Nikolay Amiantov
5fb5914c35
ioquake3: 2016-11-02 -> 2017-01-27
2017-01-31 03:27:11 +03:00
Nikolay Amiantov
798f8e4226
ioquake3: 2016-08-11 -> 2016-11-02
2016-11-24 01:17:57 +03:00
Nikolay Amiantov
be95ceaff2
treewide: quote URLs in my packages
2016-11-24 01:17:52 +03:00
Nikolay Amiantov
e80b22369d
quake3: refactor wrapper, fix pak collisions
2016-09-24 12:49:59 +03:00
Nikolay Amiantov
f2913e46fd
ioquake3: 2016-04-05 -> 2016-08-11
2016-08-14 22:37:09 +03:00
Nikolay Amiantov
a8aa91dc5c
ioquake3: 2016-03-15 -> 2016-04-05
2016-04-30 03:12:33 +03:00
Nikolay Amiantov
7185aefbbe
ioquake3: 2016-02-18 -> 2016-03-15
2016-03-20 17:07:31 +03:00
Nikolay Amiantov
e3d9bdf8f8
ioquake3: 20151228 -> 2016-02-18
2016-03-04 14:42:38 +03:00
Nikolay Amiantov
5981fc4b6f
quake3wrapper: split from quake3demo, make a function and fix multiple paks
2016-01-14 14:41:33 +03:00
Nikolay Amiantov
6b447a3c9b
quake3demodata: split from point release, cleanup
2016-01-14 14:41:33 +03:00
Nikolay Amiantov
2852696c2e
quake3pointrelease: init at 1.32b-3
2016-01-14 14:41:33 +03:00
Nikolay Amiantov
7fc7502db5
ioquake3: 1.36 -> 20151228
...
Renamed from `quake3game`
2016-01-14 14:41:33 +03:00
Vladimír Čunát
21e3ff658a
x11: replace its usage by xlibsWrapper directly
...
Scilab note: the parameters already had pointed to nonexistent dirs
before this set of refactoring. But that config wasn't even used by
default.
2015-09-15 12:08:24 +02:00
Tobias Geerinckx-Rice
b825befbdb
quake3: add botlib patch for amd64
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botlib abuses strcpy (source and dest overlap), and the strcpy function for 64
bit intel CPU's in the latest glibc, does not like this causing the bots to not
load.
2015-07-14 01:03:51 +02:00
Eric Seidel
f3c6827373
rename all occurrences of stdenv.cc.gcc to stdenv.cc.cc
2015-01-14 20:27:55 -08:00
John Wiegley
28b6fb61e6
Change occurrences of gcc to the more general cc
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This is done for the sake of Yosemite, which does not have gcc, and yet
this change is also compatible with Linux.
2014-12-26 11:06:21 -06:00
Eelco Dolstra
aa17cbf0a8
Remove unnecessary override
2014-11-11 10:38:48 +01:00
Domen Kožar
43be15a89c
fix quake3game build
2014-11-11 09:34:40 +01:00
Eelco Dolstra
60ad5c2b4e
ioquake3: Remove meta.broken
...
It actually builds fine.
2014-11-04 14:28:09 +01:00
Longrin Wischnewski
6e7de2155b
change md5sum to sha256sum for a few packages
2014-10-12 16:13:21 +02:00
Domen Kožar
68c131c2cc
quake3demo: mark as broken
2014-08-25 19:00:51 +02:00
Eelco Dolstra
acba9240cd
nixos.org/tarballs -> tarballs.nixos.org
...
It's currently the same machine, but tarballs.nixos.org should become
an S3/CloudFront site eventually.
2013-06-25 14:12:16 +02:00
Eelco Dolstra
60f8478fde
* ioquake: fix building on GCC 4.6.
...
svn path=/nixpkgs/branches/stdenv-updates/; revision=32383
2012-02-18 16:35:04 +00:00
Eelco Dolstra
c556a6ea46
* "ensureDir" -> "mkdir -p". "ensureDir" is a rather pointless
...
function, so obsolete it.
svn path=/nixpkgs/branches/stdenv-updates/; revision=31644
2012-01-18 20:16:00 +00:00
Eelco Dolstra
3792a1ec37
* ioquake3 updated to 1.36. Also applied a hack to get better
...
coverage data.
* Quake 3 wrapper: wrap the dedicated server.
svn path=/nixpkgs/trunk/; revision=25487
2011-01-10 12:24:48 +00:00
Eelco Dolstra
08b3011953
* Support x86_64-linux.
...
svn path=/nixpkgs/trunk/; revision=19193
2010-01-03 23:19:57 +00:00
Michael Raskin
a2ac3a3f18
Fixing a typo
...
svn path=/nixpkgs/trunk/; revision=13708
2009-01-05 14:19:27 +00:00
Eelco Dolstra
d15a5e9625
* Get rid of references to losser.st-lab.cs.uu.nl.
...
svn path=/nixpkgs/trunk/; revision=13707
2009-01-05 14:01:42 +00:00
Eelco Dolstra
7219a09001
* ioquake: updated to 1.34rc3.
...
* rss-glx: fixed the build.
* Removed the OpenGL wrapper stuff, it's no longer needed (thanks to
the RUNPATH you just need to put the appropriate libGL.so in the
LD_LIBRARY_PATH).
svn path=/nixpkgs/trunk/; revision=12093
2008-06-14 20:55:48 +00:00
Eelco Dolstra
ec882e97d5
* Use a non-corrupt copy of linuxq3apoint-1.31.x86.run.
...
* Make the baseq3 files a fixed-output derivation, so that if
(say) stdenv changes, it doesn't have to be rebuilt. This
is nice because the baseq3 directory is pretty big.
svn path=/nixpkgs/trunk/; revision=8781
2007-05-27 14:57:59 +00:00
Eelco Dolstra
cee7711f32
* Fixed the Q3A URLs.
...
svn path=/nixpkgs/trunk/; revision=8778
2007-05-27 10:36:02 +00:00
Eelco Dolstra
bbe62e266b
* Remove references to dontMakeInstall.
...
svn path=/nixpkgs/trunk/; revision=7500
2006-12-27 18:24:26 +00:00
Eelco Dolstra
6006d61835
* Added a bunch of descriptions.
...
svn path=/nixpkgs/trunk/; revision=6705
2006-10-11 16:45:55 +00:00
Eelco Dolstra
9f898a586b
* Copy even more files (in particular from losser.st-lab.cs.uu.nl,
...
can't assume that it will live forever).
svn path=/nixpkgs/trunk/; revision=4624
2006-01-30 16:11:00 +00:00
Eelco Dolstra
3389f4bc36
* Copy lots of files to nix.cs.uu.nl.
...
svn path=/nixpkgs/trunk/; revision=4623
2006-01-30 16:04:03 +00:00
Eelco Dolstra
3ba77c1b40
* Get the Unreal Tournament 2004 demo to work with the new scheme for
...
handling OpenGL.
svn path=/nixpkgs/trunk/; revision=4616
2006-01-30 11:44:39 +00:00
Eelco Dolstra
7f74c406c4
* In Quake 3, by default use Mesa as the OpenGL implementation. But
...
allow the OpenGL implementation to be overriden through the
OPENGL_DRIVER environment variable. If it is not set, we use the
implementation installed in the profile
/nix/var/nix/profiles/opengl, allowing easy late binding by the
user, e.g.,
$ nix-env -p /nix/var/nix/profiles/opengl -i nvidia-sys-opengl
might install the NVidia OpenGL implementation.
The code that does this is not specific to Quake 3: it has been
factored out into build-support/opengl/mesa-switch.sh. Presumably
any application that requires hardware-accelerated OpenGL needs it.
* Add the Quake 3 demo to the cache.
svn path=/nixpkgs/trunk/; revision=4612
2006-01-28 00:41:16 +00:00
Eelco Dolstra
3263d078dd
* Get the Quake 3 demo data to work with the open source Quake 3.
...
quake3/demo takes care of downloading and patching the required PAK
files. quake3/wrapper calls the Quake binary with a synthesised
directory of symlinks to activated PAK files. This should make it
easy to plug in the commercial PAKs, or third-party mods.
svn path=/nixpkgs/trunk/; revision=4611
2006-01-27 23:51:36 +00:00
Eelco Dolstra
6557c84b19
* Fix the fix.
...
svn path=/nixpkgs/trunk/; revision=4601
2006-01-26 18:53:45 +00:00
Armijn Hemel
691e719ef0
fix the Nix expression, so it evaluates correctly...
...
svn path=/nixpkgs/trunk/; revision=4599
2006-01-26 18:50:25 +00:00
Eelco Dolstra
d24417654c
* Put a tarball of the Quake 3 sources somewhere.
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svn path=/nixpkgs/trunk/; revision=4596
2006-01-26 15:31:37 +00:00
Eelco Dolstra
059858741c
* Added basic Quake 3. Some wrapper stuff is still needed to get it
...
to work "out of the box" with hardware acceleration and either the
shareware or full PAK files. But with some hackery, I have gotten
it to work with both Mesa software rendering and NVidia hardware
rendering.
svn path=/nixpkgs/trunk/; revision=4595
2006-01-26 14:43:05 +00:00