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doomretro: init at 4.9.1
Yet another Doom port. As expected, it needs a WAD file to effectively run.
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parent
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71
pkgs/games/doom-ports/doomretro/default.nix
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71
pkgs/games/doom-ports/doomretro/default.nix
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{ lib
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, stdenv
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, fetchFromGitHub
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, cmake
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, pkg-config
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, SDL2
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, SDL2_image
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, SDL2_mixer
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}:
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stdenv.mkDerivation (finalAttrs: {
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pname = "doomretro";
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version = "4.9.1";
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src = fetchFromGitHub {
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owner = "bradharding";
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repo = "doomretro";
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rev = "v${finalAttrs.version}";
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hash = "sha256-WCTCDOjBxVOkD06jF9wF2ELoyMhWa4lnZz82GbI1Axs=";
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};
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nativeBuildInputs = [
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cmake
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pkg-config
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];
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buildInputs = [
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SDL2
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SDL2_image
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SDL2_mixer
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];
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meta = {
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homepage = "https://www.doomretro.com/";
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description = "A classic, refined DOOM source port";
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longDescription = ''
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DOOM Retro is the classic, refined DOOM source port for Windows PC. It
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represents how I like my DOOM to be today, in all its dark and gritty,
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unapologetically pixelated glory. I have strived to craft a unique and
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cohesive set of compelling features, while continuing to uphold my respect
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for that classic, nostalgic DOOM experience many of us, after all this
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time, still hold dear.
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DOOM Retro has been under relentless, meticulous development since its
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debut on December 10, 2013 commemorating DOOM's 20th anniversary, and it
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has absolutely no intention of stopping. Its source code was originally
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derived from Chocolate DOOM but is now very much its own beast. It does
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include the usual, necessary enhancements that you'll find in all those
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other DOOM source ports out there, but it also has many of its own cool,
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original ideas that continues to set itself apart.
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DOOM Retro is and always will be intentionally minimalistic in its
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approach, and does a few things differently. It supports all vanilla,
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limit removing, BOOM, MBF and MBF21-compatible maps and mods. In order to
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freely implement certain features, and due to the nature of DOOM demos,
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DOOM Retro does not support their recording or playback.
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DOOM Retro is singleplayer only. Written in C, and released as free, open
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source software under version 3 of the GNU General Public License, DOOM
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Retro's 100,000 or so lines of code are diligently maintained in this
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public Git repository and regularly compiled into both 32 and 64-bit
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Windows apps using Microsoft Visual Studio Community 2022. Although next
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to no support is provided, DOOM Retro's source code may also be compiled
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and run under Linux and macOS.
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'';
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changelog = "https://github.com/bradharding/doomretro/releases/tag/${finalAttrs.src.rev}";
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license = lib.licenses.gpl3Plus;
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maintainers = with lib.maintainers; [ AndersonTorres ];
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platforms = lib.platforms.unix;
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};
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})
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@ -35727,6 +35727,8 @@ with pkgs;
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doomseeker = qt5.callPackage ../games/doom-ports/doomseeker { };
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doomretro = callPackage ../games/doom-ports/doomretro { };
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chocolate-doom = callPackage ../games/doom-ports/chocolate-doom { };
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crispy-doom = callPackage ../games/doom-ports/crispy-doom { };
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