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runit: Add Darwin Compatibility
Not much modification is required to build and run runit on MacOS, all that was needed was to follow runit's instructions [0] with some guidance from homebrew's formula. [1] 0: http://smarden.org/runit/install.html 1: https://github.com/Homebrew/homebrew-core/blob/1cf1e61/Formula/runit.rb
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@ -1,4 +1,4 @@
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{ stdenv, fetchurl
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{ stdenv, fetchurl, darwin
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# Build runit-init as a static binary
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, static ? false
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@ -23,7 +23,8 @@ stdenv.mkDerivation rec {
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doCheck = true;
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buildInputs = stdenv.lib.optionals static [ stdenv.cc.libc stdenv.cc.libc.static ];
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buildInputs = stdenv.lib.optionals static [ stdenv.cc.libc stdenv.cc.libc.static ] ++
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stdenv.lib.optional stdenv.isDarwin darwin.apple_sdk.libs.utmp;
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postPatch = ''
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sed -i "s,\(#define RUNIT\) .*,\1 \"$out/bin/runit\"," src/runit.h
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@ -39,7 +40,7 @@ stdenv.mkDerivation rec {
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# Both of these are originally hard-coded to gcc
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echo ${stdenv.cc.targetPrefix}cc > conf-cc
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echo ${stdenv.cc.targetPrefix}cc > conf-ld
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echo ${stdenv.cc.targetPrefix}cc ${stdenv.lib.optionalString stdenv.isDarwin "-Xlinker -x "}> conf-ld
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'';
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installPhase = ''
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@ -55,6 +56,6 @@ stdenv.mkDerivation rec {
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license = licenses.bsd3;
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homepage = "http://smarden.org/runit";
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maintainers = with maintainers; [ joachifm ];
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platforms = platforms.linux;
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platforms = platforms.linux ++ platforms.darwin;
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};
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}
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