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cogl_1_20: remove unused version
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parent
a536b78815
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@ -1,56 +0,0 @@
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{ stdenv, fetchurl, pkgconfig, mesa_noglu, glib, gdk_pixbuf, xorg, libintlOrEmpty
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, pangoSupport ? true, pango, cairo, gobjectIntrospection
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, gstreamerSupport ? true, gst_all_1 }:
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let
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ver_maj = "1.20";
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ver_min = "0";
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in
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stdenv.mkDerivation rec {
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name = "cogl-${ver_maj}.${ver_min}";
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src = fetchurl {
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url = "mirror://gnome/sources/cogl/${ver_maj}/${name}.tar.xz";
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sha256 = "729e35495829e7d31fafa3358e47b743ba21a2b08ff9b6cd28fb74c0de91192b";
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};
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nativeBuildInputs = [ pkgconfig ];
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configureFlags = [
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"--enable-introspection"
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"--enable-kms-egl-platform"
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] ++ stdenv.lib.optional gstreamerSupport "--enable-cogl-gst"
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++ stdenv.lib.optionals (!stdenv.isDarwin) [ "--enable-gles1" "--enable-gles2" ];
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propagatedBuildInputs = with xorg; [
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glib gdk_pixbuf gobjectIntrospection
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mesa_noglu libXrandr libXfixes libXcomposite libXdamage
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]
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++ libintlOrEmpty
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++ stdenv.lib.optionals gstreamerSupport [ gst_all_1.gstreamer
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gst_all_1.gst-plugins-base ];
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buildInputs = stdenv.lib.optionals pangoSupport [ pango cairo ];
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COGL_PANGO_DEP_CFLAGS
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= stdenv.lib.optionalString (stdenv.isDarwin && pangoSupport)
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"-I${pango.dev}/include/pango-1.0 -I${cairo.dev}/include/cairo";
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NIX_LDFLAGS = stdenv.lib.optionalString stdenv.isDarwin "-lintl";
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#doCheck = true; # all tests fail (no idea why)
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meta = with stdenv.lib; {
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description = "A small open source library for using 3D graphics hardware for rendering";
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maintainers = with maintainers; [ lovek323 ];
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longDescription = ''
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Cogl is a small open source library for using 3D graphics hardware for
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rendering. The API departs from the flat state machine style of OpenGL
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and is designed to make it easy to write orthogonal components that can
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render without stepping on each other's toes.
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'';
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platforms = stdenv.lib.platforms.mesaPlatforms;
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};
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}
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@ -7261,8 +7261,6 @@ in
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cogl = callPackage ../development/libraries/cogl { };
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cogl_1_20 = callPackage ../development/libraries/cogl/1.20.nix { };
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cogl_1_22 = callPackage ../development/libraries/cogl/1.22.nix { };
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coin3d = callPackage ../development/libraries/coin3d { };
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