : a) -> Type -> Environment -> Type
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The ``tag`` is used purely to distinguish between different states,
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and is not required at run-time, as explicitly stated in the types of
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``get`` and ``put``, which are used to access and update a state:
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.. code-block:: idris
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get : (0 tag : a) -> State tag t e => App {l} e t
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put : (0 tag : a) -> State tag t e => t -> App {l} e ()
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These use an ``auto``-implicit to pass around
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a ``State`` with the relevant ``tag`` implicitly, so we refer
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to states by tag alone. In ``helloCount`` earlier, we used an empty type
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\texttt{Counter} as the tag:
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.. code-block:: idris
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data Counter : Type where -- complete definition
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The environment ``e`` is used to ensure that
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states are only usable in the environment in which they are introduced.
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States are introduced using ``new``:
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.. code-block:: idris
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new : t -> (1 p : State tag t e => App {l} e a) -> App {l} e a
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Note that the type tells us ``new`` runs the program with the state
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exactly once.
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Rather than using ``State`` and ``Exception`` directly, however,
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we typically use interfaces to constrain the operations which are allowed
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in an environment. Internally, ``State`` is implemented via an
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``IORef``, primarily for performance reasons.
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@ -46,4 +46,11 @@ We begin by introducing ``App``, with some small example
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programs, then show how to extend it with exceptions, state, and other
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interfaces.
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[To be continued...]
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.. toctree::
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:maxdepth: 1
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introapp
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exceptionsstate
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interfaces
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linear
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148
docs/source/app/interfaces.rst
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148
docs/source/app/interfaces.rst
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@ -0,0 +1,148 @@
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Defining Interfaces
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===================
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The only way provided by ``Control.App`` to run an ``App`` is
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via the ``run`` function, which takes a concrete environment
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``Init``.
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All concrete extensions to this environment are via either ``handle``,
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to introduce a new exception, or ``new``, to introduce a new state.
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In order to compose ``App`` programs effectively, rather than
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introducing concrete exceptions and state in general, we define interfaces for
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collections of operations which work in a specific environment.
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Example: Console I/O
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--------------------
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We have seen an initial example using the ``Console`` interface,
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which is declared as follows, in ``Control.App.Console``:
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.. code-block:: idris
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interface Console e where
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putStr : String -> App {l} e ()
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getStr : App {l} e String
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It provides primitives for writing to and reading from the console, and
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generalising the path parameter to ``l`` means that neither can
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throw an exception, because they have to work in both the ``NoThrow``
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and ``MayThrow`` contexts.
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To implement this for use in a top level ``IO``
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program, we need access to primitive ``IO`` operations.
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The ``Control.App`` library defines a primitive interface for this:
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.. code-block:: idris
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interface PrimIO e where
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primIO : IO a -> App {l} e a
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fork : (forall e' . PrimIO e' => App {l} e' ()) -> App e ()
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We use ``primIO`` to invoke an ``IO`` function. We also have a ``fork``
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primitive, which starts a new thread in a new environment supporting
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``PrimIO``. Note that ``fork`` starts a new environment ``e'`` so that states
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are only available in a single thread.
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There is an implementation of ``PrimIO`` for an environment which can
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throw the empty type as an exception. This means that if ``PrimIO``
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is the only interface available, we cannot throw an exception, which is
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consistent with the definition of ``IO``. This also allows us to
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use ``PrimIO`` in the initial environment ``Init``.
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.. code-block:: idris
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HasErr Void e => PrimIO e where ...
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Given this, we can implement \texttt{Console} and run our \texttt{hello}
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program in ``IO``. It is implemented as follows in ``Control.App.Console``:
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.. code-block:: idris
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PrimIO e => Console e where
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putStr str = primIO $ putStr str
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getStr = primIO $ getLine
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Example: File I/O
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-----------------
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Console I/O can be implemented directly, but most I/O operations can fail.
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For example, opening a file can fail for several reasons: the file does not
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exist; the user has the wrong permissions, etc. In Idris, the ``IO``
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primitive reflects this in its type:
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.. code-block:: idris
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openFile : String -> Mode -> IO (Either FileError File)
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While precise, this becomes unwieldy when there are long sequences of
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``IO`` operations. Using ``App``, we can provide an interface
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which throws an exception when an operation fails, and guarantee that any
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exceptions are handled at the top level using ``handle``.
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We begin by defining the ``FileIO`` interface, in ``Control.App.FileIO``:
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.. code-block:: idris
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interface Has [Exception IOError] e => FileIO e where
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withFile : String -> Mode -> (onError : IOError -> App e a) ->
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(onOpen : File -> App e a) -> App e a
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fGetStr : File -> App e String
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fPutStr : File -> String -> App e ()
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fEOF : File -> App e Bool
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We use resource bracketing - passing a function to ``withFile`` for working
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with the opened file - rather than an explicit ``open`` operation,
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to open a file, to ensure that the file handle is cleaned up on
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completion.
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One could also imagine an interface using a linear resource for the file, which
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might be appropriate in some safety critical contexts, but for most programming
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tasks, exceptions should suffice.
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All of the operations can fail, and the interface makes this explicit by
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saying we can only implement ``FileIO`` if the environment supports
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throwing and catching the ``IOError`` exception. ``IOError`` is defined
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in ``Control.App``.
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For example, we can use this interface to implement ``readFile``, throwing
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an exception if opening the file fails in ``withFile``:
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.. code-block:: idris
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readFile : FileIO e => String -> App e String
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readFile f = withFile f Read throw $ \h =>
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do content <- read [] h
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pure (concat content)
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where
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read : List String -> File -> App e (List String)
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read acc h = do eof <- fEOF h
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if eof then pure (reverse acc)
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else do str <- fGetStr h
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read (str :: acc) h
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Again, this is defined in ``Control.App.FileIO``.
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To implement ``FileIO``, we need access to the primitive operations
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via ``PrimIO``, and the ability to throw exceptions if any of the
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operations fail. With this, we can implement ``withFile`` as follows,
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for example:
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.. code-block:: idris
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Has [PrimIO, Exception IOError] e => FileIO e where
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withFile fname m onError proc
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= do Right h <- primIO $ openFile fname m
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| Left err => onError (FileErr (toFileEx err))
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res <- catch (proc h) onError
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pure res
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...
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Given this implementation of ``FileIO``, we can run ``readFile``,
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provided that we wrap it in a top level ``handle`` function to deal
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with any errors thrown by ``readFile``:
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.. code-block:: idris
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readMain : String -> App Init ()
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readMain fname = handle (readFile fname)
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(\str => putStrLn $ "Success:\n" ++ show str)
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(\err : IOError => putStrLn $ "Error: " ++ show err)
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108
docs/source/app/introapp.rst
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108
docs/source/app/introapp.rst
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Introducing App
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===============
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``App`` is declared as below, in a module ``Control.App``, which is part of
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the ``base`` libraries.
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It is parameterised by an implicit
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``Path`` (which states whether the program's execution path
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is linear or might throw
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exceptions), which has a ``default`` value that the program
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might throw, and an ``Environment``
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(which gives a list of exception types which can be thrown, and is
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a synonym for ``List Type``):
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.. code-block:: idris
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data App : {default MayThrow l : Path} ->
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(e : Environment) -> Type -> Type
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It serves the same purpose as ``IO``, but supports throwing and catching
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exceptions, and allows us to define more constrained interfaces parameterised
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by the environment ``e``.
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e.g. a program which supports console IO:
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.. code-block:: idris
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hello : Console e => App e ()
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hello = putStrLn "Hello, App world!"
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We can use this in a complete program as follows:
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.. code-block:: idris
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module Main
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import Control.App
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import Control.App.Console
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hello : Console e => App e ()
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hello = putStrLn "Hello, App world!"
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main : IO ()
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main = run hello
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Or, a program which supports console IO and carries an ``Int`` state,
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labelled ``Counter``:
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.. code-block:: idris
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data Counter : Type where
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helloCount : (Console e, State Counter Int e) => App e ()
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helloCount = do c <- get Counter
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put Counter (c + 1)
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putStrLn "Hello, counting world"
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c <- get Counter
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putStrLn ("Counter " ++ show c)
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To run this as part of a complete program, we need to initialise the state.
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.. code-block:: idris
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main : IO ()
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main = run (new 93 helloCount)
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For convenience, we can list multiple interfaces in one go, using a function
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``Has``, defined in ``Control.App``, to compute the interface constraints:
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.. code-block:: idris
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helloCount : Has [Console, State Counter Int] e => App e ()
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0 Has : List (a -> Type) -> a -> Type
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Has [] es = ()
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Has (e :: es') es = (e es, Has es' es)
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The purpose of ``Path`` is to state whether a program can throw
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exceptions, so that we can know where it is safe to reference linear
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resources. It is declared as follows:
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.. code-block:: idris
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data Path = MayThrow | NoThrow
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The type of ``App`` states that ``MayThrow`` is the default.
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We expect this to be the most
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common case. After all, realistically, most operations have possible failure
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modes, especially those which interact with the outside world.
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The ``0`` on the declaration of ``Has`` indicates that it can only
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be run in an erased context, so it will never be run at run-time.
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To run an ``App`` inside ``IO``, we use an initial
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environment ``Init`` (recall that an ``Environment`` is a
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``List Type``):
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.. code-block:: idris
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Init : Environment
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Init = [Void]
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run : App {l} Init a -> IO a
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Generalising the ``Path`` parameter with ``l``
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means that we can invoke ``run`` for any application, whether the ``Path``
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is ``NoThrow`` or ``MayThrow``. But, in practice, all applications
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given to ``run`` will not throw at the top level, because the only
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exception type available is the empty type ``Void``. Any exceptions
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will have been introduced and handled inside the ``App``.
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|
253
docs/source/app/linear.rst
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253
docs/source/app/linear.rst
Normal file
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Linear Resources
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================
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We have introduced ``App`` for writing
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interactive programs, using interfaces to constrain which operations are
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permitted, but have not yet seen the ``Path`` parameter in action.
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Its purpose is to constrain when programs can throw exceptions,
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to know where linear resource usage is allowed. The bind operator
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for ``App`` is defined as follows (not via ``Monad``):
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.. code-block:: idris
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data SafeBind : Path -> (l' : Path) -> Type where
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SafeSame : SafeBind l l
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SafeToThrow : SafeBind NoThrow MayThrow
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(>>=) : SafeBind l l' =>
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App {l} e a -> (a -> App {l=l'} e b) -> App {l=l'} e b
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The intuition behind this type is that, when sequencing two ``App``
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programs:
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* if the first action might throw an exception, then the whole program might
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throw.
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* if the first action cannot throw an exception, the second action can still
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throw, and the program as a whole can throw.
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* if neither action can throw an exception, the program as a whole cannot
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throw.
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The reason for the detail in the type is that it is useful to be able to
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sequence programs with a different ``Path``, but in doing so, we must
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calculate the resulting ``Path`` accurately.
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Then, if we want to sequence subprograms with linear variables,
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we can use an alternative bind operator which guarantees to run the
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continuation exactly once:
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.. code-block:: idris
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bindL : App {l=NoThrow} e a ->
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(1 k : a -> App {l} e b) -> App {l} e b
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To illustrate the need for ``bindL``, we can try writing a program which
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tracks the state of a secure data store, which requires logging in before
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reading the data.
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Example: a data store requiring a login
|
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---------------------------------------
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Many software components rely on some form of state, and there may be
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operations which are only valid in specific states. For example, consider
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a secure data store in which a user must log in before getting access to
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some secret data. This system can be in one of two states:
|
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* ``LoggedIn``, in which the user is allowed to read the secret
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* ``LoggedOut``, in which the user has no access to the secret
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||||
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We can provide commands to log in, log out, and read the data, as illustrated
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in the following diagram:
|
||||
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||||
|login|
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||||
The ``login`` command, if it succeeds, moves the overall system state from
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||||
``LoggedOut`` to ``LoggedIn``. The ``logout`` command moves the state from
|
||||
``LoggedIn`` to ``LoggedOut``. Most importantly, the ``readSecret`` command
|
||||
is only valid when the system is in the ``LoggedIn`` state.
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We can represent the state transitions using functions with linear types.
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To begin, we define an interface for connecting to and disconnecting from
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a store:
|
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||||
.. code-block:: idris
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||||
|
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interface StoreI e where
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connect : (1 prog : (1 d : Store LoggedOut) ->
|
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App {l} e ()) -> App {l} e ()
|
||||
disconnect : (1 d : Store LoggedOut) -> App {l} e ()
|
||||
|
||||
Neither ``connect`` nor ``disconnect`` throw, as shown by
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||||
generalising over ``l``. Once we
|
||||
have a connection, we can use the following functions to
|
||||
access the resource directly:
|
||||
|
||||
.. code-block:: idris
|
||||
|
||||
data Res : (a : Type) -> (a -> Type) -> Type where
|
||||
(@@) : (val : a) -> (1 resource : r val) -> Res a r
|
||||
|
||||
login : (1 s : Store LoggedOut) -> (password : String) ->
|
||||
Res Bool (\ok => Store (if ok then LoggedIn else LoggedOut))
|
||||
logout : (1 s : Store LoggedIn) -> Store LoggedOut
|
||||
readSecret : (1 s : Store LoggedIn) ->
|
||||
Res String (const (Store LoggedIn))
|
||||
|
||||
``Res`` is defined in ``Control.App`` since it is commonly useful. It is a
|
||||
dependent pair type, which associates a value with a linear resource.
|
||||
We'll leave the other definitions abstract, for the purposes of this
|
||||
introductory example.
|
||||
|
||||
The following listing shows a complete program accessing the store, which
|
||||
reads a password, accesses the store if the password is correct and prints the
|
||||
secret data. It uses ``let (>>=) = bindL`` to redefine
|
||||
``do``-notation locally.
|
||||
|
||||
.. code-block:: idris
|
||||
|
||||
storeProg : Has [Console, StoreI] e => App e ()
|
||||
storeProg = let (>>=) = bindL in
|
||||
do putStr "Password: "
|
||||
password <- getStr
|
||||
connect $ \s =>
|
||||
do let True @@ s = login s password
|
||||
| False @@ s => do putStrLn "Wrong password"
|
||||
disconnect s
|
||||
let str @@ s = readSecret s
|
||||
putStrLn $ "Secret: " ++ show str
|
||||
let s = logout s
|
||||
disconnect s
|
||||
|
||||
If we omit the ``let (>>=) = bindL``, it will use the default
|
||||
``(>>=)`` operator, which allows the continuation to be run multiple
|
||||
times, which would mean that ``s`` is not guaranteed to be accessed
|
||||
linearly, and ``storeProg`` would not type check.
|
||||
We can safely use ``getStr`` and ``putStr`` because they
|
||||
are guaranteed not to throw by the ``Path`` parameter in their types.
|
||||
|
||||
.. |login| image:: ../image/login.png
|
||||
:width: 500px
|
||||
|
||||
App1: Linear Interfaces
|
||||
-----------------------
|
||||
|
||||
Adding the ``bindL`` function to allow locally rebinding the
|
||||
``(>>=)`` operator allows us to combine existing linear resource
|
||||
programs with operations in ``App`` - at least, those that don't throw.
|
||||
It would nevertheless be nice to interoperate more directly with ``App``.
|
||||
One advantage of defining interfaces is that we can provide multiple
|
||||
implementations for different contexts, but our implementation of the
|
||||
data store uses primitive functions (which we left undefined in any case)
|
||||
to access the store.
|
||||
|
||||
To allow control over linear resources, ``Control.App`` provides an alternative
|
||||
parameterised type ``App1``:
|
||||
|
||||
.. code-block:: idris
|
||||
|
||||
data App1 : {default One u : Usage} ->
|
||||
(e : Environment) -> Type -> Type
|
||||
|
||||
There is no need for a ``Path`` argument, since linear programs can
|
||||
never throw. The ``Usage`` argument states whether the value
|
||||
returned is to be used once, or has unrestricted usage, with
|
||||
the default in ``App1`` being to use once:
|
||||
|
||||
.. code-block:: idris
|
||||
|
||||
data Usage = One | Any
|
||||
|
||||
The main difference from ``App`` is the ``(>>=)`` operator, which
|
||||
has a different multiplicity for the variable bound by the continuation
|
||||
depending on the usage of the first action:
|
||||
|
||||
.. code-block:: idris
|
||||
|
||||
Cont1Type : Usage -> Type -> Usage -> Environment ->
|
||||
Type -> Type
|
||||
Cont1Type One a u e b = (1 x : a) -> App1 {u} e b
|
||||
Cont1Type Any a u e b = (x : a) -> App1 {u} e b
|
||||
|
||||
(>>=) : {u : _} -> (1 act : App1 {u} e a) ->
|
||||
(1 k : Cont1Type u a u' e b) -> App1 {u=u'} e b
|
||||
|
||||
``Cont1Type`` returns a continuation which uses the argument linearly,
|
||||
if the first ``App1`` program has usage ``One``, otherwise it
|
||||
returns a continuation where argument usage is unrestricted. Either way,
|
||||
because there may be linear resources in scope, the continuation is
|
||||
run exactly once and there can be no exceptions thrown.
|
||||
|
||||
Using ``App1``, we can define all of the data store operations in a
|
||||
single interface, as shown in the following listing.
|
||||
Each operation other than ``disconnect`` returns a `linear` resource.
|
||||
|
||||
.. code-block:: idris
|
||||
|
||||
interface StoreI e where
|
||||
connect : App1 e (Store LoggedOut)
|
||||
login : (1 d : Store LoggedOut) -> (password : String) ->
|
||||
App1 e (Res Bool (\ok => Store (if ok then LoggedIn
|
||||
else LoggedOut))
|
||||
logout : (1 d : Store LoggedIn) -> App1 e (Store LoggedOut)
|
||||
readSecret : (1 d : Store LoggedIn) ->
|
||||
App1 e (Res String (const (Store LoggedIn)))
|
||||
disconnect : (1 d : Store LoggedOut) -> App {l} e ()
|
||||
|
||||
We can explicitly move between ``App`` and ``App1``:
|
||||
|
||||
.. code-block:: idris
|
||||
|
||||
app : (1 p : App {l=NoThrow} e a) -> App1 {u=Any} e a
|
||||
app1 : (1 p : App1 {u=Any} e a) -> App {l} e a
|
||||
|
||||
We can run an ``App`` program using ``app``, inside ``App1``,
|
||||
provided that it is guaranteed not to throw. Similarly, we can run an
|
||||
``App1`` program using ``app1``, inside ``App``, provided that
|
||||
the value it returns has unrestricted usage. So, for example, we can
|
||||
write:
|
||||
|
||||
.. code-block:: idris
|
||||
|
||||
storeProg : Has [Console, StoreI] e => App e ()
|
||||
storeProg = app1 $ do
|
||||
store <- connect
|
||||
app $ putStr "Password: "
|
||||
?what_next
|
||||
|
||||
This uses ``app1`` to state that the body of the program is linear,
|
||||
then ``app`` to state that the ``putStr`` operation is in
|
||||
``App``. We can see that ``connect`` returns a linear resource
|
||||
by inspecting the hole ``what_next``, which also shows that we are
|
||||
running inside ``App1``:
|
||||
|
||||
.. code-block:: idris
|
||||
|
||||
0 e : List Type
|
||||
1 store : Store LoggedOut
|
||||
-------------------------------------
|
||||
what_next : App1 e ()
|
||||
|
||||
For completeness, one way to implement the interface is as follows, with
|
||||
hard coded password and internal data:
|
||||
|
||||
.. code-block:: idris
|
||||
|
||||
Has [Console] e => StoreI e where
|
||||
connect
|
||||
= do app $ putStrLn "Connect"
|
||||
pure1 (MkStore "xyzzy")
|
||||
|
||||
login (MkStore str) pwd
|
||||
= if pwd == "Mornington Crescent"
|
||||
then pure1 (True @@ MkStore str)
|
||||
else pure1 (False @@ MkStore str)
|
||||
logout (MkStore str) = pure1 (MkStore str)
|
||||
readSecret (MkStore str) = pure1 (str @@ MkStore str)
|
||||
|
||||
disconnect (MkStore _)
|
||||
= putStrLn "Door destroyed"
|
||||
|
||||
Then we can run it in ``main``:
|
||||
|
||||
.. code-block:: idris
|
||||
|
||||
main : IO ()
|
||||
main = run storeProg
|
BIN
docs/source/image/login.png
Normal file
BIN
docs/source/image/login.png
Normal file
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Reference in New Issue
Block a user