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gamenetworkingsockets: 1.2.0 -> 1.3.0
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@ -2,13 +2,13 @@
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stdenv.mkDerivation rec {
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pname = "GameNetworkingSockets";
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version = "1.2.0";
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version = "1.3.0";
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src = fetchFromGitHub {
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owner = "ValveSoftware";
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repo = pname;
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rev = "v${version}";
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sha256 = "1zghyc4liml8gzxflyh5gp6zi11ny6ng5hv9wyqvp32rfx221gc6";
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sha256 = "1d3k1ciw8c8rznxsr4bfmw0f0srblpflv8xqavhcxx2zwvaya78c";
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};
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nativeBuildInputs = [ cmake ninja go ];
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@ -21,8 +21,6 @@ stdenv.mkDerivation rec {
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buildInputs = [ protobuf openssl ];
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meta = with lib; {
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# build failure is resolved on master, remove at next release
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broken = stdenv.isDarwin;
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description = "GameNetworkingSockets is a basic transport layer for games";
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license = licenses.bsd3;
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platforms = platforms.unix;
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