urbit/outside/libuv-v1.7.5/test/test-tcp-write-after-connect.c

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2015-10-25 10:37:00 +03:00
/* Copyright Joyent, Inc. and other Node contributors. All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to
* deal in the Software without restriction, including without limitation the
* rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
* sell copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*/
#ifndef _WIN32
#include "uv.h"
#include "task.h"
uv_loop_t loop;
uv_tcp_t tcp_client;
uv_connect_t connection_request;
uv_write_t write_request;
uv_buf_t buf = { "HELLO", 4 };
static void write_cb(uv_write_t *req, int status) {
ASSERT(status == UV_ECANCELED);
uv_close((uv_handle_t*) req->handle, NULL);
}
static void connect_cb(uv_connect_t *req, int status) {
ASSERT(status == UV_ECONNREFUSED);
}
TEST_IMPL(tcp_write_after_connect) {
struct sockaddr_in sa;
ASSERT(0 == uv_ip4_addr("127.0.0.1", TEST_PORT, &sa));
ASSERT(0 == uv_loop_init(&loop));
ASSERT(0 == uv_tcp_init(&loop, &tcp_client));
ASSERT(0 == uv_tcp_connect(&connection_request,
&tcp_client,
(const struct sockaddr *)
&sa,
connect_cb));
ASSERT(0 == uv_write(&write_request,
(uv_stream_t *)&tcp_client,
&buf, 1,
write_cb));
uv_run(&loop, UV_RUN_DEFAULT);
MAKE_VALGRIND_HAPPY();
return 0;
}
#endif