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SDL2_sound: init at 2.0.1
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48
pkgs/development/libraries/SDL2_sound/default.nix
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48
pkgs/development/libraries/SDL2_sound/default.nix
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@ -0,0 +1,48 @@
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{ stdenv
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, lib
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, fetchFromGitHub
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, fetchpatch
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, cmake
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, SDL2
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, flac
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, libmikmod
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, libvorbis
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, timidity
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, AudioToolbox
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, CoreAudio
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}:
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stdenv.mkDerivation rec {
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pname = "SDL2_sound";
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version = "2.0.1";
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src = fetchFromGitHub {
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owner = "icculus";
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repo = "SDL_sound";
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rev = "v${version}";
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sha256 = "sha256-N2znqy58tMHgYa07vEsSedWLRhoJzDoINcsUu0UYLnA=";
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};
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patches = [
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(fetchpatch {
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# https://github.com/icculus/SDL_sound/pull/32 - fix build on darwin
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# can be dropped on the next update
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url = "https://github.com/icculus/SDL_sound/commit/c15d75b7720113b28639baad284f45f943846294.patch";
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sha256 = "sha256-4GL8unsZ7eNkzjLXq9QdaxFQMzX2tdP0cBR1jTaRLc0=";
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})
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];
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nativeBuildInputs = [ cmake ];
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cmakeFlags = [ "-DSDLSOUND_DECODER_MIDI=1" ];
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buildInputs = [ SDL2 flac libmikmod libvorbis timidity ]
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++ lib.optionals stdenv.isDarwin [ AudioToolbox CoreAudio ];
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meta = with lib; {
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description = "SDL2 sound library";
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platforms = platforms.unix;
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license = licenses.zlib;
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homepage = "https://www.icculus.org/SDL_sound/";
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};
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}
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@ -20094,6 +20094,10 @@ with pkgs;
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SDL2_gfx = callPackage ../development/libraries/SDL2_gfx { };
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SDL2_sound = callPackage ../development/libraries/SDL2_sound {
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inherit (darwin.apple_sdk.frameworks) AudioToolbox CoreAudio;
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};
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SDL2_ttf = callPackage ../development/libraries/SDL2_ttf { };
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SDL2_ttf_2_0_15 = callPackage ../development/libraries/SDL2_ttf/2.0.15.nix { };
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