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368 lines
16 KiB
ReStructuredText
***********************
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Implementation Overview
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***********************
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These are some unsorted notes on aspects of the implementation. Sketchy, and
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not always completely up to date, but hopefully give some hints as to what's
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going on and some ideas where to look in the code to see how certain features
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work.
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Introduction
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------------
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Core language TT (defined in Core.TT), based on quantitative type theory
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(see https://bentnib.org/quantitative-type-theory.html). Binders have
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"multiplicities" which are either 0, 1 or unlimited.
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Terms are indexed over the names in scope so that we know terms are always well
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scoped. Values (i.e. normal forms) are defined in Core.Value as NF;
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constructors do not evaluate their arguments until explicitly requested.
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Elaborate to TT from a higher level language TTImp (defined in ``TTImp.TTImp``),
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which is TT with implicit arguments, local function definitions, case blocks,
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as patterns, qualified names with automatic type-directed disambiguation, and
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proof search.
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Elaboration relies on unification (in ``Core.Unify``), which allows postponing
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of unification problems. Essentially works the same way as Agda as described
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in Ulf Norell's thesis.
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General idea is that high level languages will provide a translation to TT.
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In the ``Idris/`` namespace we define the high level syntax for Idris, which
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translates to TTImp by desugaring operators, do notation, etc.
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TT separates ``Ref`` (global user defined names) from ``Meta``, which are
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globally defined metavariables. For efficiency, metavariables are only
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substituted into terms if they have non-0 multiplicity, to preserve sharing as
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much as possible
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There is a separate linearity check after elaboration, which updates types of
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holes (and is aware of case blocks). This is implemented in
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``Core.LinearCheck``. During this check, we also recalculate the multiplicities
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in hole applications so that they are displayed appropriately (e.g. if a
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linear variable is unused elsewhere, it will always appear with multiplicity
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1 in holes).
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Where to find things:
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* ``Core/`` -- anything related to the core TT, typechecking and unification
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* ``TTImp/`` -- anything related to the implicit TT and its elaboration
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+ ``TTImp/Elab/`` -- Elaboration state and elaboration of terms
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+ ``TTImp/Interactive/`` -- Interactive editing infrastructure
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* ``Parser/`` -- various utilities for parsing and lexing TT and TTImp (and other things)
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* ``Utils/`` -- some generally useful utilities
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* ``Idris/`` -- anything relating to the high level language, translating to TTImp
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+ ``Idris/Elab/`` -- High level construct elaboration machinery (e.g. interfaces)
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* ``Compiler/`` -- back ends
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The Core Type, and Ref
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----------------------
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Core is a "monad" (not really, for efficiency reasons, at the moment...)
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supporting Errors and IO (I did originally plan to allow restricting this to
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some specific IO operations, but haven't yet). The raw syntax is defined by a
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type ``RawImp`` which has a source location at each node, and any errors in
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elaboration note the location at the point where the error occurred, as
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a file context ``FC``.
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``Ref`` is essentially an ``IORef``. Typically we pass them implicitly and use
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labels to disambiguate which one we mean. See Core.Core for their
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definition. Again, ``IORef`` is for efficiency - even if it would be neater to
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use a state monad this turned out to be about 2-3 times faster, so I'm
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going with the "ugly" choice...
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Context
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-------
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``Core.Context`` defines all the things needed for TT. Most importantly: Def
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gives definitions of names (case trees, builtins, constructors and
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holes, mostly); ``GlobalDef`` is a definition with all the other information
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about it (type, visibility, totality, etc); ``Context`` is a context mapping names
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to ``GlobalDef``, and ``Defs`` is the core data structure with everything needed to
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typecheck more definitions.
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The main Context type stores definitions in an array, indexed by a "resolved
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name id", an integer, for fast look up. This means that it also needs to be
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able to convert between resolved names and full names. The ``HasNames``
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interface defines methods for going back and forth between structures with
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human readable names, and structures with resolved integer names.
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Since we store names in an array, all the lookup functions need to be in the
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``Core`` monad. This also turns out to help with loading checked files (see
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below).
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Elaboration Overview
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--------------------
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Elaboration of ``RawImp`` to ``TT`` is driven by ``TTImp.Elab``, with the
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top level function for elaborating terms defined in ``TTImp.Elab.Term``,
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support functions defined in ``TTImp.Elab.Check``, and elaborators for the
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various TTImp constructs defined in separate files under ``TTImp.Elab.*``.
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Laziness
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--------
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Like Idris 1, laziness is marked in types using ``Lazy``, ``Delay`` and ``Force``, or
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``Inf`` (instead of ``Lazy``) for codata. Unlike Idris 1, these are language primitives
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rather than special purpose names.
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Implicit laziness resolution is handled during unification (in Core.Unify).
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When unification is invoked (by ``convert`` in ``TTImp.Elab.Check``) with
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the ``withLazy`` flag set, it checks whether it is converting a lazy type
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with a non-lazy type. If so, it continues with unification, but returning
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that either a ``Force`` or ``Delay`` needs inserting as appropriate.
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TTC format
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----------
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We can save things to binary if we have an implementation of the TTC interface
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for it. See ``Utils.Binary`` to see how this is done. It uses a global reference
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``Ref Bin Binary`` which uses ``Data.Buffer`` underneath.
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When we load checked TTC files, we don't process the definitions immediately,
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but rather store them as a ``ContextEntry``, which is either a Binary blob, or
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a processed definition. We only process the definitions the first time they
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are looked up, since converting Binary to the definition is fairly costly
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(due to having to construct a lot of AST nodes), and often definitions in an
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imported file are never used.
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Bound Implicits
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---------------
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The ``RawImp`` type has a constructor ``IBindVar``. The first time we encounter an
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``IBindVar``, we record the name as one which will be implicitly bound. At the
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end of elaboration, we decide which holes should turn into bound variables
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(Pi bound in types, Pattern bound on a LHS, still holes on the RHS) by
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looking at the list of names bound as ``IBindVar``, the things they depend on,
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and sorting them so that they are bound in dependency order. This happens
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in ``TTImp.Implicit.getToBind``.
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Once we know what the bound implicits need to be, we bind them in
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'bindImplicits'. Any application of a hole which stands for a bound implicit
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gets turned into a local binding (either Pi or Pat as appropriate, or PLet for
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@-patterns).
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Unbound Implicits
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-----------------
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Any name beginning with a lower case letter is considered an unbound implicit.
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They are elaborated as holes, which may depend on the initial environment of
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the elaboration, and after elaboration they are converted to an implicit pi
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binding, with multiplicity 0. So, for example:
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::
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map : {f : _} -> (a -> b) -> f a -> f b
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becomes:
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::
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map : {f : _} -> {0 a : _} -> {0 b : _} -> (a -> b) -> f a -> f b
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Bindings are ordered according to dependency. It'll infer any additional
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names, e.g. in:
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::
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lookup : HasType i xs t -> Env xs -> t
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...where ``xs`` is a ``Vect n a``, it infers bindings for ``n`` and ``a``.
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The ``%auto_implicits`` directive means that it will no longer automatically
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bind names (that is, ``a`` and ``b`` in ``map`` above) but it will still
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infer the types for any additional names, e.g. if you write:
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::
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lookup : forall i, x, t . HasType i xs t -> Env xs -> t
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...it will still infer a type for ``xs`` and infer bindings for ``n`` and
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``a``.
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Implicit arguments
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------------------
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When we encounter an implicit argument (``_`` in the raw syntax, or added when
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we elaborate an application and see that there is an implicit needed) we
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make a new hole which is a fresh name applied to the current environment,
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and return that as the elaborated term. This happens in ``TTImp.Elab.Check``,
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with the function ``metaVar``. If there's enough information elsewhere we'll
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find the definition of the hole by unification.
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We never substitute holes in a term during elaboration and rely on
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normalisation if we need to look inside it. If there are holes remaining after
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elaboration of a definition, report an error (it's okay for a hole in a type
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as long as it's resolved by the time the definition is done).
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See ``Elab.App.makeImplicit``, ``Elab.App.makeAutoImplicit`` to see where we
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add holes for the implicit arguments in applications.
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``Elab.App`` does quite a lot of tricky stuff! In an attempt to help with
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resolving ambiguous names and record updates, it will sometimes delay
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elaboration of an argument (see ``App.checkRestApp``) so that it can get more
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information about its type first.
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``Core.Unify.solveConstraints`` revisits all of the currently unsolved holes
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and constrained definitions, and tries again to unify any constraints which
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they require. It also tries to resolve anything defined by proof search.
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The current state of unification is defined in ``Core.UnifyState``, and
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unification constraints record which metavariables are blocking them. This
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improves performance, since we'll only retry a constraint if one of the
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blocking metavariables has been resolved.
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Additional type inference
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-------------------------
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A ``?`` in a type means "infer this part of the type". This is distinct from
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``_`` in types, which means "I don't care what this is". The distinction is in
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what happens when inference fails. If inference fails for ``_``, we implicitly
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bind a new name (just like pattern matching on the lhs - i.e. it means match
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anything). If inference fails for ``?``, we leave it as a hole and try to fill
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it in later. As a result, we can say:
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::
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foo : Vect Int ?
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foo = [1,2,3,4]
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...and the ``?`` will be inferred to be 4. But if we say:
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::
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foo : Vect Int _
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foo = [1,2,3,4]
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...we'll get an error, because the ``_`` has been bound as a new name.
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Both ``?`` and ``_`` are represented in ``RawImp`` by the ``Implicit``
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constructor, which has a boolean flag meaning "bind if unresolved".
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So the meaning of ``_`` is now consistent on the lhs and in types (i.e. it
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means infer a value and bind a variable on failure to infer anything). In
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practice, using ``_`` will get you the old Idris behaviour, but ``?`` might
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get you a bit more type inference.
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Auto Implicits
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--------------
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Auto implicits are resolved by proof search, and can be given explicit
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arguments in the same way as ordinary implicits: i.e. ``{x = exp}`` to give
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``exp`` as the value for auto implicit ``x``. Interfaces are syntactic sugar for
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auto implicits (it is the same resolution mechanism - interfaces translate into
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records, and implementations translate into hints for the search).
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The argument syntax ``@{exp}`` means that the value of the next auto implicit
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in the application should be ``exp`` - this is the same as the syntax for
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invoking named implementations in Idris 1, but interfaces and auto implicits
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have been combined now.
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Implicit search is defined in ``Core.AutoSearch``. It will only begin a
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search if all the *determining arguments* of the goal are defined, meaning
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that they don't contain *any* holes. This avoids committing too early to
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the solution of a hole by resolving it by search, rather than unification,
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unless a programmer has explicitly said (via a ``search`` option on a data
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type) that that's what they want.
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Dot Patterns
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------------
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``IMustUnify`` is a constructor of RawImp. When we elaborate this, we generate a
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hole, then elaborate the term, and add a constraint that the generated hole
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must unify with the term which was explicitly given (in ``UnifyState.addDot``),
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without resolving any holes. This is finally checked in ``UnifyState.checkDots``.
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Proof Search
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------------
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A definition constructed with ``Core.Context.BySearch`` is a hole which will
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be resolved by searching for something which fits the type. This happens in
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``Core.AutoSearch``. It checks all possible hints for a term, to ensure that
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only one is possible.
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@-Patterns
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----------
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Names which are bound in types are also bound as @-patterns, meaning that
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functions have access to them. For example, we can say:
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::
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vlength : Vect n a -> Nat
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vlength [] = n
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vlength (x :: xs) = n
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As patterns are implemented as a constructor of ``TT``, which makes a lot
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of things more convenient (especially case tree compilation).
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Linear Types
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------------
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Following Conor McBride and Bob Atkey's work, all binders have a multiplicity
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annotation (``RigCount``). After elaboration in ``TTImp.Elab``, we do a
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separate linearity check which: a) makes sure that linear variables are used
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exactly once; b) updates hole types to properly reflect usage information.
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Local definitions
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-----------------
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We elaborate relative to an environment, meaning that we can elaborate local
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function definitions. We keep track of the names being defined in a nested
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block of declarations, and ensure that they are lifted to top level definitions
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in TT by applying them to every name in scope.
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Since we don't know how many times a local definition will be applied, in
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general, anything bound with multiplicity 1 is passed to the local definition
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with multiplicity 0, so if you want to use it in a local definition, you need
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to pass it explicitly.
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Case blocks
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-----------
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Similar to local definitions, these are lifted to top level definitions which
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represent the case block, which is immediately applied to the scrutinee of
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the case. We don't attempt to calculate the multiplicities of arguments when
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elaborating the case block, since we'll probably get it wrong - instead, these
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are checked during linearity checking, which knows about case functions.
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Case blocks in the scope of local definitions are tricky, because the names
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need to match up, and the types might be refined, but we also still need to
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apply the local names to the scope in which they were defined. This is a bit
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fiddly, and dealt with by the ``ICaseLocal`` constructor of ``RawImp``.
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Various parts of the system treat case blocks specially, even though they
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aren't strictly part of the core. In particular, these are linearity checking
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and totality checking.
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Parameters
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----------
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The parameters to a data type are taken to be the arguments which appear,
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unchanged, in the same position, everywhere across a data definition.
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Erasure
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-------
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Unbound implicits are given ``0`` multiplicity, so the rule is now that if you
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don't explicitly write it in the type of a function or constructor, the
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argument is erased at run time.
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Elaboration and the case tree compiler check ensure that 0-multiplicity
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arguments are not inspected in case trees. In the compiler, 0-multiplicity
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arguments to constructors are erased completely, whereas 0-multiplicity
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arguments to functions are replaced with a placeholder erased value.
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Namespaces and name visibility
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------------------------------
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Same rules mostly apply as in Idris 1. The difference is that visibility is
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*per namespace* not *per file* (that is, files have no relevance other except
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in that they introduce their own namespace, and in that they allow separate
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typechecking).
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One effect of this is that when a file defines nested namespaces, the inner
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namespace can see what's in the outer namespace, but not vice versa unless
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names defined in the inner namespace are explicitly exported. The visibility
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modifiers "export", "public export", and "private" control whether the name
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can be seen in any other namespace, and it's nothing to do with the file
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they're defined in at all.
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Unlike Idris 1, there is no restriction on whether public definitions can
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refer to private names. The only restriction on ``private`` names is that
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they can't be referred to directly (i.e. in code) outside the namespace.
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Records
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-------
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Records are part of TTImp (rather than the surface language). Elaborating a
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record declaration creates a data type and associated projection functions.
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Record setters are generated on demand while elaborating TTImp (in
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``TTImp.Elab.Record``). Setters are translated directly to ``case`` blocks,
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which means that update of dependent fields works as one might expect (i.e.
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it's safe as long as all of the fields are updated at the same time
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consistently).
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