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ReStructuredText
254 lines
9.2 KiB
ReStructuredText
Linear Resources
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================
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We have introduced ``App`` for writing
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interactive programs, using interfaces to constrain which operations are
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permitted, but have not yet seen the ``Path`` parameter in action.
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Its purpose is to constrain when programs can throw exceptions,
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to know where linear resource usage is allowed. The bind operator
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for ``App`` is defined as follows (not via ``Monad``):
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.. code-block:: idris
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data SafeBind : Path -> (l' : Path) -> Type where
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SafeSame : SafeBind l l
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SafeToThrow : SafeBind NoThrow MayThrow
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(>>=) : SafeBind l l' =>
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App {l} e a -> (a -> App {l=l'} e b) -> App {l=l'} e b
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The intuition behind this type is that, when sequencing two ``App``
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programs:
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* if the first action might throw an exception, then the whole program might
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throw.
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* if the first action cannot throw an exception, the second action can still
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throw, and the program as a whole can throw.
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* if neither action can throw an exception, the program as a whole cannot
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throw.
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The reason for the detail in the type is that it is useful to be able to
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sequence programs with a different ``Path``, but in doing so, we must
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calculate the resulting ``Path`` accurately.
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Then, if we want to sequence subprograms with linear variables,
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we can use an alternative bind operator which guarantees to run the
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continuation exactly once:
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.. code-block:: idris
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bindL : App {l=NoThrow} e a ->
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(1 k : a -> App {l} e b) -> App {l} e b
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To illustrate the need for ``bindL``, we can try writing a program which
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tracks the state of a secure data store, which requires logging in before
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reading the data.
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Example: a data store requiring a login
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---------------------------------------
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Many software components rely on some form of state, and there may be
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operations which are only valid in specific states. For example, consider
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a secure data store in which a user must log in before getting access to
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some secret data. This system can be in one of two states:
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* ``LoggedIn``, in which the user is allowed to read the secret
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* ``LoggedOut``, in which the user has no access to the secret
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We can provide commands to log in, log out, and read the data, as illustrated
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in the following diagram:
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|login|
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The ``login`` command, if it succeeds, moves the overall system state from
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``LoggedOut`` to ``LoggedIn``. The ``logout`` command moves the state from
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``LoggedIn`` to ``LoggedOut``. Most importantly, the ``readSecret`` command
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is only valid when the system is in the ``LoggedIn`` state.
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We can represent the state transitions using functions with linear types.
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To begin, we define an interface for connecting to and disconnecting from
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a store:
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.. code-block:: idris
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interface StoreI e where
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connect : (1 prog : (1 d : Store LoggedOut) ->
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App {l} e ()) -> App {l} e ()
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disconnect : (1 d : Store LoggedOut) -> App {l} e ()
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Neither ``connect`` nor ``disconnect`` throw, as shown by
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generalising over ``l``. Once we
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have a connection, we can use the following functions to
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access the resource directly:
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.. code-block:: idris
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data Res : (a : Type) -> (a -> Type) -> Type where
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(#) : (val : a) -> (1 resource : r val) -> Res a r
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login : (1 s : Store LoggedOut) -> (password : String) ->
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Res Bool (\ok => Store (if ok then LoggedIn else LoggedOut))
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logout : (1 s : Store LoggedIn) -> Store LoggedOut
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readSecret : (1 s : Store LoggedIn) ->
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Res String (const (Store LoggedIn))
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``Res`` is defined in the Prelude, since it is commonly useful. It is a
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dependent pair type, which associates a value with a linear resource.
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We'll leave the other definitions abstract, for the purposes of this
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introductory example.
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The following listing shows a complete program accessing the store, which
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reads a password, accesses the store if the password is correct and prints the
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secret data. It uses ``let (>>=) = bindL`` to redefine
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``do``-notation locally.
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.. code-block:: idris
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storeProg : Has [Console, StoreI] e => App e ()
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storeProg = let (>>=) = bindL in
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do putStr "Password: "
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password <- getStr
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connect $ \s =>
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do let True # s = login s password
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| False # s => do putStrLn "Wrong password"
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disconnect s
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let str # s = readSecret s
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putStrLn $ "Secret: " ++ show str
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let s = logout s
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disconnect s
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If we omit the ``let (>>=) = bindL``, it will use the default
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``(>>=)`` operator, which allows the continuation to be run multiple
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times, which would mean that ``s`` is not guaranteed to be accessed
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linearly, and ``storeProg`` would not type check.
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We can safely use ``getStr`` and ``putStr`` because they
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are guaranteed not to throw by the ``Path`` parameter in their types.
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.. |login| image:: ../image/login.png
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:width: 500px
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App1: Linear Interfaces
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-----------------------
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Adding the ``bindL`` function to allow locally rebinding the
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``(>>=)`` operator allows us to combine existing linear resource
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programs with operations in ``App`` - at least, those that don't throw.
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It would nevertheless be nice to interoperate more directly with ``App``.
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One advantage of defining interfaces is that we can provide multiple
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implementations for different contexts, but our implementation of the
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data store uses primitive functions (which we left undefined in any case)
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to access the store.
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To allow control over linear resources, ``Control.App`` provides an alternative
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parameterised type ``App1``:
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.. code-block:: idris
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data App1 : {default One u : Usage} ->
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(e : Environment) -> Type -> Type
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There is no need for a ``Path`` argument, since linear programs can
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never throw. The ``Usage`` argument states whether the value
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returned is to be used once, or has unrestricted usage, with
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the default in ``App1`` being to use once:
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.. code-block:: idris
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data Usage = One | Any
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The main difference from ``App`` is the ``(>>=)`` operator, which
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has a different multiplicity for the variable bound by the continuation
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depending on the usage of the first action:
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.. code-block:: idris
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Cont1Type : Usage -> Type -> Usage -> Environment ->
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Type -> Type
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Cont1Type One a u e b = (1 x : a) -> App1 {u} e b
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Cont1Type Any a u e b = (x : a) -> App1 {u} e b
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(>>=) : {u : _} -> (1 act : App1 {u} e a) ->
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(1 k : Cont1Type u a u' e b) -> App1 {u=u'} e b
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``Cont1Type`` returns a continuation which uses the argument linearly,
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if the first ``App1`` program has usage ``One``, otherwise it
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returns a continuation where argument usage is unrestricted. Either way,
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because there may be linear resources in scope, the continuation is
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run exactly once and there can be no exceptions thrown.
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Using ``App1``, we can define all of the data store operations in a
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single interface, as shown in the following listing.
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Each operation other than ``disconnect`` returns a `linear` resource.
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.. code-block:: idris
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interface StoreI e where
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connect : App1 e (Store LoggedOut)
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login : (1 d : Store LoggedOut) -> (password : String) ->
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App1 e (Res Bool (\ok => Store (if ok then LoggedIn
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else LoggedOut))
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logout : (1 d : Store LoggedIn) -> App1 e (Store LoggedOut)
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readSecret : (1 d : Store LoggedIn) ->
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App1 e (Res String (const (Store LoggedIn)))
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disconnect : (1 d : Store LoggedOut) -> App {l} e ()
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We can explicitly move between ``App`` and ``App1``:
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.. code-block:: idris
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app : (1 p : App {l=NoThrow} e a) -> App1 {u=Any} e a
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app1 : (1 p : App1 {u=Any} e a) -> App {l} e a
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We can run an ``App`` program using ``app``, inside ``App1``,
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provided that it is guaranteed not to throw. Similarly, we can run an
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``App1`` program using ``app1``, inside ``App``, provided that
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the value it returns has unrestricted usage. So, for example, we can
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write:
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.. code-block:: idris
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storeProg : Has [Console, StoreI] e => App e ()
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storeProg = app1 $ do
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store <- connect
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app $ putStr "Password: "
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?what_next
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This uses ``app1`` to state that the body of the program is linear,
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then ``app`` to state that the ``putStr`` operation is in
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``App``. We can see that ``connect`` returns a linear resource
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by inspecting the hole ``what_next``, which also shows that we are
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running inside ``App1``:
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.. code-block:: idris
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0 e : List Type
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1 store : Store LoggedOut
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-------------------------------------
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what_next : App1 e ()
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For completeness, one way to implement the interface is as follows, with
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hard coded password and internal data:
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.. code-block:: idris
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Has [Console] e => StoreI e where
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connect
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= do app $ putStrLn "Connect"
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pure1 (MkStore "xyzzy")
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login (MkStore str) pwd
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= if pwd == "Mornington Crescent"
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then pure1 (True # MkStore str)
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else pure1 (False # MkStore str)
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logout (MkStore str) = pure1 (MkStore str)
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readSecret (MkStore str) = pure1 (str # MkStore str)
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disconnect (MkStore _)
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= putStrLn "Disconnect"
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Then we can run it in ``main``:
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.. code-block:: idris
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main : IO ()
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main = run storeProg
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