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Written by Volkmar Frinken (@vfrinken). This is intended as a lightweight (i.e. minimal dependencies) code generator that can be ported to multiple platforms, especially those with memory constraints. It shouldn't be expected to be anywhere near as fast as the Scheme back end, for lots of reasons. The main goal is portability.
85 lines
2.0 KiB
C
85 lines
2.0 KiB
C
#ifndef __MATH_FUNCTIONS_H__
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#define __MATH_FUNCTIONS_H__
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#include "cBackend.h"
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#include <math.h>
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double unpackDouble(Value *d);
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Value *believe_me(Value *, Value *, Value *);
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/* add */
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Value *add_i32(Value *x, Value *y);
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Value *add_i64(Value *x, Value *y);
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Value *add_double(Value *x, Value *y);
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/* sub */
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Value *sub_i32(Value *x, Value *y);
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Value *sub_i64(Value *x, Value *y);
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Value *sub_double(Value *x, Value *y);
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/* mul */
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Value *mul_i32(Value *x, Value *y);
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Value *mul_i64(Value *x, Value *y);
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Value *mul_double(Value *x, Value *y);
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/* div */
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Value *div_i32(Value *x, Value *y);
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Value *div_i64(Value *x, Value *y);
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Value *div_double(Value *x, Value *y);
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/* mod */
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Value *mod_i32(Value *x, Value *y);
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Value *mod_i64(Value *x, Value *y);
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/* shiftl */
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Value *shiftl_i32(Value *x, Value *y);
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Value *shiftl_i64(Value *x, Value *y);
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/* shiftr */
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Value *shiftr_i32(Value *x, Value *y);
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Value *shiftr_i64(Value *x, Value *y);
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/* and */
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Value *and_i32(Value *x, Value *y);
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Value *and_i64(Value *x, Value *y);
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/* or */
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Value *or_i32(Value *x, Value *y);
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Value *or_i64(Value *x, Value *y);
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/* xor */
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Value *xor_i32(Value *x, Value *y);
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Value *xor_i64(Value *x, Value *y);
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/* lt */
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Value *lt_i32(Value *x, Value *y);
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Value *lt_i64(Value *x, Value *y);
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Value *lt_double(Value *x, Value *y);
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Value *lt_char(Value *x, Value *y);
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/* gt */
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Value *gt_i32(Value *x, Value *y);
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Value *gt_i64(Value *x, Value *y);
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Value *gt_double(Value *x, Value *y);
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Value *gt_char(Value *x, Value *y);
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/* eq */
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Value *eq_i32(Value *x, Value *y);
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Value *eq_i64(Value *x, Value *y);
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Value *eq_double(Value *x, Value *y);
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Value *eq_char(Value *x, Value *y);
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Value *eq_string(Value *x, Value *y);
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/* lte */
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Value *lte_i32(Value *x, Value *y);
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Value *lte_i64(Value *x, Value *y);
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Value *lte_double(Value *x, Value *y);
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Value *lte_char(Value *x, Value *y);
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/* gte */
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Value *gte_i32(Value *x, Value *y);
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Value *gte_i64(Value *x, Value *y);
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Value *gte_double(Value *x, Value *y);
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Value *gte_char(Value *x, Value *y);
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#endif
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