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ffmpeg: use SDL2 instead of SDL for 3.2 and above
addresses issue #24658 special thanks to codyopel who suggested this solution!
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@ -6,7 +6,7 @@
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# Build options
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, runtimeCpuDetectBuild ? true # Detect CPU capabilities at runtime
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, multithreadBuild ? true # Multithreading via pthreads/win32 threads
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, sdlSupport ? !stdenv.isArm, SDL ? null
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, sdlSupport ? !stdenv.isArm, SDL ? null, SDL2 ? null
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, vdpauSupport ? !stdenv.isArm, libvdpau ? null
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# Developer options
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, debugDeveloper ? false
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@ -128,7 +128,7 @@ stdenv.mkDerivation rec {
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(ifMinVer "2.4" "--enable-lzma")
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(ifMinVer "2.2" (enableFeature openglSupport "opengl"))
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(disDarwinOrArmFix (ifMinVer "0.9" "--enable-libpulse") "0.9" "--disable-libpulse")
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(ifMinVer "2.5" (if sdlSupport then "--enable-sdl" else "")) # Only configurable since 2.5, auto detected before then
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(ifMinVer "2.5" (if sdlSupport && reqMin "3.2" then "--enable-sdl2" else if sdlSupport then "--enable-sdl" else null)) # autodetected before 2.5, SDL1 support removed in 3.2 for SDL2
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(ifMinVer "1.2" "--enable-libsoxr")
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"--enable-libx264"
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"--enable-libxvid"
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@ -155,7 +155,7 @@ stdenv.mkDerivation rec {
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++ optional isLinux alsaLib
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++ optionals isDarwin darwinFrameworks
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++ optional vdpauSupport libvdpau
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++ optional sdlSupport SDL;
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++ optional sdlSupport (if reqMin "3.2" then SDL2 else SDL);
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enableParallelBuilding = true;
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