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nixos/factorio: add stateDir and requireUserVerification option
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commit
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@ -6,7 +6,7 @@ let
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cfg = config.services.factorio;
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cfg = config.services.factorio;
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factorio = pkgs.factorio-headless;
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factorio = pkgs.factorio-headless;
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name = "Factorio";
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name = "Factorio";
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stateDir = "/var/lib/factorio";
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stateDir = cfg.stateDir;
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mkSavePath = name: "${stateDir}/saves/${name}.zip";
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mkSavePath = name: "${stateDir}/saves/${name}.zip";
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configFile = pkgs.writeText "factorio.conf" ''
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configFile = pkgs.writeText "factorio.conf" ''
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use-system-read-write-data-directories=true
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use-system-read-write-data-directories=true
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@ -25,7 +25,7 @@ let
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password = cfg.password;
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password = cfg.password;
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token = cfg.token;
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token = cfg.token;
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game_password = cfg.game-password;
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game_password = cfg.game-password;
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require_user_verification = true;
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require_user_verification = cfg.requireUserVerification;
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max_upload_in_kilobytes_per_second = 0;
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max_upload_in_kilobytes_per_second = 0;
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minimum_latency_in_ticks = 0;
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minimum_latency_in_ticks = 0;
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ignore_player_limit_for_returning_players = false;
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ignore_player_limit_for_returning_players = false;
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@ -80,6 +80,15 @@ in
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customizations.
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customizations.
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'';
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'';
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};
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};
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stateDir = mkOption {
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type = types.path;
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default = "/var/lib/factorio";
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description = ''
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The server's data directory.
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The configuration and map will be stored here.
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'';
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};
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mods = mkOption {
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mods = mkOption {
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type = types.listOf types.package;
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type = types.listOf types.package;
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default = [];
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default = [];
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@ -148,6 +157,13 @@ in
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Game password.
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Game password.
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'';
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'';
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};
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};
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requireUserVerification = mkOption {
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type = types.bool;
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default = true;
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description = ''
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When set to true, the server will only allow clients that have a valid factorio.com account.
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'';
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};
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autosave-interval = mkOption {
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autosave-interval = mkOption {
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type = types.nullOr types.int;
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type = types.nullOr types.int;
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default = null;
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default = null;
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