quakespasm: init at 0.92.1

This commit is contained in:
Mathäus Sander 2017-04-23 22:22:44 +02:00
parent e30b5c198a
commit bbf114cf22
2 changed files with 43 additions and 0 deletions

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@ -0,0 +1,41 @@
{ stdenv, SDL, fetchurl, gzip, libvorbis, libmad }:
stdenv.mkDerivation rec {
name = "quakespasm-${version}";
majorVersion = "0.92";
version = "${majorVersion}.1";
platform = "amd64";
src = fetchurl {
url = "mirror://sourceforge/quakespasm/quakespasm-${version}.tgz";
sha256 = "0vhycjg97sn4cd85ph6qz68rplzrm4apijdkrlj9mycnqjv5l100";
};
sourceRoot = "${name}/Quake";
buildInputs = [
gzip SDL libvorbis libmad
];
preInstall = ''
mkdir -p "$out/bin"
substituteInPlace Makefile --replace "/usr/local/games" "$out/bin"
'';
enableParallelBuilding = true;
platforms = ["x86_64-linux"];
meta = {
description = "An engine for iD software's Quake";
homepage = "http://quakespasm.sourceforge.net/";
longDescription = ''
QuakeSpasm is a modern, cross-platform Quake 1 engine based on FitzQuake.
It includes support for 64 bit CPUs and custom music playback, a new sound driver,
some graphical niceities, and numerous bug-fixes and other improvements.
Quakespasm utilizes either the SDL or SDL2 frameworks, so choose which one
works best for you. SDL is probably less buggy, but SDL2 has nicer features
and smoother mouse input - though no CD support.
'';
platforms = platforms.linux;
};
}

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@ -16851,6 +16851,8 @@ with pkgs;
quake3pointrelease = callPackage ../games/quake3/content/pointrelease.nix { };
quakespasm = callPackage ../games/quakespasm { };
ioquake3 = callPackage ../games/quake3/ioquake { };
quantumminigolf = callPackage ../games/quantumminigolf {};