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579 lines
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579 lines
19 KiB
ReStructuredText
.. _sect-multiplicities:
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**************
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Multiplicities
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**************
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Idris 2 is
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based on `Quantitative Type Theory (QTT)
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<https://bentnib.org/quantitative-type-theory.html>`_, a core language
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developed by Bob Atkey and Conor McBride. In practice, this means that every
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variable in Idris 2 has a *quantity* associated with it. A quantity is one of:
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* ``0``, meaning that the variable is *erased* at run time
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* ``1``, meaning that the variable is used *exactly once* at run time
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* *Unrestricted*, which is the same behaviour as Idris 1
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We can see the multiplicities of variables by inspecting holes. For example,
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if we have the following skeleton definition of ``append`` on vectors...
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.. code-block:: idris
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append : Vect n a -> Vect m a -> Vect (n + m) a
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append xs ys = ?append_rhs
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...we can look at the hole ``append_rhs``:
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::
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Main> :t append_rhs
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0 m : Nat
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0 a : Type
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0 n : Nat
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ys : Vect m a
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xs : Vect n a
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-------------------------------------
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append_rhs : Vect (plus n m) a
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The ``0`` next to ``m``, ``a`` and ``n`` mean that they are in scope, but there
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will be ``0`` occurrences at run-time. That is, it is **guaranteed** that they
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will be erased at run-time.
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Multiplicities can be explicitly written in function types as follows:
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* ``ignoreN : (0 n : Nat) -> Vect n a -> Nat`` - this function cannot look at
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``n`` at run time
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* ``duplicate : (1 x : a) -> (a, a)`` - this function must use ``x`` exactly
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once (so good luck implementing it, by the way. There is no implementation
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because it would need to use ``x`` twice!)
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If there is no multiplicity annotation, the argument is unrestricted.
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If, on the other hand, a name is implicitly bound (like ``a`` in both examples above)
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the argument is erased. So, the above types could also be written as:
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* ``ignoreN : {0 a : _} -> (0 n : Nat) -> Vect n a -> Nat``
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* ``duplicate : {0 a : _} -> (1 x : a) -> (a, a)``
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This section describes what this means for your Idris 2 programs in practice,
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with several examples. In particular, it describes:
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* :ref:`sect-erasure` - how to know what is relevant at run time and what is erased
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* :ref:`sect-linearity` - using the type system to encode *resource usage protocols*
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* :ref:`sect-pmtypes` - truly first class types
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The most important of these for most programs, and the thing you'll need to
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know about if converting Idris 1 programs to work with Idris 2, is erasure_.
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The most interesting, however, and the thing which gives Idris 2 much more
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expressivity, is linearity_, so we'll start there.
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.. _sect-linearity:
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Linearity
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---------
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The ``1`` multiplicity expresses that a variable must be used exactly once.
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By "used" we mean either:
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* if the variable is a data type or primitive value, it is pattern matched against, ex. by being the subject of a *case* statement, or a function argument that is pattern matched against, etc.,
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* if the variable is a function, that function is applied (i.e. ran with an argument)
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First, we'll see how this works on some small examples of functions and
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data types, then see how it can be used to encode `resource protocols`_.
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Above, we saw the type of ``duplicate``. Let's try to write it interactively,
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and see what goes wrong. We'll start by giving the type and a skeleton
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definition with a hole
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.. code-block:: idris
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duplicate : (1 x : a) -> (a, a)
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duplicate x = ?help
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Checking the type of a hole tells us the multiplicity of each variable in
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scope. If we check the type of ``?help`` we'll see that we can't
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use ``a`` at run time, and we have to use ``x`` exactly once::
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Main> :t help
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0 a : Type
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1 x : a
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-------------------------------------
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help : (a, a)
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If we use ``x`` for one part of the pair...
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.. code-block:: idris
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duplicate : (1 x : a) -> (a, a)
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duplicate x = (x, ?help)
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...then the type of the remaining hole tells us we can't use it for the other::
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Main> :t help
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0 a : Type
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0 x : a
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-------------------------------------
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help : a
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The same happens if we try defining ``duplicate x = (?help, x)`` (try it!).
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In order to avoid parsing ambiguities, if you give an explicit multiplicity
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for a variable as with the argument to ``duplicate``, you need to give it
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a name too. But, if the name isn't used in the scope of the type, you
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can use ``_`` instead of a name, as follows:
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.. code-block:: idris
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duplicate : (1 _ : a) -> (a, a)
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The intution behind multiplicity ``1`` is that if we have a function with
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a type of the following form...
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.. code-block:: idris
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f : (1 x : a) -> b
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...then the guarantee given by the type system is that *if* ``f x`` *is used
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exactly once, then* ``x`` *is used exactly once*. So, if we insist on
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trying to define ``duplicate``...::
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duplicate x = (x, x)
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...then Idris will complain::
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pmtype.idr:2:15--8:1:While processing right hand side of Main.duplicate at pmtype.idr:2:1--8:1:
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There are 2 uses of linear name x
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A similar intuition applies for data types. Consider the following types,
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``Lin`` which wraps an argument that must be used once, and ``Unr`` which
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wraps an argument with unrestricted use
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.. code-block:: idris
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data Lin : Type -> Type where
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MkLin : (1 _ : a) -> Lin a
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data Unr : Type -> Type where
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MkUnr : a -> Unr a
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If ``MkLin x`` is used once, then ``x`` is used once. But if ``MkUnr x`` is
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used once, there is no guarantee on how often ``x`` is used. We can see this a
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bit more clearly by starting to write projection functions for ``Lin`` and
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``Unr`` to extract the argument
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.. code-block:: idris
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getLin : (1 _ : Lin a) -> a
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getLin (MkLin x) = ?howmanyLin
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getUnr : (1 _ : Unr a) -> a
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getUnr (MkUnr x) = ?howmanyUnr
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Checking the types of the holes shows us that, for ``getLin``, we must use
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``x`` exactly once (Because the ``val`` argument is used once,
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by pattern matching on it as ``MkLin x``, and if ``MkLin x`` is used once,
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``x`` must be used once)::
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Main> :t howmanyLin
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0 a : Type
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1 x : a
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-------------------------------------
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howmanyLin : a
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For ``getUnr``, however, we still have to use ``val`` once, again by pattern
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matching on it, but using ``MkUnr x`` once doesn't place any restrictions on
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``x``. So, ``x`` has unrestricted use in the body of ``getUnr``::
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Main> :t howmanyUnr
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0 a : Type
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x : a
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-------------------------------------
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howmanyUnr : a
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If ``getLin`` has an unrestricted argument...
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.. code-block:: idris
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getLin : Lin a -> a
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getLin (MkLin x) = ?howmanyLin
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...then ``x`` is unrestricted in ``howmanyLin``::
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Main> :t howmanyLin
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0 a : Type
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x : a
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-------------------------------------
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howmanyLin : a
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Remember the intuition from the type of ``MkLin`` is that if ``MkLin x`` is
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used exactly once, ``x`` is used exactly once. But, we didn't say that
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``MkLin x`` would be used exactly once, so there is no restriction on ``x``.
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Resource protocols
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~~~~~~~~~~~~~~~~~~
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One way to take advantage of being able to express linear usage of an argument
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is in defining resource usage protocols, where we can use linearity to ensure
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that any unique external resource has only one instance, and we can use
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functions which are linear in their arguments to represent state transitions on
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that resource. A door, for example, can be in one of two states, ``Open`` or
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``Closed``
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.. code-block:: idris
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data DoorState = Open | Closed
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data Door : DoorState -> Type where
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MkDoor : (doorId : Int) -> Door st
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(Okay, we're just pretending here - imagine the ``doorId`` is a reference
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to an external resource!)
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We can define functions for opening and closing the door which explicitly
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describe how they change the state of a door, and that they are linear in
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the door
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.. code-block:: idris
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openDoor : (1 d : Door Closed) -> Door Open
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closeDoor : (1 d : Door Open) -> Door Closed
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Remember, the intuition is that if ``openDoor d`` is used exactly once,
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then ``d`` is used exactly once. So, provided that a door ``d`` has
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multiplicity ``1`` when it's created, we *know* that once we call
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``openDoor`` on it, we won't be able to use ``d`` again. Given that
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``d`` is an external resource, and ``openDoor`` has changed its state,
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this is a good thing!
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We can ensure that any door we create has multiplicity ``1`` by
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creating them with a ``newDoor`` function with the following type
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.. code-block:: idris
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newDoor : (1 p : (1 d : Door Closed) -> IO ()) -> IO ()
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That is, ``newDoor`` takes a function, which it runs exactly once. That
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function takes a door, which is used exactly once. We'll run it in
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``IO`` to suggest that there is some interaction with the outside world
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going on when we create the door. Since the multiplicity ``1`` means the
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door has to be used exactly once, we need to be able to delete the door
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when we're finished
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.. code-block:: idris
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deleteDoor : (1 d : Door Closed) -> IO ()
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So an example correct door protocol usage would be
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.. code-block:: idris
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doorProg : IO ()
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doorProg
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= newDoor $ \d =>
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let d' = openDoor d
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d'' = closeDoor d' in
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deleteDoor d''
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It's instructive to build this program interactively, with holes along
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the way, and see how the multiplicities of ``d``, ``d'`` etc change. For
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example
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.. code-block:: idris
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doorProg : IO ()
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doorProg
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= newDoor $ \d =>
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let d' = openDoor d in
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?whatnow
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Checking the type of ``?whatnow`` shows that ``d`` is now spent, but we
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still have to use ``d'`` exactly once::
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Main> :t whatnow
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0 d : Door Closed
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1 d' : Door Open
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-------------------------------------
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whatnow : IO ()
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Note that the ``0`` multiplicity for ``d`` means that we can still *talk*
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about it - in particular, we can still reason about it in types - but we
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can't use it again in a relevant position in the rest of the program.
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It's also fine to shadow the name ``d`` throughout
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.. code-block:: idris
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doorProg : IO ()
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doorProg
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= newDoor $ \d =>
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let d = openDoor d
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d = closeDoor d in
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deleteDoor d
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If we don't follow the protocol correctly - create the door, open it, close
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it, then delete it - then the program won't type check. For example, we
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can try not to delete the door before finishing
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.. code-block:: idris
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doorProg : IO ()
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doorProg
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= newDoor $ \d =>
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let d' = openDoor d
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d'' = closeDoor d' in
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putStrLn "What could possibly go wrong?"
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This gives the following error::
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Door.idr:15:19--15:38:While processing right hand side of Main.doorProg at Door.idr:13:1--17:1:
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There are 0 uses of linear name d''
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There's a lot more to be said about the details here! But, this shows at
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a high level how we can use linearity to capture resource usage protocols
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at the type level. If we have an external resource which is guaranteed to
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be used linearly, like ``Door``, we don't need to run operations on that
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resource in an ``IO`` monad, since we're already enforcing an ordering on
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operations and don't have access to any out of date resource states. This is
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similar to the way interactive programs work in
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`the Clean programming language <https://clean.cs.ru.nl/Clean>`_, and in
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fact is how ``IO`` is implemented internally in Idris 2, with a special
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``%World`` type for representing the state of the outside world that is
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always used linearly
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.. code-block:: idris
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public export
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data IORes : Type -> Type where
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MkIORes : (result : a) -> (1 x : %World) -> IORes a
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export
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data IO : Type -> Type where
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MkIO : (1 fn : (1 x : %World) -> IORes a) -> IO a
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Having multiplicities in the type system raises several interesting
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questions, such as:
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* Can we use linearity information to inform memory management and, for
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example, have type level guarantees about functions which will not need
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to perform garbage collection?
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* How should multiplicities be incorporated into interfaces such as
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``Functor``, ``Applicative`` and ``Monad``?
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* If we have ``0``, and ``1`` as multiplicities, why stop there? Why not have
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``2``, ``3`` and more (like `Granule
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<https://granule-project.github.io/granule.html>`_)
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* What about multiplicity polymorphism, as in the `Linear Haskell proposal <https://arxiv.org/abs/1710.09756>`_?
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* Even without all of that, what can we do *now*?
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.. _sect-erasure:
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Erasure
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-------
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The ``1`` multiplicity give us many possibilities in the kinds of
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properties we can express. But, the ``0`` multiplicity is perhaps more
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important in that it allows us to be precise about which values are
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relevant at run time, and which are compile time only (that is, which are
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erased). Using the ``0`` multiplicity means a function's type now tells us
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exactly what it needs at run time.
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For example, in Idris 1 you could get the length of a vector as follows
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.. code-block:: idris
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vlen : Vect n a -> Nat
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vlen {n} xs = n
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This is fine, since it runs in constant time, but the trade off is that
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``n`` has to be available at run time, so at run time we always need the length
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of the vector to be available if we ever call ``vlen``. Idris 1 can infer whether
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the length is needed, but there's no easy way for a programmer to be sure.
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In Idris 2, we need to state explicitly that ``n`` is needed at run time
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.. code-block:: idris
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vlen : {n : Nat} -> Vect n a -> Nat
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vlen xs = n
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(Incidentally, also note that in Idris 2, names bound in types are also available
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in the definition without explicitly rebinding them.)
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This also means that when you call ``vlen``, you need the length available. For
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example, this will give an error
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.. code-block:: idris
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sumLengths : Vect m a -> Vect n a —> Nat
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sumLengths xs ys = vlen xs + vlen ys
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Idris 2 reports::
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vlen.idr:7:20--7:28:While processing right hand side of Main.sumLengths at vlen.idr:7:1--10:1:
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m is not accessible in this context
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This means that it needs to use ``m`` as an argument to pass to ``vlen xs``,
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where it needs to be available at run time, but ``m`` is not available in
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``sumLengths`` because it has multiplicity ``0``.
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We can see this more clearly by replacing the right hand side of
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``sumLengths`` with a hole...
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.. code-block:: idris
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sumLengths : Vect m a -> Vect n a -> Nat
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sumLengths xs ys = ?sumLengths_rhs
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...then checking the hole's type at the REPL::
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Main> :t sumLengths_rhs
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0 n : Nat
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0 a : Type
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0 m : Nat
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ys : Vect n a
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xs : Vect m a
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-------------------------------------
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sumLengths_rhs : Nat
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Instead, we need to give bindings for ``m`` and ``n`` with
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unrestricted multiplicity
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.. code-block:: idris
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sumLengths : {m, n : _} -> Vect m a -> Vect n a —> Nat
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sumLengths xs ys = vlen xs + vlen xs
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Remember that giving no multiplicity on a binder, as with ``m`` and ``n`` here,
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means that the variable has unrestricted usage.
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If you're converting Idris 1 programs to work with Idris 2, this is probably the
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biggest thing you need to think about. It is important to note,
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though, that if you have bound implicits, such as...
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.. code-block:: idris
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excitingFn : {t : _} -> Coffee t -> Moonbase t
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...then it's a good idea to make sure ``t`` really is needed, or performance
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might suffer due to the run time building the instance of ``t`` unnecessarily!
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One final note on erasure: it is an error to try to pattern match on an
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argument with multiplicity ``0``, unless its value is inferrable from
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elsewhere. So, the following definition is rejected
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.. code-block:: idris
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badNot : (0 x : Bool) -> Bool
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badNot False = True
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badNot True = False
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This is rejected with the error::
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badnot.idr:2:1--3:1:Attempt to match on erased argument False in
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Main.badNot
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The following, however, is fine, because in ``sNot``, even though we appear
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to match on the erased argument ``x``, its value is uniquely inferrable from
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the type of the second argument
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.. code-block:: idris
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data SBool : Bool -> Type where
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SFalse : SBool False
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STrue : SBool True
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sNot : (0 x : Bool) -> SBool x -> Bool
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sNot False SFalse = True
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sNot True STrue = False
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Experience with Idris 2 so far suggests that, most of the time, as long as
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you're using unbound implicits in your Idris 1 programs, they will work without
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much modification in Idris 2. The Idris 2 type checker will point out where you
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require an unbound implicit argument at run time - sometimes this is both
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surprising and enlightening!
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.. _sect-pmtypes:
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Pattern Matching on Types
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-------------------------
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One way to think about dependent types is to think of them as "first class"
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objects in the language, in that they can be assigned to variables,
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passed around and returned from functions, just like any other construct.
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But, if they're truly first class, we should be able to pattern match on
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them too! Idris 2 allows us to do this. For example
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.. code-block:: idris
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showType : Type -> String
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showType Int = "Int"
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showType (List a) = "List of " ++ showType a
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showType _ = "something else"
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We can try this as follows::
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Main> showType Int
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"Int"
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Main> showType (List Int)
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"List of Int"
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Main> showType (List Bool)
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"List of something else"
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Pattern matching on function types is interesting, because the return type
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may depend on the input value. For example, let's add a case to
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``showType``
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.. code-block:: idris
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showType (Nat -> a) = ?help
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Inspecting the type of ``help`` tells us::
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Main> :t help
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a : Nat -> Type
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-------------------------------------
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help : String
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So, the return type ``a`` depends on the input value of type ``Nat``, and
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we'll need to come up with a value to use ``a``, for example
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.. code-block:: idris
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showType (Nat -> a) = "Function from Nat to " ++ showType (a Z)
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Note that multiplicities on the binders, and the ability to pattern match
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|
on *non-erased* types mean that the following two types are distinct
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.. code-block:: idris
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|
id : a -> a
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notId : {a : Type} -> a -> a
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In the case of ``notId``, we can match on ``a`` and get a function which
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|
is certainly not the identity function
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|
|
|
.. code-block:: idris
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notId {a = Integer} x = x + 1
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notId x = x
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::
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Main> notId 93
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94
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Main> notId "???"
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"???"
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There is an important consequence of being able to distinguish between relevant
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and irrelevant type arguments, which is that a function is *only* parametric in
|
|
``a`` if ``a`` has multiplicity ``0``. So, in the case of ``notId``, ``a`` is
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*not* a parameter, and so we can't draw any conclusions about the way the
|
|
function will behave because it is polymorphic, because the type tells us it
|
|
might pattern match on ``a``.
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On the other hand, it is merely a coincidence that, in non-dependently typed
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languages, types are *irrelevant* and get erased, and values are *relevant*
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|
and remain at run time. Idris 2, being based on QTT, allows us to make the
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|
distinction between relevant and irrelevant arguments precise. Types can be
|
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relevant, values (such as the ``n`` index to vectors) can be irrelevant.
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For more details on multiplicities,
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|
see `Idris 2: Quantitative Type Theory in Action <https://www.type-driven.org.uk/edwinb/idris-2-quantitative-type-theory-in-action.html>`_.
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