Add commands for moving between splits with a direction (#860)

* Add commands for moving between splits with a direction

* Update keymaps

* Change picker mapping

* Add test and clean up some comments
This commit is contained in:
Oskar Nehlin 2021-10-23 13:06:40 +02:00 committed by GitHub
parent 4ee92cad19
commit 0f886af4b9
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6 changed files with 236 additions and 19 deletions

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@ -181,12 +181,16 @@ TODO: Mappings for selecting syntax nodes (a superset of `[`).
This layer is similar to vim keybindings as kakoune does not support window.
| Key | Description | Command |
| ----- | ------------- | ------- |
| `w`, `Ctrl-w` | Switch to next window | `rotate_view` |
| `v`, `Ctrl-v` | Vertical right split | `vsplit` |
| `h`, `Ctrl-h` | Horizontal bottom split | `hsplit` |
| `q`, `Ctrl-q` | Close current window | `wclose` |
| Key | Description | Command |
| ----- | ------------- | ------- |
| `w`, `Ctrl-w` | Switch to next window | `rotate_view` |
| `v`, `Ctrl-v` | Vertical right split | `vsplit` |
| `s`, `Ctrl-s` | Horizontal bottom split | `hsplit` |
| `h`, `Ctrl-h` | Move to left split | `jump_view_left` |
| `j`, `Ctrl-j` | Move to split below | `jump_view_down` |
| `k`, `Ctrl-k` | Move to split above | `jump_view_up` |
| `l`, `Ctrl-l` | Move to right split | `jump_view_right` |
| `q`, `Ctrl-q` | Close current window | `wclose` |
#### Space mode
@ -249,6 +253,6 @@ Keys to use within picker. Remapping currently not supported.
| `Down`, `Ctrl-j`, `Ctrl-n` | Next entry |
| `Ctrl-space` | Filter options |
| `Enter` | Open selected |
| `Ctrl-h` | Open horizontally |
| `Ctrl-s` | Open horizontally |
| `Ctrl-v` | Open vertically |
| `Escape`, `Ctrl-c` | Close picker |

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@ -301,6 +301,10 @@ impl Command {
expand_selection, "Expand selection to parent syntax node",
jump_forward, "Jump forward on jumplist",
jump_backward, "Jump backward on jumplist",
jump_view_right, "Jump to the split to the right",
jump_view_left, "Jump to the split to the left",
jump_view_up, "Jump to the split above",
jump_view_down, "Jump to the split below",
rotate_view, "Goto next window",
hsplit, "Horizontal bottom split",
vsplit, "Vertical right split",
@ -4373,6 +4377,22 @@ fn rotate_view(cx: &mut Context) {
cx.editor.focus_next()
}
fn jump_view_right(cx: &mut Context) {
cx.editor.focus_right()
}
fn jump_view_left(cx: &mut Context) {
cx.editor.focus_left()
}
fn jump_view_up(cx: &mut Context) {
cx.editor.focus_up()
}
fn jump_view_down(cx: &mut Context) {
cx.editor.focus_down()
}
// split helper, clear it later
fn split(cx: &mut Context, action: Action) {
let (view, doc) = current!(cx.editor);

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@ -520,9 +520,13 @@ impl Default for Keymaps {
"C-w" => { "Window"
"C-w" | "w" => rotate_view,
"C-h" | "h" => hsplit,
"C-s" | "s" => hsplit,
"C-v" | "v" => vsplit,
"C-q" | "q" => wclose,
"C-h" | "h" => jump_view_left,
"C-j" | "j" => jump_view_down,
"C-k" | "k" => jump_view_up,
"C-l" | "l" => jump_view_right,
},
// move under <space>c

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@ -373,7 +373,7 @@ impl<T: 'static> Component for Picker<T> {
return close_fn;
}
KeyEvent {
code: KeyCode::Char('h'),
code: KeyCode::Char('s'),
modifiers: KeyModifiers::CONTROL,
} => {
if let Some(option) = self.selection() {

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@ -2,7 +2,7 @@ use crate::{
clipboard::{get_clipboard_provider, ClipboardProvider},
graphics::{CursorKind, Rect},
theme::{self, Theme},
tree::Tree,
tree::{self, Tree},
Document, DocumentId, View, ViewId,
};
@ -355,6 +355,22 @@ impl Editor {
self.tree.focus_next();
}
pub fn focus_right(&mut self) {
self.tree.focus_direction(tree::Direction::Right);
}
pub fn focus_left(&mut self) {
self.tree.focus_direction(tree::Direction::Left);
}
pub fn focus_up(&mut self) {
self.tree.focus_direction(tree::Direction::Up);
}
pub fn focus_down(&mut self) {
self.tree.focus_direction(tree::Direction::Down);
}
pub fn should_close(&self) -> bool {
self.tree.is_empty()
}

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@ -47,13 +47,21 @@ impl Node {
// TODO: screen coord to container + container coordinate helpers
#[derive(Debug, PartialEq, Eq)]
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
pub enum Layout {
Horizontal,
Vertical,
// could explore stacked/tabbed
}
#[derive(Debug, Clone, Copy)]
pub enum Direction {
Up,
Down,
Left,
Right,
}
#[derive(Debug)]
pub struct Container {
layout: Layout,
@ -150,7 +158,6 @@ impl Tree {
} => container,
_ => unreachable!(),
};
if container.layout == layout {
// insert node after the current item if there is children already
let pos = if container.children.is_empty() {
@ -393,6 +400,112 @@ impl Tree {
Traverse::new(self)
}
// Finds the split in the given direction if it exists
pub fn find_split_in_direction(&self, id: ViewId, direction: Direction) -> Option<ViewId> {
let parent = self.nodes[id].parent;
// Base case, we found the root of the tree
if parent == id {
return None;
}
// Parent must always be a container
let parent_container = match &self.nodes[parent].content {
Content::Container(container) => container,
Content::View(_) => unreachable!(),
};
match (direction, parent_container.layout) {
(Direction::Up, Layout::Vertical)
| (Direction::Left, Layout::Horizontal)
| (Direction::Right, Layout::Horizontal)
| (Direction::Down, Layout::Vertical) => {
// The desired direction of movement is not possible within
// the parent container so the search must continue closer to
// the root of the split tree.
self.find_split_in_direction(parent, direction)
}
(Direction::Up, Layout::Horizontal)
| (Direction::Down, Layout::Horizontal)
| (Direction::Left, Layout::Vertical)
| (Direction::Right, Layout::Vertical) => {
// It's possible to move in the desired direction within
// the parent container so an attempt is made to find the
// correct child.
match self.find_child(id, &parent_container.children, direction) {
// Child is found, search is ended
Some(id) => Some(id),
// A child is not found. This could be because of either two scenarios
// 1. Its not possible to move in the desired direction, and search should end
// 2. A layout like the following with focus at X and desired direction Right
// | _ | x | |
// | _ _ _ | |
// | _ _ _ | |
// The container containing X ends at X so no rightward movement is possible
// however there still exists another view/container to the right that hasn't
// been explored. Thus another search is done here in the parent container
// before concluding it's not possible to move in the desired direction.
None => self.find_split_in_direction(parent, direction),
}
}
}
}
fn find_child(&self, id: ViewId, children: &[ViewId], direction: Direction) -> Option<ViewId> {
let mut child_id = match direction {
// index wise in the child list the Up and Left represents a -1
// thus reversed iterator.
Direction::Up | Direction::Left => children
.iter()
.rev()
.skip_while(|i| **i != id)
.copied()
.nth(1)?,
// Down and Right => +1 index wise in the child list
Direction::Down | Direction::Right => {
children.iter().skip_while(|i| **i != id).copied().nth(1)?
}
};
let (current_x, current_y) = match &self.nodes[self.focus].content {
Content::View(current_view) => (current_view.area.left(), current_view.area.top()),
Content::Container(_) => unreachable!(),
};
// If the child is a container the search finds the closest container child
// visually based on screen location.
while let Content::Container(container) = &self.nodes[child_id].content {
match (direction, container.layout) {
(_, Layout::Vertical) => {
// find closest split based on x because y is irrelevant
// in a vertical container (and already correct based on previous search)
child_id = *container.children.iter().min_by_key(|id| {
let x = match &self.nodes[**id].content {
Content::View(view) => view.inner_area().left(),
Content::Container(container) => container.area.left(),
};
(current_x as i16 - x as i16).abs()
})?;
}
(_, Layout::Horizontal) => {
// find closest split based on y because x is irrelevant
// in a horizontal container (and already correct based on previous search)
child_id = *container.children.iter().min_by_key(|id| {
let y = match &self.nodes[**id].content {
Content::View(view) => view.inner_area().top(),
Content::Container(container) => container.area.top(),
};
(current_y as i16 - y as i16).abs()
})?;
}
}
}
Some(child_id)
}
pub fn focus_direction(&mut self, direction: Direction) {
if let Some(id) = self.find_split_in_direction(self.focus, direction) {
self.focus = id;
}
}
pub fn focus_next(&mut self) {
// This function is very dumb, but that's because we don't store any parent links.
// (we'd be able to go parent.next_sibling() recursively until we find something)
@ -420,13 +533,12 @@ impl Tree {
// if found = container -> found = first child
// }
let iter = self.traverse();
let mut iter = iter.skip_while(|&(key, _view)| key != self.focus);
iter.next(); // take the focused value
if let Some((key, _)) = iter.next() {
self.focus = key;
let mut views = self
.traverse()
.skip_while(|&(id, _view)| id != self.focus)
.skip(1); // Skip focused value
if let Some((id, _)) = views.next() {
self.focus = id;
} else {
// extremely crude, take the first item again
let (key, _) = self.traverse().next().unwrap();
@ -472,3 +584,64 @@ impl<'a> Iterator for Traverse<'a> {
}
}
}
#[cfg(test)]
mod test {
use super::*;
use crate::DocumentId;
#[test]
fn find_split_in_direction() {
let mut tree = Tree::new(Rect {
x: 0,
y: 0,
width: 180,
height: 80,
});
let mut view = View::new(DocumentId::default());
view.area = Rect::new(0, 0, 180, 80);
tree.insert(view);
let l0 = tree.focus;
let view = View::new(DocumentId::default());
tree.split(view, Layout::Vertical);
let r0 = tree.focus;
tree.focus = l0;
let view = View::new(DocumentId::default());
tree.split(view, Layout::Horizontal);
let l1 = tree.focus;
tree.focus = l0;
let view = View::new(DocumentId::default());
tree.split(view, Layout::Vertical);
let l2 = tree.focus;
// Tree in test
// | L0 | L2 | |
// | L1 | R0 |
tree.focus = l2;
assert_eq!(Some(l0), tree.find_split_in_direction(l2, Direction::Left));
assert_eq!(Some(l1), tree.find_split_in_direction(l2, Direction::Down));
assert_eq!(Some(r0), tree.find_split_in_direction(l2, Direction::Right));
assert_eq!(None, tree.find_split_in_direction(l2, Direction::Up));
tree.focus = l1;
assert_eq!(None, tree.find_split_in_direction(l1, Direction::Left));
assert_eq!(None, tree.find_split_in_direction(l1, Direction::Down));
assert_eq!(Some(r0), tree.find_split_in_direction(l1, Direction::Right));
assert_eq!(Some(l0), tree.find_split_in_direction(l1, Direction::Up));
tree.focus = l0;
assert_eq!(None, tree.find_split_in_direction(l0, Direction::Left));
assert_eq!(Some(l1), tree.find_split_in_direction(l0, Direction::Down));
assert_eq!(Some(l2), tree.find_split_in_direction(l0, Direction::Right));
assert_eq!(None, tree.find_split_in_direction(l0, Direction::Up));
tree.focus = r0;
assert_eq!(Some(l2), tree.find_split_in_direction(r0, Direction::Left));
assert_eq!(None, tree.find_split_in_direction(r0, Direction::Down));
assert_eq!(None, tree.find_split_in_direction(r0, Direction::Right));
assert_eq!(None, tree.find_split_in_direction(r0, Direction::Up));
}
}