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blender default.nix
svn path=/nixpkgs/trunk/; revision=9813
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41
pkgs/applications/misc/blender/default.nix
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41
pkgs/applications/misc/blender/default.nix
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args:
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args.stdenv.mkDerivation {
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name = "blender-2.45";
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src = args.fetchurl {
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url = http://download.blender.org/source/blender-2.45.tar.gz;
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sha256 = "1bi7j1fcvrpb96sjpcbm4sldf359sgskfhv7a8pgcxj0bnhp47wj";
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};
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phases="unpackPhase buildPhase";
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inherit (args) scons SDL freetype openal python openexr mesa;
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buildInputs =(with args; [python scons
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gettext libjpeg libpng zlib freetype /* fmod smpeg */ freealut openal x11 mesa inputproto libtiff cmake libXi ]);
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# patch SConstruct so that we can pass on additional include. Either blender
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# or openEXR is broken. I think OpenEXR should use include "" isntead of <> to
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# include files beeing in the same directory
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buildPhase = "
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sed -i -e \"s=##### END SETUP ##########=env['CPPFLAGS'].append(os.getenv('CPPFLAGS').split(':'))\\n##### END SETUP ##########=\" SConstruct\n"
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+ " CPPFLAGS=-I$openexr/include/OpenEXR"
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+ " scons PREFIX=\$out/nix-support"
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+ " BF_SDL=\$SDL"
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+ " BF_SDL_LIBPATH=\$SDL/lib"
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+ " BF_FREETYPE=\$freetype"
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+ " BF_OPENAL=\$openal"
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+ " BF_PYTHON=\$python"
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+ " BF_OPENEXR_INC=\$openexr/include"
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+ " BF_OPENEXR_LIBPATH=\$openexr/lib"
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+ " BF_INSTALLDIR=\$out/nix-support/dontLinkThatMuch \n"
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+ " ensureDir \$out/bin\n"
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+ " ln -s \$out/nix-support/dontLinkThatMuch/blender \$out/bin/blender"
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;
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meta = {
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description = "3D Creation/Animation/Publishing System";
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homepage = http://www.blender.org;
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license = "GPL-2 BL";
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};
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}
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