perlPackages.SDL: import patch

This commit is contained in:
Puck Meerburg 2023-09-21 09:14:44 +00:00
parent 73afddd2a5
commit 5742d5a8fd
2 changed files with 65 additions and 4 deletions

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@ -0,0 +1,64 @@
From d734d03862d7dcc776bd2fa3ba662cdd5879b32e Mon Sep 17 00:00:00 2001
From: =?UTF-8?q?Petr=20P=C3=ADsa=C5=99?= <ppisar@redhat.com>
Date: Wed, 12 Jul 2023 17:55:27 +0200
Subject: [PATCH] Adapt to perl 5.37.1
Perl 5.37.1 removed a deprecated sv_nv() macro and SDL fails to build
with Perl 5.38.0:
lib/SDLx/Controller/Interface.xs:60:26: error: implicit declaration of function 'sv_nv'
60 | out->dv_x = sv_nv(temp);
| ^~~~~
Users are advised to use SvNVx() macro instead. SvNVx() seems to have been
available all the time (it predates a commit from 1993-10-07).
This patch does that.
https://github.com/PerlGameDev/SDL/issues/303
---
src/SDLx/Controller/Interface.xs | 12 ++++++------
1 file changed, 6 insertions(+), 6 deletions(-)
diff --git a/src/SDLx/Controller/Interface.xs b/src/SDLx/Controller/Interface.xs
index 3dc202b7..d326c885 100644
--- a/src/SDLx/Controller/Interface.xs
+++ b/src/SDLx/Controller/Interface.xs
@@ -57,15 +57,15 @@ void evaluate(SDLx_Interface *obj, SDLx_Derivative *out, SDLx_State *initial, fl
SV *temp;
temp = av_pop(accel);
- out->dv_x = sv_nv(temp);
+ out->dv_x = SvNVx(temp);
SvREFCNT_dec(temp);
temp = av_pop(accel);
- out->dv_y = sv_nv(temp);
+ out->dv_y = SvNVx(temp);
SvREFCNT_dec(temp);
temp = av_pop(accel);
- out->dang_v = sv_nv(temp);
+ out->dang_v = SvNVx(temp);
SvREFCNT_dec(temp);
SvREFCNT_dec((SV *)accel);
@@ -90,15 +90,15 @@ void evaluate_dt(SDLx_Interface *obj, SDLx_Derivative *out, SDLx_State *initial,
SV *temp;
temp = av_pop(accel);
- out->dv_x = sv_nv(temp);
+ out->dv_x = SvNVx(temp);
SvREFCNT_dec(temp);
temp = av_pop(accel);
- out->dv_y = sv_nv(temp);
+ out->dv_y = SvNVx(temp);
SvREFCNT_dec(temp);
temp = av_pop(accel);
- out->dang_v = sv_nv(temp);
+ out->dang_v = SvNVx(temp);
SvREFCNT_dec(temp);
SvREFCNT_dec((SV *)accel);

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@ -21444,10 +21444,7 @@ with self; {
};
patches = [
# https://github.com/PerlGameDev/SDL/pull/304
(fetchpatch {
url = "https://github.com/PerlGameDev/SDL/commit/d734d03862d7dcc776bd2fa3ba662cdd5879b32e.patch";
hash = "sha256-YjtnAbJxCvx5QckiatZjD8v7dKefG3DCnXeLaNnEO8U=";
})
../development/perl-modules/sdl-modern-perl.patch
];
perlPreHook = "export LD=$CC";
preCheck = "rm t/core_audiospec.t";