Merge pull request #242886 from reckenrode/dxvk-update

dxvk: 2.1 -> 2.2
This commit is contained in:
Pol Dellaiera 2023-07-11 23:28:48 +02:00 committed by GitHub
commit f16bb175ab
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3 changed files with 22 additions and 10 deletions

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@ -8,8 +8,12 @@
stdenvNoCC.mkDerivation (finalAttrs:
let
dxvk32 = if stdenv.isDarwin then pkgsCross.mingw32.dxvk_1 else pkgsCross.mingw32.dxvk_2;
dxvk64 = if stdenv.isDarwin then pkgsCross.mingwW64.dxvk_1 else pkgsCross.mingwW64.dxvk_2;
dxvk32 = if stdenv.isDarwin
then pkgsCross.mingw32.dxvk_1.override { enableMoltenVKCompat = true; }
else pkgsCross.mingw32.dxvk_2;
dxvk64 = if stdenv.isDarwin
then pkgsCross.mingwW64.dxvk_1.override { enableMoltenVKCompat = true; }
else pkgsCross.mingwW64.dxvk_2;
in
{
pname = "dxvk";

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@ -5,14 +5,16 @@
, meson
, ninja
, windows
, dxvkVersion
, dxvkVersion ? "default"
, spirv-headers
, vulkan-headers
, SDL2
, glfw
, pkgsBuildHost
, gitUpdater
, sdl2Support ? true
, glfwSupport ? false
, enableMoltenVKCompat ? false
}:
# SDL2 and GLFW support are mutually exclusive.
@ -34,7 +36,7 @@ let
hash = "sha256-T93ZylxzJGprrP+j6axZwl2d3hJowMCUOKNjIyNzkmE=";
};
# These patches are required when using DXVK with Wine on Darwin.
patches = lib.optionals stdenv.buildPlatform.isDarwin [
patches = lib.optionals enableMoltenVKCompat [
# Patch DXVK to work with MoltenVK even though it doesnt support some required features.
# Some games work poorly (particularly Unreal Engine 4 games), but others work pretty well.
./darwin-dxvk-compat.patch
@ -43,13 +45,13 @@ let
./darwin-thread-primitives.patch
];
};
"2.1" = rec {
version = "2.1";
"default" = rec {
version = "2.2";
src = fetchFromGitHub {
owner = "doitsujin";
repo = "dxvk";
rev = "v${version}";
hash = "sha256-A4KR11brfQbR56dGt371MRwMN/H6HFAU8TlFC97/bRs=";
hash = "sha256-GKRd66DvcA+7p3/wDqAUi02ZLRSVZ/fvJM0PQDEKVMA=";
fetchSubmodules = true; # Needed for the DirectX headers and libdisplay-info
};
patches = [ ];
@ -59,7 +61,7 @@ let
isWindows = stdenv.targetPlatform.uname.system == "Windows";
isCross = stdenv.hostPlatform != stdenv.targetPlatform;
in
stdenv.mkDerivation {
stdenv.mkDerivation (finalAttrs: {
pname = "dxvk";
inherit (srcs.${dxvkVersion}) version src patches;
@ -95,6 +97,12 @@ stdenv.mkDerivation {
doCheck = isDxvk2 && !isCross;
passthru = lib.optionalAttrs (lib.versionAtLeast finalAttrs.version "2.0") {
updateScript = gitUpdater {
rev-prefix = "v";
};
};
meta = {
description = "A Vulkan-based translation layer for Direct3D 9/10/11";
homepage = "https://github.com/doitsujin/dxvk";
@ -103,4 +111,4 @@ stdenv.mkDerivation {
license = lib.licenses.zlib;
platforms = lib.platforms.windows ++ lib.optionals isDxvk2 lib.platforms.linux;
};
}
})

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@ -39551,7 +39551,7 @@ with pkgs;
dxvk = callPackage ../misc/dxvk { };
dxvk_1 = callPackage ../misc/dxvk/dxvk.nix { dxvkVersion = "1.10"; };
dxvk_2 = callPackage ../misc/dxvk/dxvk.nix { dxvkVersion = "2.1"; };
dxvk_2 = callPackage ../misc/dxvk/dxvk.nix { };
ec2stepshell = callPackage ../tools/security/ec2stepshell { };