#include "clock.h" #define NSEC_PER_SEC 1000000000 #define CLOCKS_PER_NSEC ((float)(CLOCKS_PER_SEC / NSEC_PER_SEC)) Value *clockTimeMonotonic() { return clockTimeUtc(); } Value *clockTimeUtc() { return (Value *)makeBits64(time(NULL) * NSEC_PER_SEC); } Value *clockTimeProcess() { uint64_t time_ns = clock() / CLOCKS_PER_NSEC; return (Value *)makeBits64(time_ns); } Value *clockTimeThread() { return clockTimeProcess(); } Value *clockTimeGcCpu() { return NULL; } Value *clockTimeGcReal() { return NULL; } int clockValid(Value *clock) { return clock != NULL; } uint64_t clockSecond(Value *clock) { uint64_t totalNano = ((Value_Bits64 *)clock)->ui64; return totalNano / NSEC_PER_SEC; } uint64_t clockNanosecond(Value *clock) { uint64_t totalNano = ((Value_Bits64 *)clock)->ui64; return totalNano % NSEC_PER_SEC; }