Commit Graph

9 Commits

Author SHA1 Message Date
rotaerk
e138e656c7 godot3: refactor and rename from godot
The godot base derivation was implemented by passing a recursive
attrset to mkDerivation. This is problematic because recursive
references to attributes that are later overridden don't notice the
override. Switched to the approach of giving mkDerivation a lambda
that receives a self argument, which allows recursive references to
the final value after overrides are applied.

The related derivations (for export templates, headless, and server
builds of godot) duplicated content from the base derivation. This
refactor eliminated that by using overridable attributes to
parameterize the scripts.

The main motivation for this refactor was to help me add derivations
for mono builds of godot.

Renamed to godot3 to distinguish from version 4, which is a complete
rewrite and effectively a different tool altogether.
2023-07-30 18:46:07 -04:00
Johannes Schleifenbaum
d6a7358e72
oh-my-git: 0.6.4 -> 0.6.5 2022-07-21 22:34:39 +02:00
Johannes Schleifenbaum
aa6a14f350
oh-my-git: fix ingame editor missing perl 2022-05-16 11:04:24 +02:00
K900
cb2cfba6f7 treewide: switch all desktop file generators to new API
Notably:
- remove explicit arguments that match the defaults
- convert everything to the right Nix types
2022-02-25 13:40:38 -08:00
davidak
6978917102 oh-my-git: clearify dependency
the actual dependency is libudev
2021-08-16 12:36:28 +09:00
r-burns
58abd73367
oh-my-git: fix strict eval (#134281)
libudev is an alias to udev
2021-08-15 23:18:23 -04:00
Ilan Joselevich
a13f8aa9be oh-my-git: Add libudev 2021-08-16 02:37:18 +03:00
AndersonTorres
e9e5f5f84d Change all alsaLib references to alsa-lib 2021-06-10 01:12:49 -03:00
Johannes Schleifenbaum
0ed5aa8f6a
oh-my-git: init at 0.6.4 2021-04-18 08:33:13 +02:00