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* Fix tests for compilation under Windows C preprocessor tests for detecting Windows were inconsistent across the code base, and in some cases wrong. This change makes the detection uniform and correct at all places. * Write `usleep` in terms of `nanosleep` `usleep` is deprecated and a compiler warning is issued if it's used with a POSIX compiler flag set. As an added bonus, it's range has been increased. * Set C language standard to C99 in runtime and codegen Currently the exact C language used by the runtime and the C code generator is not set and therefore different compilers may use different standards depending on their default behaviour. This may lead to inconsistencies in builds, such a sucessful build in one machine failing in another.
92 lines
2.4 KiB
C
92 lines
2.4 KiB
C
#ifndef IDRISNET_H
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#define IDRISNET_H
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// Includes used by the idris-file.
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#ifdef _WIN32
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#include <winsock2.h>
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#include <Ws2tcpip.h>
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#else
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#include <netdb.h>
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#include <unistd.h>
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#include <sys/types.h>
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#include <sys/socket.h>
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#endif
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struct sockaddr_storage;
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struct addrinfo;
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typedef struct idrnet_recv_result {
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int result;
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void* payload;
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} idrnet_recv_result;
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// Same type of thing as idrnet_recv_result, but for UDP, so stores some
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// address information
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typedef struct idrnet_recvfrom_result {
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int result;
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void* payload;
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struct sockaddr_storage* remote_addr;
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} idrnet_recvfrom_result;
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// Memory management functions
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void* idrnet_malloc(int size);
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void idrnet_free(void* ptr);
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// Gets value of errno
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int idrnet_errno();
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int idrnet_socket(int domain, int type, int protocol);
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// Bind
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int idrnet_bind(int sockfd, int family, int socket_type, char* host, int port);
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// Connect
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int idrnet_connect(int sockfd, int family, int socket_type, char* host, int port);
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// Accessor functions for struct_sockaddr
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int idrnet_sockaddr_family(void* sockaddr);
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char* idrnet_sockaddr_ipv4(void* sockaddr);
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int idrnet_sockaddr_ipv4_port(void* sockaddr);
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void* idrnet_create_sockaddr();
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// Accept
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int idrnet_accept(int sockfd, void* sockaddr);
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// Send
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int idrnet_send(int sockfd, char* data);
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int idrnet_send_buf(int sockfd, void* data, int len);
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// Receive
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// Creates a result structure containing result and payload
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void* idrnet_recv(int sockfd, int len);
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// Receives directly into a buffer
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int idrnet_recv_buf(int sockfd, void* buf, int len);
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// UDP Send
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int idrnet_sendto(int sockfd, char* data, char* host, int port, int family);
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int idrnet_sendto_buf(int sockfd, void* buf, int buf_len, char* host, int port, int family);
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// UDP Receive
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void* idrnet_recvfrom(int sockfd, int len);
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void* idrnet_recvfrom_buf(int sockfd, void* buf, int len);
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// Receive structure accessors
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int idrnet_get_recv_res(void* res_struct);
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char* idrnet_get_recv_payload(void* res_struct);
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void idrnet_free_recv_struct(void* res_struct);
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// Recvfrom structure accessors
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int idrnet_get_recvfrom_res(void* res_struct);
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char* idrnet_get_recvfrom_payload(void* res_struct);
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void* idrnet_get_recvfrom_sockaddr(void* res_struct);
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void idrnet_free_recvfrom_struct(void* res_struct);
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int idrnet_getaddrinfo(struct addrinfo** address_res, char* host,
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int port, int family, int socket_type);
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int idrnet_geteagain();
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#endif
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