gamenetworkingsockets: 1.2.0 -> 1.3.0

This commit is contained in:
sternenseemann 2021-05-31 14:37:42 +02:00 committed by sterni
parent f6a2ed2082
commit b127a6f81a

View File

@ -2,13 +2,13 @@
stdenv.mkDerivation rec {
pname = "GameNetworkingSockets";
version = "1.2.0";
version = "1.3.0";
src = fetchFromGitHub {
owner = "ValveSoftware";
repo = pname;
rev = "v${version}";
sha256 = "1zghyc4liml8gzxflyh5gp6zi11ny6ng5hv9wyqvp32rfx221gc6";
sha256 = "1d3k1ciw8c8rznxsr4bfmw0f0srblpflv8xqavhcxx2zwvaya78c";
};
nativeBuildInputs = [ cmake ninja go ];
@ -21,8 +21,6 @@ stdenv.mkDerivation rec {
buildInputs = [ protobuf openssl ];
meta = with lib; {
# build failure is resolved on master, remove at next release
broken = stdenv.isDarwin;
description = "GameNetworkingSockets is a basic transport layer for games";
license = licenses.bsd3;
platforms = platforms.unix;