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Updating and fixing physfs, so more videogames can build.
svn path=/nixpkgs/trunk/; revision=32891
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parent
88b69df2dc
commit
d2747b12e9
@ -1,15 +1,19 @@
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{stdenv, fetchurl, cmake}:
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{stdenv, fetchurl, cmake}:
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stdenv.mkDerivation rec {
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stdenv.mkDerivation rec {
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name = "physfs-2.0.0";
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name = "physfs-2.0.2";
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src = fetchurl {
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src = fetchurl {
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url = "${meta.homepage}/downloads/${name}.tar.gz";
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url = "${meta.homepage}/downloads/${name}.tar.gz";
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sha256 = "072hqprni4vf4ax6b659s2xxrbz0y6iziarsczawbhi69m4azpyb";
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sha256 = "02dwy0vsn2dp31f15vxd3yxxr1rgy25ab7ncavyh73i290qnsadf";
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};
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};
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buildNativeInputs = [ cmake ];
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buildNativeInputs = [ cmake ];
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patchPhase = ''
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sed s,-Werror,, -i CMakeLists.txt
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'';
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meta = {
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meta = {
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homepage = http://icculus.org/physfs/;
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homepage = http://icculus.org/physfs/;
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description = "Library to provide abstract access to various archives";
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description = "Library to provide abstract access to various archives";
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