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perlPackages.SDL: import patch
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73afddd2a5
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64
pkgs/development/perl-modules/sdl-modern-perl.patch
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64
pkgs/development/perl-modules/sdl-modern-perl.patch
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From d734d03862d7dcc776bd2fa3ba662cdd5879b32e Mon Sep 17 00:00:00 2001
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From: =?UTF-8?q?Petr=20P=C3=ADsa=C5=99?= <ppisar@redhat.com>
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Date: Wed, 12 Jul 2023 17:55:27 +0200
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Subject: [PATCH] Adapt to perl 5.37.1
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Perl 5.37.1 removed a deprecated sv_nv() macro and SDL fails to build
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with Perl 5.38.0:
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lib/SDLx/Controller/Interface.xs:60:26: error: implicit declaration of function 'sv_nv'
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60 | out->dv_x = sv_nv(temp);
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| ^~~~~
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Users are advised to use SvNVx() macro instead. SvNVx() seems to have been
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available all the time (it predates a commit from 1993-10-07).
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This patch does that.
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https://github.com/PerlGameDev/SDL/issues/303
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---
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src/SDLx/Controller/Interface.xs | 12 ++++++------
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1 file changed, 6 insertions(+), 6 deletions(-)
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diff --git a/src/SDLx/Controller/Interface.xs b/src/SDLx/Controller/Interface.xs
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index 3dc202b7..d326c885 100644
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--- a/src/SDLx/Controller/Interface.xs
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+++ b/src/SDLx/Controller/Interface.xs
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@@ -57,15 +57,15 @@ void evaluate(SDLx_Interface *obj, SDLx_Derivative *out, SDLx_State *initial, fl
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SV *temp;
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temp = av_pop(accel);
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- out->dv_x = sv_nv(temp);
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+ out->dv_x = SvNVx(temp);
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SvREFCNT_dec(temp);
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temp = av_pop(accel);
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- out->dv_y = sv_nv(temp);
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+ out->dv_y = SvNVx(temp);
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SvREFCNT_dec(temp);
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temp = av_pop(accel);
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- out->dang_v = sv_nv(temp);
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+ out->dang_v = SvNVx(temp);
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SvREFCNT_dec(temp);
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SvREFCNT_dec((SV *)accel);
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@@ -90,15 +90,15 @@ void evaluate_dt(SDLx_Interface *obj, SDLx_Derivative *out, SDLx_State *initial,
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SV *temp;
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temp = av_pop(accel);
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- out->dv_x = sv_nv(temp);
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+ out->dv_x = SvNVx(temp);
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SvREFCNT_dec(temp);
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temp = av_pop(accel);
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- out->dv_y = sv_nv(temp);
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+ out->dv_y = SvNVx(temp);
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SvREFCNT_dec(temp);
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temp = av_pop(accel);
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- out->dang_v = sv_nv(temp);
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+ out->dang_v = SvNVx(temp);
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SvREFCNT_dec(temp);
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SvREFCNT_dec((SV *)accel);
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@ -21444,10 +21444,7 @@ with self; {
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};
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patches = [
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# https://github.com/PerlGameDev/SDL/pull/304
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(fetchpatch {
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url = "https://github.com/PerlGameDev/SDL/commit/d734d03862d7dcc776bd2fa3ba662cdd5879b32e.patch";
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hash = "sha256-YjtnAbJxCvx5QckiatZjD8v7dKefG3DCnXeLaNnEO8U=";
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})
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../development/perl-modules/sdl-modern-perl.patch
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];
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perlPreHook = "export LD=$CC";
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preCheck = "rm t/core_audiospec.t";
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