PySolFC: init at 2.0

PySolFC is a solitaire game written in Python, supporting thousands of
solitaire variants.
This commit is contained in:
Kier Davis 2017-11-24 00:03:22 +00:00 committed by Frederik Rietdijk
parent e2349070ac
commit cb9bf1c854
3 changed files with 60 additions and 0 deletions

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@ -0,0 +1,39 @@
{ fetchurl, python2, stdenv }:
with python2.pkgs;
buildPythonApplication rec {
pname = "PySolFC";
version = "2.0";
src = fetchurl {
url = "mirror://sourceforge/pysolfc/${pname}-${version}.tar.bz2";
sha256 = "0v0v8iflw55f5mghglkw80j8b7lv1hffjassfhqc4y84dmz8xjyv";
};
patches = [
./pysolfc-datadir.patch
];
propagatedBuildInputs = [
tkinter
];
# No tests in archive
doCheck = false;
postInstall = ''
# executables should not have an extension
pushd $out/bin
mv pysol.py pysol
rm pysol.pyc
popd
'';
meta = with stdenv.lib; {
description = "A collection of more than 1000 solitaire card games";
homepage = http://pysolfc.sourceforge.net/;
license = licenses.gpl3;
maintainers = with maintainers; [ kierdavis ];
};
}

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@ -0,0 +1,19 @@
diff --git a/pysollib/util.py b/pysollib/util.py
index 8de3f00..26f4bc7 100644
--- a/pysollib/util.py
+++ b/pysollib/util.py
@@ -110,13 +110,7 @@ class DataLoader:
head, tail = os.path.split(argv0)
if not head:
head = os.curdir
- # dir where placed startup script
- path.append(head)
- path.append(os.path.join(head, "data"))
- path.append(os.path.join(head, os.pardir, "data"))
- # dir where placed pysol package
- path.append(os.path.join(sys.path[0], "data"))
- path.append(os.path.join(sys.path[0], "pysollib", "data"))
+ path.append(os.path.join(head, "..", "share", "PySolFC"))
# from settings.py
path.extend(DATA_DIRS)
# check path for valid directories

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@ -18080,6 +18080,8 @@ with pkgs;
privateer = callPackage ../games/privateer { }; privateer = callPackage ../games/privateer { };
pysolfc = callPackage ../games/pysolfc { };
qweechat = callPackage ../applications/networking/irc/qweechat { }; qweechat = callPackage ../applications/networking/irc/qweechat { };
qqwing = callPackage ../games/qqwing { }; qqwing = callPackage ../games/qqwing { };