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mesa: extract stubs
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parent
f9b7348283
commit
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@ -68,8 +68,9 @@ let
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branch = head (splitString "." version);
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in
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let self = stdenv.mkDerivation {
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name = "mesa-${version}";
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stdenv.mkDerivation rec {
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pname = "mesa";
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inherit version;
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src = fetchurl {
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urls = [
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@ -228,80 +229,8 @@ let self = stdenv.mkDerivation {
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'';
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passthru = {
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inherit libdrm version;
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inherit libdrm;
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inherit (libglvnd) driverLink;
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# Use stub libraries from libglvnd and headers from Mesa.
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stubs = stdenv.mkDerivation {
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name = "libGL-${libglvnd.version}";
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outputs = [ "out" "dev" ];
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# On macOS, libglvnd is not supported, so we just use what mesa
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# build. We need to also include OpenGL.framework, and some
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# extra tricks to go along with. We add mesa’s libGLX to support
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# the X extensions to OpenGL.
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buildCommand = if stdenv.hostPlatform.isDarwin then ''
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mkdir -p $out/nix-support $dev
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echo ${OpenGL} >> $out/nix-support/propagated-build-inputs
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ln -s ${self.out}/lib $out/lib
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mkdir -p $dev/lib/pkgconfig $dev/nix-support
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echo "$out" > $dev/nix-support/propagated-build-inputs
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ln -s ${self.dev}/include $dev/include
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cat <<EOF >$dev/lib/pkgconfig/gl.pc
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Name: gl
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Description: gl library
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Version: ${self.version}
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Libs: -L${self.out}/lib -lGL
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Cflags: -I${self.dev}/include
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EOF
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cat <<EOF >$dev/lib/pkgconfig/glesv1_cm.pc
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Name: glesv1_cm
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Description: glesv1_cm library
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Version: ${self.version}
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Libs: -L${self.out}/lib -lGLESv1_CM
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Cflags: -I${self.dev}/include
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EOF
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cat <<EOF >$dev/lib/pkgconfig/glesv2.pc
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Name: glesv2
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Description: glesv2 library
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Version: ${self.version}
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Libs: -L${self.out}/lib -lGLESv2
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Cflags: -I${self.dev}/include
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EOF
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''
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# Otherwise, setup gl stubs to use libglvnd.
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else ''
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mkdir -p $out/nix-support
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ln -s ${libglvnd.out}/lib $out/lib
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mkdir -p $dev/{,lib/pkgconfig,nix-support}
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echo "$out" > $dev/nix-support/propagated-build-inputs
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ln -s ${self.dev}/include $dev/include
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genPkgConfig() {
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local name="$1"
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local lib="$2"
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cat <<EOF >$dev/lib/pkgconfig/$name.pc
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Name: $name
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Description: $lib library
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Version: ${self.version}
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Libs: -L${libglvnd.out}/lib -l$lib
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Cflags: -I${self.dev}/include
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EOF
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}
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genPkgConfig gl GL
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genPkgConfig egl EGL
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genPkgConfig glesv1_cm GLESv1_CM
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genPkgConfig glesv2 GLESv2
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'';
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};
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};
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meta = with stdenv.lib; {
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@ -311,5 +240,5 @@ let self = stdenv.mkDerivation {
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platforms = platforms.mesaPlatforms;
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maintainers = with maintainers; [ vcunat ];
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};
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};
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in self
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}
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75
pkgs/development/libraries/mesa/stubs.nix
Normal file
75
pkgs/development/libraries/mesa/stubs.nix
Normal file
@ -0,0 +1,75 @@
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{ stdenv
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, libglvnd, mesa
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, OpenGL }:
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stdenv.mkDerivation {
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inherit (libglvnd) version;
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pname = "libGL";
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outputs = [ "out" "dev" ];
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# On macOS, libglvnd is not supported, so we just use what mesa
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# build. We need to also include OpenGL.framework, and some
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# extra tricks to go along with. We add mesa’s libGLX to support
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# the X extensions to OpenGL.
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buildCommand = if stdenv.hostPlatform.isDarwin then ''
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mkdir -p $out/nix-support $dev
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echo ${OpenGL} >> $out/nix-support/propagated-build-inputs
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ln -s ${mesa.out}/lib $out/lib
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mkdir -p $dev/lib/pkgconfig $dev/nix-support
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echo "$out" > $dev/nix-support/propagated-build-inputs
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ln -s ${mesa.dev}/include $dev/include
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cat <<EOF >$dev/lib/pkgconfig/gl.pc
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Name: gl
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Description: gl library
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Version: ${mesa.version}
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Libs: -L${mesa.out}/lib -lGL
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Cflags: -I${mesa.dev}/include
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EOF
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cat <<EOF >$dev/lib/pkgconfig/glesv1_cm.pc
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Name: glesv1_cm
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Description: glesv1_cm library
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Version: ${mesa.version}
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Libs: -L${mesa.out}/lib -lGLESv1_CM
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Cflags: -I${mesa.dev}/include
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EOF
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cat <<EOF >$dev/lib/pkgconfig/glesv2.pc
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Name: glesv2
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Description: glesv2 library
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Version: ${mesa.version}
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Libs: -L${mesa.out}/lib -lGLESv2
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Cflags: -I${mesa.dev}/include
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EOF
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''
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# Otherwise, setup gl stubs to use libglvnd.
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else ''
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mkdir -p $out/nix-support
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ln -s ${libglvnd.out}/lib $out/lib
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mkdir -p $dev/{,lib/pkgconfig,nix-support}
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echo "$out" > $dev/nix-support/propagated-build-inputs
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ln -s ${mesa.dev}/include $dev/include
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genPkgConfig() {
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local name="$1"
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local lib="$2"
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cat <<EOF >$dev/lib/pkgconfig/$name.pc
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Name: $name
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Description: $lib library
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Version: ${mesa.version}
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Libs: -L${libglvnd.out}/lib -l$lib
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Cflags: -I${mesa.dev}/include
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EOF
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}
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genPkgConfig gl GL
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genPkgConfig egl EGL
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genPkgConfig glesv1_cm GLESv1_CM
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genPkgConfig glesv2 GLESv2
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'';
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}
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@ -12230,7 +12230,9 @@ in
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# libGL.so/libEGL.so/... to link agains them. Android NDK provides
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# an OpenGL implementation, we can just use that.
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libGL = if stdenv.hostPlatform.useAndroidPrebuilt then stdenv
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else mesa.stubs;
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else callPackage ../development/libraries/mesa/stubs.nix {
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inherit (darwin.apple_sdk.frameworks) OpenGL;
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};
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# Default libGLU
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libGLU = mesa_glu;
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