* [ refactor ] use Bits32 for enum types during codegen
* [ test ] add test case
* [ test ] restore vmcode test result
* [ fix ] more B32 conversions
* [ refactor ] flexible ENUM representation
* [ text ] fix codegen test
It has always bothered me that 'False' got mapped to tag 1 and 'True'
got mapped to tag 0. This doesn't change much in practice (except that
perhaps a code generator might notice some useful things in intToBool)
but I'm changing it now anyway. Also added a couple of inlinings of
boolean operations.
This also involves adding a flag to constructors and case alternatives
in CExp which say whether it's a NIL or CONS. Currently, we only do this
for Prelude.List, which already has an effect, but soon I'll extend this
to work for all list-shaped things and rather than being hard coded. We
could also imagine spotting other shapes (enumerations especially) for
code generators to spot as they see fit.
This will require code generators to be fixed to recognise the new
ConInfo flag, but you can just ignore it.
Bootstrap code also updated, because we don't currently have a way of
having separate support.ss/rkt for the bootstrap and normal builds!
Don't just have a placeholder. While this doesn't have a huge effect (if
any) on performance, it does generate smaller output for Chez to
process, and is tidier. Perhaps it's good for other back ends too, ones
that don't optimise as much as Chez does.
Only doing named functions, not higher order functions. HOFs may be
worth doing too, if we can, since this could remove lambdas and make
fewer closures.
The increment in TTC Version is necessary because otherwise there could
be inconsistencies between libraries and clients erasure properties.
If all branches in a case block are a lambda, lift the lambda out. In
many cases, this can save creating a closure then evaluating it
immediately, because the function is already applied to the extra
argument.
This happens in particular with IO based code, where the extra argument
is the world token. One place where this transformation has a big effect
is 'evalRef' so the evaluator is now a bit faster (about 20% on the
small benchmark I tried it on - but no guarantees that's going to happen
on other examples!)