#include "idris_directory.h" #include #include #include #include #include char* idris2_currentDirectory() { char* cwd = malloc(1024); // probably ought to deal with the unlikely event of this being too small return getcwd(cwd, 1024); // Freed by RTS } int idris2_changeDir(char* dir) { return chdir(dir); } int idris2_createDir(char* dir) { #ifdef _WIN32 return mkdir(dir); #else return mkdir(dir, S_IRWXU | S_IRGRP | S_IROTH); #endif } typedef struct { DIR* dirptr; int error; } DirInfo; void* idris2_openDir(char* dir) { DIR *d = opendir(dir); if (d == NULL) { return NULL; } else { DirInfo* di = malloc(sizeof(DirInfo)); di->dirptr = d; di->error = 0; return (void*)di; } } void idris2_closeDir(void* d) { DirInfo* di = (DirInfo*)d; closedir(di->dirptr); free(di); } int idris2_removeDir(char* path) { return rmdir(path); } char* idris2_nextDirEntry(void* d) { DirInfo* di = (DirInfo*)d; struct dirent* de = readdir(di->dirptr); if (de == NULL) { di->error = -1; return NULL; } else { return de->d_name; } }