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https://github.com/ilyakooo0/nixpkgs.git
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c9baba9212
(My OCD kicked in today...) Remove repeated package names, capitalize first word, remove trailing periods and move overlong descriptions to longDescription. I also simplified some descriptions as well, when they were particularly long or technical, often based on Arch Linux' package descriptions. I've tried to stay away from generated expressions (and I think I succeeded). Some specifics worth mentioning: * cron, has "Vixie Cron" in its description. The "Vixie" part is not mentioned anywhere else. I kept it in a parenthesis at the end of the description. * ctags description started with "Exuberant Ctags ...", and the "exuberant" part is not mentioned elsewhere. Kept it in a parenthesis at the end of description. * nix has the description "The Nix Deployment System". Since that doesn't really say much what it is/does (especially after removing the package name!), I changed that to "Powerful package manager that makes package management reliable and reproducible" (borrowed from nixos.org). * Tons of "GNU Foo, Foo is a [the important bits]" descriptions is changed to just [the important bits]. If the package name doesn't contain GNU I don't think it's needed to say it in the description either.
86 lines
3.3 KiB
Nix
86 lines
3.3 KiB
Nix
{ stdenv, fetchurl, fetchpatch, pkgconfig, gnum4, gdbm, libtool, glib, dbus, avahi
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, gconf, gtk, intltool, gettext, alsaLib, libsamplerate, libsndfile, speex
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, bluez, sbc, udev, libcap, json_c
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, jackaudioSupport ? false, jack2 ? null
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, x11Support ? false, xlibs
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, useSystemd ? false, systemd ? null }:
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assert jackaudioSupport -> jack2 != null;
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stdenv.mkDerivation rec {
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name = "pulseaudio-5.0";
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src = fetchurl {
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url = "http://freedesktop.org/software/pulseaudio/releases/${name}.tar.xz";
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sha256 = "0fgrr8v7yfh0byhzdv4c87v9lkj8g7gpjm8r9xrbvpa92a5kmhcr";
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};
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patches = [(fetchpatch {
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name = "CVE-2014-3970.patch";
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url = "http://cgit.freedesktop.org/pulseaudio/pulseaudio/patch/"
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+ "?id=26b9d22dd24c17eb118d0205bf7b02b75d435e3c";
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sha256 = "13vxp6520djgfrfxkzy5qvabl94sga3yl5pj93xawbkgwzqymdyq";
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})];
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# Since `libpulse*.la' contain `-lgdbm' and `-lcap', it must be propagated.
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propagatedBuildInputs
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= [ gdbm ] ++ stdenv.lib.optionals stdenv.isLinux [ libcap ];
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buildInputs =
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[ pkgconfig gnum4 libtool intltool glib dbus avahi libsamplerate libsndfile
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speex json_c ]
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++ stdenv.lib.optional jackaudioSupport jack2
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++ stdenv.lib.optionals x11Support [ xlibs.xlibs xlibs.libXtst xlibs.libXi ]
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++ stdenv.lib.optional useSystemd systemd
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++ stdenv.lib.optionals stdenv.isLinux [ alsaLib bluez sbc udev ];
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preConfigure = ''
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# Move the udev rules under $(prefix).
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sed -i "src/Makefile.in" \
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-e "s|udevrulesdir[[:blank:]]*=.*$|udevrulesdir = $out/lib/udev/rules.d|g"
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# don't install proximity-helper as root and setuid
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sed -i "src/Makefile.in" \
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-e "s|chown root|true |" \
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-e "s|chmod r+s |true |"
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'';
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configureFlags =
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[ "--disable-solaris" "--disable-jack" "--disable-oss-output"
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"--disable-oss-wrapper" "--localstatedir=/var" "--sysconfdir=/etc" ]
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++ stdenv.lib.optional jackaudioSupport "--enable-jack"
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++ stdenv.lib.optional stdenv.isDarwin "--with-mac-sysroot=/";
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enableParallelBuilding = true;
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# not sure what the best practices are here -- can't seem to find a way
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# for the compiler to bring in stdlib and stdio (etc.) properly
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# the alternative is to copy the files from /usr/include to src, but there are
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# probably a large number of files that would need to be copied (I stopped
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# after the seventh)
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NIX_CFLAGS_COMPILE = stdenv.lib.optionalString stdenv.isDarwin
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"-I/usr/include";
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installFlags = "sysconfdir=$(out)/etc pulseconfdir=$(out)/etc/pulse";
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meta = with stdenv.lib; {
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description = "Sound server for POSIX and Win32 systems";
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homepage = http://www.pulseaudio.org/;
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# Note: Practically, the server is under the GPL due to the
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# dependency on `libsamplerate'. See `LICENSE' for details.
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licenses = licenses.lgpl2Plus;
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maintainers = with maintainers; [ lovek323 ];
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platforms = platforms.unix;
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longDescription = ''
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PulseAudio is a sound server for POSIX and Win32 systems. A
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sound server is basically a proxy for your sound applications.
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It allows you to do advanced operations on your sound data as it
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passes between your application and your hardware. Things like
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transferring the audio to a different machine, changing the
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sample format or channel count and mixing several sounds into
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one are easily achieved using a sound server.
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'';
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};
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}
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