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Merge pull request #156360 from astro/yquake2
yquake2: migrate from cmake to gnumake
This commit is contained in:
commit
af887d87f1
@ -1,63 +1,55 @@
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{ stdenv, lib, fetchFromGitHub, buildEnv, cmake, makeWrapper
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{ stdenv, lib, fetchFromGitHub, buildEnv, makeWrapper
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, SDL2, libGL, curl
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, oggSupport ? true, libogg, libvorbis
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, openalSupport ? true, openal
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, zipSupport ? true, zlib
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, Cocoa, OpenAL
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}:
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let
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mkFlag = b: if b then "ON" else "OFF";
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mkFlag = b: if b then "yes" else "no";
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games = import ./games.nix { inherit stdenv lib fetchFromGitHub cmake; };
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games = import ./games.nix { inherit stdenv lib fetchFromGitHub; };
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wrapper = import ./wrapper.nix { inherit stdenv lib buildEnv makeWrapper yquake2; };
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yquake2 = stdenv.mkDerivation rec {
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pname = "yquake2";
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version = "8.00";
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version = "8.01";
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src = fetchFromGitHub {
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owner = "yquake2";
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repo = "yquake2";
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rev = "QUAKE2_${builtins.replaceStrings ["."] ["_"] version}";
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sha256 = "0xnpmh0pl1095dykhc76rp242x587yh9zh6wayqzaam6cn3xlz3w";
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sha256 = "1dll5lx4bnls5w5f2zwjhwpcpxa97rjn6ymb2v3vrjm19jbd16yd";
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};
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postPatch = ''
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substituteInPlace src/common/filesystem.c \
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--replace /usr/share/games/quake2 $out/share/games/quake2
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substituteInPlace src/client/curl/qcurl.c \
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--replace "\"libcurl.so.3\", \"libcurl.so.4\"" "\"${curl.out}/lib/libcurl.so\", \"libcurl.so.3\", \"libcurl.so.4\""
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'' + lib.optionalString (openalSupport && !stdenv.isDarwin) ''
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substituteInPlace Makefile \
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--replace "\"libopenal.so.1\"" "\"${openal}/lib/libopenal.so.1\""
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'';
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nativeBuildInputs = [ cmake ];
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buildInputs = [ SDL2 libGL curl ]
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++ lib.optionals stdenv.isDarwin [ Cocoa OpenAL ]
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++ lib.optionals oggSupport [ libogg libvorbis ]
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++ lib.optional openalSupport openal
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++ lib.optional zipSupport zlib;
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++ lib.optional openalSupport openal;
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cmakeFlags = [
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"-DCMAKE_BUILD_TYPE=Release"
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"-DOGG_SUPPORT=${mkFlag oggSupport}"
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"-DOPENAL_SUPPORT=${mkFlag openalSupport}"
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"-DZIP_SUPPORT=${mkFlag zipSupport}"
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"-DSYSTEMWIDE_SUPPORT=ON"
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makeFlags = [
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"WITH_OPENAL=${mkFlag openalSupport}"
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"WITH_SYSTEMWIDE=yes"
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"WITH_SYSTEMDIR=$\{out}/share/games/quake2"
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];
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preConfigure = ''
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# Since we can't expand $out in `cmakeFlags`
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cmakeFlags="$cmakeFlags -DSYSTEMDIR=$out/share/games/quake2"
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'';
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enableParallelBuilding = true;
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installPhase = ''
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# Yamagi Quake II expects all binaries (executables and libs) to be in the
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# same directory.
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mkdir -p $out/bin $out/lib/yquake2 $out/share/games/quake2
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mkdir -p $out/bin $out/lib/yquake2 $out/share/games/quake2/baseq2
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cp -r release/* $out/lib/yquake2
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ln -s $out/lib/yquake2/quake2 $out/bin/yquake2
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ln -s $out/lib/yquake2/q2ded $out/bin/yq2ded
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cp $src/stuff/yq2.cfg $out/share/games/quake2
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cp $src/stuff/yq2.cfg $out/share/games/quake2/baseq2
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'';
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meta = with lib; {
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@ -1,4 +1,4 @@
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{ stdenv, lib, fetchFromGitHub, cmake }:
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{ stdenv, lib, fetchFromGitHub }:
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let
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games = {
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@ -37,11 +37,9 @@ let
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rev = "${lib.toUpper id}_${builtins.replaceStrings ["."] ["_"] version}";
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};
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nativeBuildInputs = [ cmake ];
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installPhase = ''
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mkdir -p $out/lib/yquake2/${id}
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cp Release/* $out/lib/yquake2/${id}
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cp release/* $out/lib/yquake2/${id}
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'';
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meta = with lib; {
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