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steam: fix steamrt trying to use a missing setup.sh (#59326)
I was getting the following error after a Steam update: internal error: /steamrt/setup.sh is missing, this runtime is invalid or corrupted The script is used to put things on PATH but it doesn't seem we need to do that.
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@ -35,6 +35,10 @@ let
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ldPath = map (x: "/steamrt/${steam-runtime-wrapped.arch}/" + x) steam-runtime-wrapped.libs
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++ lib.optionals (steam-runtime-wrapped-i686 != null) (map (x: "/steamrt/${steam-runtime-wrapped-i686.arch}/" + x) steam-runtime-wrapped-i686.libs);
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setupSh = writeScript "setup.sh" ''
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#!${runtimeShell}
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'';
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runSh = writeScript "run.sh" ''
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#!${runtimeShell}
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runtime_paths="${lib.concatStringsSep ":" ldPath}"
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@ -168,6 +172,7 @@ in buildFHSUserEnv rec {
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ln -s ../lib32/steam-runtime steamrt/${steam-runtime-wrapped-i686.arch}
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''}
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ln -s ${runSh} steamrt/run.sh
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ln -s ${setupSh} steamrt/setup.sh
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'' else ''
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ln -s /usr/lib/libbz2.so usr/lib/libbz2.so.1.0
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${lib.optionalString (steam-runtime-wrapped-i686 != null) ''
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