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Merge #2030: add openra game (C&C RTS engine)
Modifications from @vcunat, who tried Dune, but it typically segfaults in mono after a few minutes (IMHO unlikely to be a problem with packaging it).
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44
pkgs/games/openra/default.nix
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44
pkgs/games/openra/default.nix
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@ -0,0 +1,44 @@
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{ stdenv, fetchurl, mono, makeWrapper
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, SDL2, freetype, openal
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}:
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let
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version = "20131223";
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in stdenv.mkDerivation rec {
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name = "openra-${version}";
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meta = with stdenv.lib; {
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description = "Real Time Strategy game engine recreates the C&C titles";
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homepage = "http://www.open-ra.org/";
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license = licenses.gpl3;
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platforms = platforms.linux;
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maintainers = with maintainers; [ iyzsong ];
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};
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src = fetchurl {
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name = "${name}.tar.gz";
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url = "https://github.com/OpenRA/OpenRA/archive/release-${version}.tar.gz";
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sha256 = "1gfz6iiccajp86qc7xw5w843bng69k9zplvmipxxbspvr7byhw0c";
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};
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dontStrip = true;
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nativeBuildInputs = [ mono makeWrapper ];
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patchPhase = ''
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sed -i 's/^VERSION.*/VERSION = release-${version}/g' Makefile
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'';
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preConfigure = ''
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makeFlags="prefix=$out"
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make version
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'';
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postInstall = with stdenv.lib; let
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runtime = makeLibraryPath [ SDL2 freetype openal ];
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in ''
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wrapProgram $out/bin/openra \
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--prefix PATH : "${mono}/bin" \
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--prefix LD_LIBRARY_PATH : "${runtime}"
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'';
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}
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@ -9993,6 +9993,8 @@ let
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oilrush = callPackage ../games/oilrush { };
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openra = callPackage ../games/openra { };
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openttd = callPackage ../games/openttd {
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zlib = zlibStatic;
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};
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