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* Really fix Exult on x86_64 now.
svn path=/nixpkgs/trunk/; revision=12188
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677be83122
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21
pkgs/games/exult/64bits.patch
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21
pkgs/games/exult/64bits.patch
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@ -0,0 +1,21 @@
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diff -ru exult-1.2-orig/usecode/useval.cc exult-1.2/usecode/useval.cc
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--- exult-1.2-orig/usecode/useval.cc 2004-05-23 07:07:11.000000000 +0200
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+++ exult-1.2/usecode/useval.cc 2008-06-25 17:27:15.000000000 +0200
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@@ -464,7 +464,7 @@
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if (buflen < 5)
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return -1;
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*ptr++ = type;
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- Write4(ptr, (int)value.ptr);
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+ Write4(ptr, 0);
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break;
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case string_type:
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{
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@@ -525,7 +525,7 @@
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case pointer_type:
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if (buflen < 5)
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return false;
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- value.ptr = (Game_object*)Read4(ptr); //DON'T dereference this pointer!
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+ value.ptr = 0; //DON'T dereference this pointer!
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// Maybe add a new type "serialized_pointer" to prevent "accidents"?
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return true;
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case string_type:
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@ -15,6 +15,9 @@ stdenv.mkDerivation {
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url = "http://www.rocklinux.net/sources/package/stf/exult/exult-gcc4.patch";
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sha256 = "1jlikxcpsi3yfchan3jbyi66fcyr18m7kfmsa946lwh3kzckszm7";
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})
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# From http://sources.gentoo.org/viewcvs.py/*checkout*/gentoo-x86/games-engines/exult/files/exult-1.2-64bits.patch?rev=1.1
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./64bits.patch
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];
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buildInputs = [SDL SDL_mixer zlib libpng unzip];
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