Merge pull request #213026 from reckenrode/dxvk-update

dxvk: 2.0 -> 2.1
This commit is contained in:
Nick Cao 2023-01-31 16:49:04 +08:00 committed by GitHub
commit 7095515e48
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5 changed files with 346 additions and 101 deletions

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@ -1,75 +1,34 @@
{ lib
, pkgs
, stdenvNoCC
, fetchFromGitHub
, pkgsCross
, stdenv
, bash
}:
stdenvNoCC.mkDerivation (finalAttrs:
let
system = lib.toLower stdenvNoCC.targetPlatform.uname.system;
# DXVK needs to be a separate derivation because its actually a set of DLLs for Windows that
# needs to be built with a cross-compiler.
dxvk32 = pkgsCross.mingw32.callPackage ./dxvk.nix {
inherit (finalAttrs) src version dxvkPatches;
};
dxvk64 = pkgsCross.mingwW64.callPackage ./dxvk.nix {
inherit (finalAttrs) src version dxvkPatches;
};
# Split out by platform to make maintenance easy in case supported versions on Darwin and other
# platforms diverge (due to the need for Darwin-specific patches that would fail to apply).
# Should that happen, set `darwin` to the last working `rev` and `hash`.
srcs = rec {
darwin = {
rev = "v${finalAttrs.version}";
hash = "sha256-T93ZylxzJGprrP+j6axZwl2d3hJowMCUOKNjIyNzkmE=";
version = "1.10.3";
};
default = {
rev = "v${finalAttrs.version}";
hash = "sha256-mboVLdPgZMzmqyeF0jAloEz6xqfIDiY/X98e7l2KZnw=";
version = "2.0";
};
};
dxvk32 = if stdenv.isDarwin then pkgsCross.mingw32.dxvk_1 else pkgsCross.mingw32.dxvk_2;
dxvk64 = if stdenv.isDarwin then pkgsCross.mingwW64.dxvk_1 else pkgsCross.mingwW64.dxvk_2;
in
{
name = "dxvk";
inherit (srcs."${system}" or srcs.default) version;
src = fetchFromGitHub {
owner = "doitsujin";
repo = "dxvk";
inherit (srcs."${system}" or srcs.default) rev hash;
};
# Override this to patch DXVK itself (rather than the setup script).
dxvkPatches = lib.optionals stdenvNoCC.isDarwin [
# Patch DXVK to work with MoltenVK even though it doesnt support some required features.
# Some games work poorly (particularly Unreal Engine 4 games), but others work pretty well.
./darwin-dxvk-compat.patch
# Use synchronization primitives from the C++ standard library to avoid deadlocks on Darwin.
# See: https://www.reddit.com/r/macgaming/comments/t8liua/comment/hzsuce9/
./darwin-thread-primitives.patch
];
inherit (dxvk64) version;
outputs = [ "out" "bin" "lib" ];
# Also copy `mcfgthread-12.dll` due to DXVKs being built in a MinGW cross environment.
patches = [ ./mcfgthread.patch ];
dontUnpack = true;
dontConfigure = true;
dontBuild = true;
installPhase = ''
mkdir -p $out/bin $bin $lib
# Replace both basedir forms to support both DXVK 2.0 and older versions.
substitute setup_dxvk.sh $out/bin/setup_dxvk.sh \
substitute ${./setup_dxvk.sh} $out/bin/setup_dxvk.sh \
--subst-var-by bash ${bash} \
--subst-var-by dxvk32 ${dxvk32} \
--subst-var-by dxvk64 ${dxvk64} \
--subst-var-by mcfgthreads32 "${pkgsCross.mingw32.windows.mcfgthreads}" \
--subst-var-by mcfgthreads64 "${pkgsCross.mingwW64.windows.mcfgthreads}" \
--replace 'basedir=$(dirname "$(readlink -f $0)")' "basedir=$bin" \
--replace 'basedir="$(dirname "$(readlink -f "$0")")"' "basedir=$bin"
--subst-var-by mcfgthreads64 "${pkgsCross.mingwW64.windows.mcfgthreads}"
chmod a+x $out/bin/setup_dxvk.sh
declare -A dxvks=( [x32]=${dxvk32} [x64]=${dxvk64} )
for arch in "''${!dxvks[@]}"; do
@ -79,7 +38,7 @@ stdenvNoCC.mkDerivation (finalAttrs:
'';
meta = {
description = "A Vulkan-based translation layer for Direct3D 9/10/11";
description = "Setup script for DXVK";
homepage = "https://github.com/doitsujin/dxvk";
changelog = "https://github.com/doitsujin/dxvk/releases";
maintainers = [ lib.maintainers.reckenrode ];

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@ -5,31 +5,81 @@
, meson
, ninja
, windows
, src
, version
, dxvkVersion
, spirv-headers
, vulkan-headers
, dxvkPatches
, SDL2
, glfw
, pkgsBuildHost
, sdl2Support ? true
, glfwSupport ? false
}:
# SDL2 and GLFW support are mutually exclusive.
assert !sdl2Support || !glfwSupport;
let
# DXVK 2.0+ no longer vendors certain dependencies. This derivation also needs to build on Darwin,
# which does not currently support DXVK 2.0, so adapt conditionally for this situation.
isDxvk2 = lib.versionAtLeast version "2.0";
isDxvk2 = lib.versionAtLeast (srcs.${dxvkVersion}.version) "2.0";
# DXVK has effectively the same build script regardless of platform.
srcs = {
"1.10" = rec {
version = "1.10.3";
src = fetchFromGitHub {
owner = "doitsujin";
repo = "dxvk";
rev = "v${version}";
hash = "sha256-T93ZylxzJGprrP+j6axZwl2d3hJowMCUOKNjIyNzkmE=";
};
# These patches are required when using DXVK with Wine on Darwin.
patches = lib.optionals stdenv.buildPlatform.isDarwin [
# Patch DXVK to work with MoltenVK even though it doesnt support some required features.
# Some games work poorly (particularly Unreal Engine 4 games), but others work pretty well.
./darwin-dxvk-compat.patch
# Use synchronization primitives from the C++ standard library to avoid deadlocks on Darwin.
# See: https://www.reddit.com/r/macgaming/comments/t8liua/comment/hzsuce9/
./darwin-thread-primitives.patch
];
};
"2.1" = rec {
version = "2.1";
src = fetchFromGitHub {
owner = "doitsujin";
repo = "dxvk";
rev = "v${version}";
hash = "sha256-A4KR11brfQbR56dGt371MRwMN/H6HFAU8TlFC97/bRs=";
fetchSubmodules = true; # Needed for the DirectX headers and libdisplay-info
};
patches = [ ];
};
};
isWindows = stdenv.targetPlatform.uname.system == "Windows";
isCross = stdenv.hostPlatform != stdenv.targetPlatform;
in
stdenv.mkDerivation {
pname = "dxvk";
inherit src version;
inherit (srcs.${dxvkVersion}) version src patches;
nativeBuildInputs = [ glslang meson ninja ];
buildInputs = [ windows.pthreads ]
++ lib.optionals isDxvk2 [ spirv-headers vulkan-headers ];
buildInputs = lib.optional isWindows [ windows.pthreads ]
++ lib.optionals isDxvk2 (
[ spirv-headers vulkan-headers ]
++ lib.optional (!isWindows && sdl2Support) SDL2
++ lib.optional (!isWindows && glfwSupport) glfw
);
patches = dxvkPatches;
postPatch = lib.optionalString isDxvk2 ''
substituteInPlace "subprojects/libdisplay-info/tool/gen-search-table.py" \
--replace "/usr/bin/env python3" "${lib.getBin pkgsBuildHost.python3}/bin/python3"
'';
preConfigure = lib.optionalString isDxvk2 ''
ln -s ${lib.getDev spirv-headers}/include include/spirv/include
ln -s ${lib.getDev vulkan-headers}/include include/vulkan/include
# Build with the Vulkan SDK in nixpkgs.
preConfigure = ''
rm -rf include/spirv/include include/vulkan/include
mkdir -p include/spirv/include include/vulkan/include
'';
mesonFlags =
@ -38,9 +88,12 @@ stdenv.mkDerivation {
in
[
"--buildtype" "release"
"--cross-file" "build-win${arch}.txt"
"--prefix" "${placeholder "out"}"
];
]
++ lib.optionals isCross [ "--cross-file" "build-win${arch}.txt" ]
++ lib.optional glfwSupport "-Ddxvk_native_wsi=glfw";
doCheck = isDxvk2 && !isCross;
meta = {
description = "A Vulkan-based translation layer for Direct3D 9/10/11";
@ -48,6 +101,6 @@ stdenv.mkDerivation {
changelog = "https://github.com/doitsujin/dxvk/releases";
maintainers = [ lib.maintainers.reckenrode ];
license = lib.licenses.zlib;
platforms = lib.platforms.windows;
platforms = lib.platforms.windows ++ lib.optionals isDxvk2 lib.platforms.linux;
};
}

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@ -1,34 +0,0 @@
diff --git a/setup_dxvk.sh b/setup_dxvk.sh
index 3e63ecf0..87c04f23 100755
--- a/setup_dxvk.sh
+++ b/setup_dxvk.sh
@@ -133,6 +133,8 @@
rm -v "${dstfile}"
fi
$file_cmd "${srcfile}" "${dstfile}"
+ elif [ "${4}" = "--force" ]; then
+ $file_cmd "${srcfile}" "${dstfile}"
else
echo "${dstfile}: File not found in wine prefix" >&2
return 1
@@ -170,12 +172,12 @@
}
install() {
- installFile "$win64_sys_path" "$dxvk_lib64" "$1"
+ installFile "$win64_sys_path" "$dxvk_lib64" "$1" "${2-}"
inst64_ret="$?"
inst32_ret=-1
if $wow64; then
- installFile "$win32_sys_path" "$dxvk_lib32" "$1"
+ installFile "$win32_sys_path" "$dxvk_lib32" "$1" "${2-}"
inst32_ret="$?"
fi
@@ -214,3 +216,5 @@
$action d3d10core
$action d3d11
+
+basedir="" dxvk_lib32=@mcfgthreads32@/bin dxvk_lib64=@mcfgthreads64@/bin $action mcfgthread-12 --force

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@ -0,0 +1,265 @@
#!@bash@/bin/bash -e
set -eu -o pipefail
dxvk32_dir=@dxvk32@/bin
dxvk64_dir=@dxvk64@/bin
mcfgthreads32_dir=@mcfgthreads32@/bin
mcfgthreads64_dir=@mcfgthreads64@/bin
## Defaults
declare -A dlls=(
[d3d9]="dxvk/d3d9.dll"
[d3d10]="dxvk/d3d10.dll dxvk/d3d10_1.dll dxvk/d3d10core.dll"
[d3d11]="dxvk/d3d11.dll"
[dxgi]="dxvk/dxgi.dll"
[mcfgthreads]="mcfgthreads/mcfgthread-12.dll"
)
declare -A targets=([d3d9]=1 [d3d11]=1 [dxgi]=1 [mcfgthreads]=1)
## Command-line Parsing
usage() {
echo "DXVK @version@"
echo "Set up Wine prefix with DXVK DLLs"
echo
echo "USAGE"
echo " $0 [install|uninstall] [OPTIONS]"
echo
echo "COMMANDS"
echo " install Copy the DXVK DLLs into the prefix"
echo " uninstall Restore the backed up Wine DLLs in the prefix"
echo
echo "OPTIONS"
echo " --with(out)-dxgi Copy DXVK DXGI DLL into prefix (default: with DXGI)"
echo " --with(out)-d3d10 Copy D3D10 DLLs into prefix (default: without D3D10)"
echo " -s, --symlink Symlink instead of copy"
echo " -f, --force Create a Wine prefix even if it does not exist"
echo " -p, --prefix <PREFIX> Wine prefix to manage (default: \$WINEPREFIX)"
exit 1
}
case "$1" in
uninstall|install)
action=$1
shift
;;
-h|--help)
usage
;;
*)
if [ ! -z "${1:-}" ]; then
echo "Unrecognized command: $1"
fi
usage
;;
esac
do_symlink=false
do_makeprefix=false
while [ ! -z "${1:-}" ]; do
case "$1" in
--with-dxgi)
targets[dxgi]=1
;;
--without-dxgi)
unset targets[dxgi]
;;
--with-d3d10)
targets[d3d10]=1
;;
--without-d3d10)
unset targets[d3d10]
;;
-s|--symlink)
do_symlink=true
;;
--no-symlink)
do_symlink=false
;;
-f|--force)
do_makeprefix=true
;;
--no-force)
do_makeprefix=false
;;
-p|--prefix)
shift
if [ ! -z "${1:-}" ]; then
WINEPREFIX=$1
else
echo "Required PREFIX missing"
usage
fi
;;
-h|--help)
usage
;;
*)
echo "Unrecognized option: $1"
usage
;;
esac
shift
done
## Get information on the Wine environment
export WINEPREFIX=${WINEPREFIX:-"$HOME/.wine"}
# check wine prefix before invoking wine, so that we
# don't accidentally create one if the user screws up
if ! $do_makeprefix && [ -n "$WINEPREFIX" ] && ! [ -f "$WINEPREFIX/system.reg" ]; then
echo "$WINEPREFIX: Not a valid wine prefix." >&2
exit 1
fi
export WINEDEBUG=-all
# disable mscoree and mshtml to avoid downloading
# wine gecko and mono
export WINEDLLOVERRIDES="mscoree,mshtml="
wine="wine"
wine64="wine64"
wineboot="wineboot"
# $PATH is the way for user to control where wine is located (including custom Wine versions).
# Pure 64-bit Wine (non Wow64) requries skipping 32-bit steps.
# In such case, wine64 and winebooot will be present, but wine binary will be missing,
# however it can be present in other PATHs, so it shouldn't be used, to avoid versions mixing.
wine_path=$(dirname "$(command -v $wineboot)")
wow64=true
if ! [ -f "$wine_path/$wine" ]; then
wine=$wine64
wow64=false
fi
# resolve 32-bit and 64-bit system32 path
winever=$($wine --version | grep wine)
if [ -z "$winever" ]; then
echo "$wine: Not a wine executable. Check your $wine." >&2
exit 1
fi
# ensure wine placeholder dlls are recreated
# if they are missing
$wineboot -u
win64_sys_path=$($wine64 winepath -u 'C:\windows\system32' 2> /dev/null)
win64_sys_path="${win64_sys_path/$'\r'/}"
if $wow64; then
win32_sys_path=$($wine winepath -u 'C:\windows\system32' 2> /dev/null)
win32_sys_path="${win32_sys_path/$'\r'/}"
fi
if [ -z "${win32_sys_path:-}" ] && [ -z "${win64_sys_path:-}" ]; then
echo 'Failed to resolve C:\windows\system32.' >&2
exit 1
fi
## Utility functions
install_file() {
$do_symlink && file_cmd="ln -sv" || file_cmd="install -m 755 -v"
srcfile=$1
dstfile=$2
if [ -f "${srcfile}.so" ]; then
srcfile="${srcfile}.so"
fi
if ! [ -f "${srcfile}" ]; then
echo "${srcfile}: File not found. Skipping." >&2
return 1
fi
if [ -n "$1" ]; then
if [ -f "${dstfile}" ] || [ -h "${dstfile}" ]; then
if ! [ -f "${dstfile}.old" ]; then
mv -v "${dstfile}" "${dstfile}.old"
else
rm -v "${dstfile}"
fi
fi
$file_cmd "${srcfile}" "${dstfile}"
else
echo "${dstfile}: File not found in wine prefix" >&2
return 1
fi
}
uninstall_file() {
srcfile=$1
dstfile=$2
if [ -f "${srcfile}.so" ]; then
srcfile="${srcfile}.so"
fi
if ! [ -f "${srcfile}" ]; then
echo "${srcfile}: File not found. Skipping." >&2
return 1
fi
if ! [ -f "${dstfile}" ] && ! [ -h "${dstfile}" ]; then
echo "${dstfile}: File not found. Skipping." >&2
return 1
fi
if [ -f "${dstfile}.old" ]; then
rm -v "${dstfile}"
mv -v "${dstfile}.old" "${dstfile}"
return 0
else
return 1
fi
}
install_override() {
dll=$(basename "$1")
$wine reg add 'HKEY_CURRENT_USER\Software\Wine\DllOverrides' /v "$dll" /d native /f >/dev/null 2>&1
if [ $? -ne 0 ]; then
echo -e "Failed to add override for $dll"
exit 1
fi
}
uninstall_override() {
dll=$(basename "$1")
$wine reg delete 'HKEY_CURRENT_USER\Software\Wine\DllOverrides' /v "$dll" /f > /dev/null 2>&1
if [ $? -ne 0 ]; then
echo "Failed to remove override for $dll"
fi
}
## Perform the requested command
declare -A paths
for target in "${!targets[@]}"; do
[ ${targets[$target]} -eq 1 ] || continue
for dll in ${dlls[$target]}; do
dllname=$(basename "$dll")
basedir=$(dirname "$dll")
if [ ! -z "${win32_sys_path:-}" ]; then
basedir32=${basedir}32_dir
paths["${!basedir32}/$dllname"]="$win32_sys_path/$dllname"
fi
if [ ! -z "${win64_sys_path:-}" ]; then
basedir64=${basedir}64_dir
paths["${!basedir64}/$dllname"]="$win64_sys_path/$dllname"
fi
done
done
for srcpath in "${!paths[@]}"; do
${action}_file "$srcpath" "${paths["$srcpath"]}"
${action}_override "$(basename srcpath)"
done

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@ -37332,6 +37332,8 @@ with pkgs;
dump = callPackage ../tools/backup/dump { };
dxvk = callPackage ../misc/dxvk { };
dxvk_1 = callPackage ../misc/dxvk/dxvk.nix { dxvkVersion = "1.10"; };
dxvk_2 = callPackage ../misc/dxvk/dxvk.nix { dxvkVersion = "2.1"; };
ecdsatool = callPackage ../tools/security/ecdsatool { };