ffmpeg: use SDL2 instead of SDL for 3.2 and above

addresses issue #24658

special thanks to codyopel who suggested this solution!
This commit is contained in:
Cray Elliott 2017-04-22 18:46:23 -07:00
parent 7172556e8d
commit dfd371de9b

View File

@ -6,7 +6,7 @@
# Build options
, runtimeCpuDetectBuild ? true # Detect CPU capabilities at runtime
, multithreadBuild ? true # Multithreading via pthreads/win32 threads
, sdlSupport ? !stdenv.isArm, SDL ? null
, sdlSupport ? !stdenv.isArm, SDL ? null, SDL2 ? null
, vdpauSupport ? !stdenv.isArm, libvdpau ? null
# Developer options
, debugDeveloper ? false
@ -128,7 +128,7 @@ stdenv.mkDerivation rec {
(ifMinVer "2.4" "--enable-lzma")
(ifMinVer "2.2" (enableFeature openglSupport "opengl"))
(disDarwinOrArmFix (ifMinVer "0.9" "--enable-libpulse") "0.9" "--disable-libpulse")
(ifMinVer "2.5" (if sdlSupport then "--enable-sdl" else "")) # Only configurable since 2.5, auto detected before then
(ifMinVer "2.5" (if sdlSupport && reqMin "3.2" then "--enable-sdl2" else if sdlSupport then "--enable-sdl" else null)) # autodetected before 2.5, SDL1 support removed in 3.2 for SDL2
(ifMinVer "1.2" "--enable-libsoxr")
"--enable-libx264"
"--enable-libxvid"
@ -155,7 +155,7 @@ stdenv.mkDerivation rec {
++ optional isLinux alsaLib
++ optionals isDarwin darwinFrameworks
++ optional vdpauSupport libvdpau
++ optional sdlSupport SDL;
++ optional sdlSupport (if reqMin "3.2" then SDL2 else SDL);
enableParallelBuilding = true;