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Add basic documentation on cuda_compat
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@ -47,3 +47,51 @@ scope. These are typically required for the creation of the finalized
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- `saxpy`: Example CMake project that uses CUDA.
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- `setup-hooks`: Nixpkgs setup hooks for CUDA.
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- `tensorrt`: NVIDIA TensorRT library.
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## Distinguished packages
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### Cuda compatibility
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[Cuda Compatibility](https://docs.nvidia.com/deploy/cuda-compatibility/),
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available as `cudaPackages.cuda_compat`, is a component which makes it possible
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to run applications built against a newer CUDA toolkit (for example CUDA 12) on
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a machine with an older CUDA driver (for example CUDA 11), which isn't possible
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out of the box. At the time of writing, Cuda Compatibility is only available on
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the Nvidia Jetson architecture, but Nvidia might release support for more
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architectures in the future.
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As Cuda Compatibility strictly increases the range of supported applications, we
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try our best to enable it by default on supported platforms.
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#### Functioning
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`cuda_compat` simply provides a new `libcuda.so` (and associated variants) that
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needs to be used in place of the default CUDA driver's `libcuda.so`. However,
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the other shared libraries of the default driver must still be accessible:
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`cuda_compat` isn't a complete drop-in replacement for the driver (and that's
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the point, otherwise, it would just be a newer driver).
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Nvidia's recommendation is to set `LD_LIBRARY_PATH` to points to `cuda_compat`'s
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driver. This is fine for a manual, one-shot usage, but in general setting
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`LD_LIBRARY_PATH` is a red flag. This is global state which short-circuits most
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of other dynamic libraries resolution mechanisms and can break things in
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non-obvious ways, especially with other Nix-built software.
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#### Cuda compat with Nix
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Since `cuda_compat` is a known derivation, the easy way to do this in Nix would
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be to add `cuda_compat` as a dependency of CUDA libraries and applications and
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let Nix does its magic by filling the `DT_RUNPATH` fields. However,
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`cuda_compat` itself depends on `libnvrm_mem` and `libnvrm_gpu` which are loaded
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dynamically at runtime from `/run/opengl-driver`. This doesn't please the Nix
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sandbox when building, which can't find those (a second minor issue is that
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`addOpenGLRunpathHook` prepends the `/run/opengl-driver` path, so that would
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still take precedence).
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The current solution is to do something similar to `addOpenGLRunpathHook`: the
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`addCudaCompatRunpathHook` prepends to the path to `cuda_compat`'s `libcuda.so`
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to the `DT_RUNPATH` of whichever package includes the hook as a dependency, and
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we include the hook by default for packages in `cudaPackages` (by adding it as a
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inputs in `genericManifestBuilder`). We also make sure it's included after
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`addOpenGLRunpathHook`, so that it appears _before_ in the `DT_RUNPATH` and
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takes precedence.
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