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sweethome3d: improve performance by enabling OpenGL for java2d
This is a well-known optimization (see also https://bugs.debian.org/cgi-bin/bugreport.cgi?bug=854030 http://www.sweethome3d.com/support/forum/viewthread_thread,5662 https://sourceforge.net/p/sweethome3d/bugs/854/ ) and indeed also on my machine was a drastic improvement.
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@ -34,7 +34,7 @@ let
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patchelf --set-rpath ${libXxf86vm}/lib lib/java3d-1.6/linux/i586/libnativewindow_x11.so
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'';
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buildInputs = [ ant jdk jre makeWrapper p7zip gtk3 gsettings-desktop-schemas ];
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buildInputs = [ ant jdk makeWrapper p7zip gtk3 gsettings-desktop-schemas ];
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buildPhase = ''
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ant furniture textures help
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@ -53,7 +53,7 @@ let
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makeWrapper ${jre}/bin/java $out/bin/$exec \
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--prefix XDG_DATA_DIRS : "$XDG_ICON_DIRS:${gtk3.out}/share:${gsettings-desktop-schemas}/share:$out/share:$GSETTINGS_SCHEMAS_PATH" \
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--add-flags "-jar $out/share/java/${module}-${version}.jar -cp $out/share/java/Furniture.jar:$out/share/java/Textures.jar:$out/share/java/Help.jar -d${toString stdenv.hostPlatform.parsed.cpu.bits}"
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--add-flags "-Dsun.java2d.opengl=true -jar $out/share/java/${module}-${version}.jar -cp $out/share/java/Furniture.jar:$out/share/java/Textures.jar:$out/share/java/Help.jar -d${toString stdenv.hostPlatform.parsed.cpu.bits}"
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'';
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dontStrip = true;
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