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Don't calculate symbol width twice
This is potentially costly so we should avoid calling width()
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@ -535,9 +535,10 @@ impl Buffer {
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updates.push((x, y, &next_buffer[i]));
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}
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to_skip = current.symbol.width().saturating_sub(1);
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let current_width = current.symbol.width();
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to_skip = current_width.saturating_sub(1);
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let affected_width = std::cmp::max(current.symbol.width(), previous.symbol.width());
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let affected_width = std::cmp::max(current_width, previous.symbol.width());
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invalidated = std::cmp::max(affected_width, invalidated).saturating_sub(1);
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}
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updates
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