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One should do this when needed executables at build time. It is more honest and cross-friendly than refering to binutils directly.
39 lines
1.1 KiB
Nix
39 lines
1.1 KiB
Nix
{ stdenv, fetchurl, SDL, ncurses, libtcod }:
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stdenv.mkDerivation rec {
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name = "brogue-${version}";
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version = "1.7.4";
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src = fetchurl {
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url = "https://sites.google.com/site/broguegame/brogue-${version}-linux-amd64.tbz2";
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sha256 = "1lygf17hm7wqlp0jppaz8dn9a9ksmxz12vw7jyfavvqpwdgz79gb";
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};
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prePatch = ''
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sed -i Makefile -e 's,LIBTCODDIR=.*,LIBTCODDIR=${libtcod},g' \
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-e 's,sdl-config,${SDL.dev}/bin/sdl-config,g'
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sed -i src/platform/tcod-platform.c -e "s,fonts/font,$out/share/brogue/fonts/font,g"
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make clean
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rm -rf src/libtcod*
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'';
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buildInputs = [ SDL ncurses libtcod ];
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installPhase = ''
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install -m 555 -D bin/brogue $out/bin/brogue
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mkdir -p $out/share/brogue
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cp -r bin/fonts $out/share/brogue/
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'';
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# fix crash; shouldn’t be a security risk because it’s an offline game
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hardeningDisable = [ "stackprotector" "fortify" ];
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meta = with stdenv.lib; {
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description = "A roguelike game";
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homepage = https://sites.google.com/site/broguegame/;
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license = licenses.agpl3;
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maintainers = [ maintainers.skeidel ];
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platforms = [ "x86_64-linux" ];
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};
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}
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