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quakespasm: init at 0.92.1
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41
pkgs/games/quakespasm/default.nix
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41
pkgs/games/quakespasm/default.nix
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@ -0,0 +1,41 @@
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{ stdenv, SDL, fetchurl, gzip, libvorbis, libmad }:
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stdenv.mkDerivation rec {
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name = "quakespasm-${version}";
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majorVersion = "0.92";
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version = "${majorVersion}.1";
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platform = "amd64";
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src = fetchurl {
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url = "mirror://sourceforge/quakespasm/quakespasm-${version}.tgz";
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sha256 = "0vhycjg97sn4cd85ph6qz68rplzrm4apijdkrlj9mycnqjv5l100";
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};
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sourceRoot = "${name}/Quake";
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buildInputs = [
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gzip SDL libvorbis libmad
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];
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preInstall = ''
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mkdir -p "$out/bin"
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substituteInPlace Makefile --replace "/usr/local/games" "$out/bin"
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'';
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enableParallelBuilding = true;
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platforms = ["x86_64-linux"];
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meta = {
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description = "An engine for iD software's Quake";
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homepage = "http://quakespasm.sourceforge.net/";
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longDescription = ''
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QuakeSpasm is a modern, cross-platform Quake 1 engine based on FitzQuake.
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It includes support for 64 bit CPUs and custom music playback, a new sound driver,
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some graphical niceities, and numerous bug-fixes and other improvements.
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Quakespasm utilizes either the SDL or SDL2 frameworks, so choose which one
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works best for you. SDL is probably less buggy, but SDL2 has nicer features
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and smoother mouse input - though no CD support.
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'';
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platforms = platforms.linux;
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};
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}
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@ -16851,6 +16851,8 @@ with pkgs;
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quake3pointrelease = callPackage ../games/quake3/content/pointrelease.nix { };
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quakespasm = callPackage ../games/quakespasm { };
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ioquake3 = callPackage ../games/quake3/ioquake { };
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quantumminigolf = callPackage ../games/quantumminigolf {};
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