Merge branch 'demo' of https://github.com/urbit/urbit into demo

This commit is contained in:
Anton Dyudin 2015-06-04 16:37:01 -07:00
commit 4ba5415077
16 changed files with 0 additions and 1261 deletions

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Commands
[from URL bar]
***TBD - Galen/Anton please fill in
[from unix]
For A, to build and boot:
git clone https://github.com/urbit/urbit
cd urbit
make
bin/urbit -T $A -c $A
For A, to kill and restart from checkpoint:
[in new terminal] killall -9 urbit
[in old terminal] urbit $A
For A, to kill, delete checkpoint, and rerun events:
[in new terminal] killall -9 urbit; rm -rf $A/.urb/chk
[in old terminal] urbit $A
For B, to edit /foo/bar/hoon:
*** Philip/anyone, add directions to install vim style
vim urbit/$B/$B/in/$DEMO/foo/bar.hoon
[from talk]
For A, to private-message B (who defaults to talking back):
;~B
To create a channel '%foobar':
;create channel %foobar 'channel description'
[from hood, #]
For A or B, to start tictactoe:
*demo/tictactoe
For A or B, to log in to X's tictactoe:
+~X/
To log out:
-~X/tictactoe
[from dojo]
For B, to create a %demo desk for this project:
:+merge %demo ~B %home
For A, to sync and follow B's demo desk:
:+sync %demo ~B %demo
[to send bitcoin]
Start the dæmon(from sole):
*bit
Auth in (from dojo):
:bit+auth [reacted-see-asana] 'f771f6dc08910095b2476b033dca62ddcb302b6617e6a7d4d66e194a2a9bd605'
In webtalk, click on the link and auth in. The password for coinbase account anton.dyudin@tlon.io has been communicated privately.
Click authorize and then return to the command line.
To send:
:bit+send 0c[bitcoin-address] '[qty-of-bitcoin]'
I recommend sending about .0001 bitcoin (2¢) because it's just over their minimum and it's an account with limited funds.
With this protocol, the recipient will obviously have to provide their btc address over chat.
Lastly, on https://blockchain.info/ there is a search bar that allows you to search by address, assuming you wish to display the address
[files in script, clay and unix]
The tictactoe app, all three versions:
/=demo=/ape/tictactoe/core/hook
urbit/$X/$X/in/$DEMO/ape/tictactoe/core/hook
version 1 (centralized):
$DEMO/files/1-ape-tictactoe.hoon
version 2 (distributed):
$DEMO/files/2-ape-tictactoe.hoon
version 3 (webified)
$DEMO/files/3-ape-tictactoe.hoon
Helper files needed for version 2:
The %octo-game mark, for game update diffs:
/=demo=/mar/octo-game/door/hook
urbit/$X/$X/in/$DEMO/mar/octo-game/door.hook
$DEMO/files/mar-octo-game.hoon
Helper files needed for version 3:
The %octo-move mark, for moves from the web:
/=demo=/mar/octo-move/door/hook
urbit/$X/$X/in/$DEMO/mar/octo-move/door.hook
$DEMO/files/mar-octo-move.hoon
The HTML generator:
/=demo=/pub/octo/fab/hymn/hook
urbit/$X/$X/in/$DEMO/pub/octo/fab/hymn.hook
$DEMO/files/pub-octo-hymn.hoon
The CSS:
/=demo=/pub/octo/src/main/css
urbit/$X/$X/in/$DEMO/pub/octo/src/main.css
$DEMO/files/pub-octo-main.css
The JS:
/=demo=/pub/octo/src/main/js
urbit/$X/$X/in/$DEMO/pub/octo/src/main.js
$DEMO/files/pub-octo-main.js
[from tictactoe]
To move:
X/Y where X is row, Y is column.
To connect to a remote server (in versions 2 and 3),
specifying the side you will play:
~X x
~X o
To disconnect from a remote server (versions 2 and 3)
~ *** - not well tested
[scripts, to run from branch root directory]
$DEMO/install1.sh - copy in all version 1 (centralized) files
$DEMO/install2.sh - copy in all version 2 (distributed) files
$DEMO/install3.sh - copy in all version 3 (webby) files

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:: :: ::
:::: /hook/core/acto/ape :: :: dependencies
:: :: ::
/- *sole :: structure
/+ sole :: library
:: :: ::
:::: :: :: structures
!: :: ::
=> |% :: board logic
++ board ,@ :: one-player bitfield
++ point ,[x=@ y=@] :: coordinate
++ game ,[who=? box=board boo=board] :: game state
++ icon |=(? ?:(+< 'X' 'O')) :: display at
++ bo :: per board
|_ bud=board ::
++ get |=(point =(1 (cut 0 [(off +<) 1] bud))) :: get point
++ off |=(point (add x (mul 3 y))) :: bitfield address
++ set |=(point (con bud (bex (off +<)))) :: set point
++ win %- lien :_ |=(a=@ =(a (dis a bud))) :: test for win
(rip 4 0wl04h0.4A0Aw.4A00s.0e070) ::
-- ::
:: :: ::
:::: :: :: semantics
:: :: ::
++ go :: per game
|_ game ::
++ at |_ point :: per point
++ g +>+< :: game
++ k !|(x o) :: ok move
++ m ?.(k [| g] [& g:t:?:(who y p)]) :: move
++ o (~(get bo boo) +<) :: old at o
++ p .(boo (~(set bo boo) +<)) :: play at o
++ t .(who !who) :: take turn
++ v ?:(x (icon &) ?:(o (icon |) '.')) :: view
++ x (~(get bo box) +<) :: old at x
++ y .(box (~(set bo box) +<)) :: play at x
-- ::
++ res ?: ~(win bo box) `"{~[(icon &)]} wins" :: result
?: ~(win bo boo) `"{~[(icon |)]} wins" ::
?: =(511 (con boo box)) `"tie :-(" ~ ::
++ row |= y=@ :~ (add y '1') :: print row
' ' ~(v at y 0) ::
' ' ~(v at y 1) ::
' ' ~(v at y 2) ::
== ::
++ tab ~["+ 1 2 3" (row 0) (row 1) (row 2)] :: print table
-- ::
-- ::
:: :: ::
:::: :: :: server
:: :: ::
=> |% :: arvo structures
++ axle ,[%0 eye=face gam=game] :: agent state
++ card ,[%diff lime] :: update
++ face (pair (list ,@c) (map bone sole-share)) :: interface
++ lime ,[%sole-effect sole-effect] :: console update
++ move (pair bone card) :: cause and action
-- ::
=> |% :: parsers
++ colm (cook |=(a=@ (sub a '1')) (shim '1' '3')) :: row or column
++ come ;~(plug colm ;~(pfix fas colm)) :: coordinate
-- ::
|_ [hid=hide moz=(list move) axle] :: per agent
++ et ::
|_ [from say=sole-share] :: per console
++ abet +>(q.eye (~(put by q.eye) ost say)) :: continue
++ amok +>(q.eye (~(del by q.eye) ost)) :: discontinue
++ beep (emit %bel ~) :: bad user
++ delt |= cal=sole-change :: input line change
=^ cul say (remit:sole cal good) ::
?~ cul (park:abet(p.eye buf.say) | ~) ::
abet:beep:(emit det/u.cul) ::
++ emit |= fec=sole-effect ^+ +> :: send effect
+>(moz [[ost %diff %sole-effect fec] moz]) ::
++ emil |= fex=(list sole-effect) :: send effects
?~(fex +> $(fex t.fex, +> (emit i.fex))) ::
++ good |=((list ,@c) -:(rose (tufa +<) come)) :: valid input
++ kick |= point :: move command
=^ dud gam ~(m ~(at go gam) +<) ::
?. dud abet:beep =+ mus=~(res go gam) ::
(park:abet(gam ?^(mus *game gam)) %2 mus) ::
++ line =^ cal say (transmit:sole set/p.eye) :: update command
(emit %det cal) ::
++ make =+ dur=(rust (tufa p.eye) come) ::
?~ dur abet:beep ::
(kick:line(p.eye ~) +.dur) ::
++ mean |=((unit tape) ?~(+< +> (emit txt/+<+))) :: optional message
++ play |= lev=?(%0 %1 %2) :: update by level
?-(lev %0 +>, %1 line, %2 line:show:prom) ::
++ plow |= [lev=?(%0 %1 %2) mus=(unit tape)] :: complete print
abet:(mean:(play lev) mus) ::
++ prom %^ emit %pro %& :- %tictactoe :: update prompt
": {~[(icon who.gam)]} to move (row/col): " ::
++ rend (turn `wall`~(tab go gam) |=(tape txt/+<)) :: table print
++ show (emit %mor rend) :: update board
++ sole ~(. cs say) :: console library
++ work |= act=sole-action :: console input
?:(?=(%det -.act) (delt +.act) make) ::
-- ::
++ abet [(flop moz) .(moz ~)] :: resolve core
++ flet |=(from ~(. et +< (~(got by q.eye) ost))) :: in old client
++ fret |=(from ~(. et +< *sole-share)) :: in new client
++ pals %+ turn (pale hid (prix /sole)) |= sink :: per console
[[p=p.+< q=q.+<] r=(~(got by q.eye) p.+<)] ::
++ park |= [lev=?(%0 %1 %2) mus=(unit tape)] :: general update
=+ pals |- ^+ +>.^$ ?~ +< +>.^$ ::
$(+< t.+<, +>.^$ (~(plow et i.+<) lev mus)) ::
:: :: ::
:::: :: :: events
:: :: ::
++ peer-sole :: console subscribe
|= [from *] =< abet ::
(plow:(fret +<-) %2 ~) ::
++ poke-sole-action :: console input
|= [from act=sole-action] =< abet ::
(work:(flet +<-) act) ::
++ prep |= [from old=(unit ,[(list move) axle])] :: initialize
=< abet ?~ old +> =< (park %2 ~) ::
+>(+<+ u.old) ::
++ pull-sole :: disconnect console
|= [from *] =< abet ::
amok:(flet +<-) ::
--

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:: :: ::
:::: /hook/core/acto/ape :: :: dependencies
:: :: ::
/- *sole :: structures
/+ sole :: libraries
:: :: ::
:::: :: :: structures
!: :: ::
=> |% :: board logic
++ board ,@ :: one-player bitfield
++ point ,[x=@ y=@] :: coordinate
++ game ,[who=? box=board boo=board] :: game state
++ icon |=(? ?:(+< 'X' 'O')) :: display at
++ bo :: per board
|_ bud=board ::
++ get |=(point =(1 (cut 0 [(off +<) 1] bud))) :: get point
++ off |=(point (add x (mul 3 y))) :: bitfield address
++ set |=(point (con bud (bex (off +<)))) :: set point
++ win %- lien :_ |=(a=@ =(a (dis a bud))) :: test for win
(rip 4 0wl04h0.4A0Aw.4A00s.0e070) :: with bitmasks
-- ::
++ go :: per game
|_ game ::
++ at |_ point :: per point
++ g +>+< :: game
++ k !|(x o) :: ok move
++ m ?.(k [| g] [& g:t:?:(who y p)]) :: move
++ o (~(get bo boo) +<) :: old at o
++ p .(boo (~(set bo boo) +<)) :: play at o
++ t .(who !who) :: take turn
++ v ?:(x (icon &) ?:(o (icon |) '.')) :: view
++ x (~(get bo box) +<) :: old at x
++ y .(box (~(set bo box) +<)) :: play at x
-- ::
++ res ?: ~(win bo box) `"{~[(icon &)]} wins" :: result
?: ~(win bo boo) `"{~[(icon |)]} wins" ::
?: =(511 (con boo box)) `"tie :-(" ~ ::
++ row |= y=@ :~ (add y '1') :: print row
' ' ~(v at y 0) ::
' ' ~(v at y 1) ::
' ' ~(v at y 2) ::
== ::
++ tab ~["+ 1 2 3" (row 0) (row 1) (row 2)] :: print table
-- ::
-- ::
:: :: ::
:::: :: :: server
:: :: ::
=> |% :: arvo structures
++ axle ,[%1 eye=face but=tube gam=game] :: agent state
++ axon $?(axle [%0 eye=face gam=game]) :: historical state
++ card $% [%diff lime] :: update
[%quit ~] :: cancel
[%peer wire dock path] :: subscribe
[%pull wire dock ~]
== ::
++ face (pair (list ,@c) (map bone sole-share)) :: interface
++ lime $% [%sole-effect sole-effect] :: :sole update
[%octo-game game] :: :octo update
== ::
++ move (pair bone card) :: cause and action
++ mote (pair ship ,?) :: remote binding
++ tube (unit (pair ,? mote)) :: alive, remote
-- ::
=> |% :: parsers
++ colm (cook |=(a=@ (sub a '1')) (shim '1' '3')) :: row or column
++ come ;~(plug colm ;~(pfix fas colm)) :: coordinate
++ comb (pick come ;~(pfix sig (punt comp))) :: all command input
++ comp ;~(plug fed:ag ;~(pfix ace (flag %x %o))) :: login command
++ cope |=(? ?:(+< (stag %| (cold ~ sig)) comb)) :: with wait mode
-- ::
|_ [hid=hide moz=(list move) axle] :: per agent
++ et ::
|_ [from say=sole-share] :: per console client
++ abet +>(q.eye (~(put by q.eye) ost say)) :: continue
++ amok +>(q.eye (~(del by q.eye) ost)) :: discontinue
++ beep (emit %bel ~) :: bad user
++ cusp (cope wait) :: parsing rule
++ delt |= cal=sole-change :: input line change
=^ cul say (remit:sole cal good) ::
?~ cul (park:abet(p.eye buf.say) | ~) ::
abet:beep:(emit det/u.cul) ::
++ emit |= fec=sole-effect ^+ +> :: send effect
+>(moz [[ost %diff %sole-effect fec] moz]) ::
++ emil |= fex=(list sole-effect) :: send effects
?~(fex +> $(fex t.fex, +> (emit i.fex))) ::
++ good |=((list ,@c) -:(rose (tufa +<) cusp)) :: valid input
++ kick |= point :: move command
=^ dud gam ~(m ~(at go gam) +<) ::
?. dud abet:beep =+ mus=~(res go gam) ::
(park:abet(gam ?^(mus *game gam)) %2 mus) ::
++ line =^ cal say (transmit:sole set/p.eye) :: update command
(emit %det cal) ::
++ make =+ dur=(rust (tufa p.eye) comb) ::
?~ dur abet:beep ::
=. + line(p.eye ~) ::
?-(+<.dur & (kick +>.dur), | (plan +>.dur)) ::
++ mean |=((unit tape) ?~(+< +> (emit txt/+<+))) :: optional message
++ play |= lev=?(%0 %1 %2) :: update by level
?-(lev %0 +>, %1 line, %2 line:show:prom) ::
++ plow |= [lev=?(%0 %1 %2) mus=(unit tape)] :: complete print
abet:(mean:(play lev) mus) ::
++ prom %^ emit %pro %& :- %octo :: update prompt
?: wait "(their turn) " ::
": {~[(icon who.gam)]} to move (row/col): " ::
++ plan |= mut=(unit mote) :: peer command
?~ mut ?~(but abet:beep stop:abet) ::
?^(but abet:beep (link:abet u.mut)) ::
++ rend (turn `wall`~(tab go gam) |=(tape txt/+<)) :: table print
++ show (emit %mor rend) :: update board
++ sole ~(. cs say) :: console library
++ wait &(?=(^ but) !=(q.q.u.but who.gam)) :: waiting turn
++ work |= act=sole-action :: console input
?:(?=(%det -.act) (delt +.act) make) ::
-- ::
++ abet [(flop moz) .(moz ~)] :: resolve core
++ dump |=(mov=move %_(+> moz [mov moz])) :: send move
++ dish |=(cad=card (dump 0 cad)) :: forward move
++ flet |=(from ~(. et +< (~(got by q.eye) ost))) :: in old client
++ fret |=(from ~(. et +< *sole-share)) :: in new client
++ like |=(a=ship |*(* [/octo [a %tictactoe] +<])) :: to friend
++ link |= mot=mote %+ dish(but `[| mot]) %peer :: subscribe to friend
((like p.mot) /octo/net/[?:(q.mot %x %o)]) ::
++ pals %+ turn (pale hid (prix /sole)) |= sink :: per console
[[p=p.+< q=q.+<] r=(~(got by q.eye) p.+<)] ::
++ park |= [lev=?(%0 %1 %2) mus=(unit tape)] :: update all
=. +> ?:(=(%2 lev) push +>) ::
=+ pals ::
|- ^+ +>.^$ ?~ +< +>.^$ ::
$(+< t.+<, +>.^$ (~(plow et i.+<) lev mus)) ::
++ push =+ pey=(pale hid (prix /octo)) |- ^+ +> :: update friends
?~(pey +> $(pey t.pey, +> (sell p.i.pey))) ::
++ sell |=(ost=bone (dump ost %diff %octo-game gam)) :: update friend
++ stop (dish(but ~) pull/((like +>-.but) ~)) :: cancel subscribe
:: :::::::::::::::
:::: :: :: :: hooks
:: :::::::::::::::
++ diff-octo-game :: friend update
|= [then gam=game] =< abet ::
?. &(?=([~ %& *] but) =(src p.q.u.but)) +> ::
?: =(^gam gam) +> ::
(park(gam gam) %2 ~) ::
++ peer-octo-net :: urbit peer
|= [from pax=path] =< abet ::
=+ who==(%x -.pax) ::
?^ but (park %2 ~) ::
(park:(link src !who) %2 `"net from {<src>}") ::
++ peer-sole :: console subscribe
|= [from pax=path] =< abet ::
(plow:(fret +<-) %2 ~) ::
++ poke-sole-action :: console input
|= [from act=sole-action] =< abet ::
(work:(flet +<-) act) ::
++ prep |= [from old=(unit ,[(list move) axon])] :: initialize
=< abet ?~ old +> ::
=< (park %2 ~) ::
?- -.+>.old ::
%1 +>(+<+ u.old) ::
%0 +>(eye.+< eye.+>.old, gam.+< gam.+>.old)::
== ::
++ pull-octo ::
|= [from *] =< abet ::
(park(but ~) %2 `"dropped") ::
++ pull-sole :: disconnect console
|= [from *] =< abet ::
amok:(flet +<-) ::
++ quit-octo :: unlinked by friend
|=([then ~] abet:(park(but ~) %0 `"removed")) ::
++ reap-octo :: linked to friend
|= [then saw=(unit tang)] =< abet ::
?> ?=([~ %| *] but) ::
?^ saw (park:stop %0 `"fail to {<src>}") ::
(park(p.u.but %&) %0 `"link to {<src>}") ::
--

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:: :: ::
:::: /hook/core/acto/ape :: :: dependencies
:: :: ::
/- *sole :: structures
/+ sole :: libraries
:: :: ::
:::: :: :: structures
!: :: ::
=> |% :: board logic
++ board ,@ :: one-player bitfield
++ point ,[x=@ y=@] :: coordinate
++ game ,[who=? box=board boo=board] :: game state
++ icon |=(? ?:(+< 'X' 'O')) :: display at
++ bo :: per board
|_ bud=board ::
++ get |=(point =(1 (cut 0 [(off +<) 1] bud))) :: get point
++ off |=(point (add x (mul 3 y))) :: bitfield address
++ set |=(point (con bud (bex (off +<)))) :: set point
++ win %- lien :_ |=(a=@ =(a (dis a bud))) :: test for win
(rip 4 0wl04h0.4A0Aw.4A00s.0e070) :: with bitmasks
-- ::
++ go :: per game
|_ game ::
++ at |_ point :: per point
++ g +>+< :: game
++ k !|(x o) :: ok move
++ m ?.(k [| g] [& g:t:?:(who y p)]) :: move
++ o (~(get bo boo) +<) :: old at o
++ p .(boo (~(set bo boo) +<)) :: play at o
++ t .(who !who) :: take turn
++ v ?:(x (icon &) ?:(o (icon |) '.')) :: view
++ x (~(get bo box) +<) :: old at x
++ y .(box (~(set bo box) +<)) :: play at x
-- ::
++ res ?: ~(win bo box) `"{~[(icon &)]} wins" :: result
?: ~(win bo boo) `"{~[(icon |)]} wins" ::
?: =(511 (con boo box)) `"tie :-(" ~ ::
++ row |= y=@ :~ (add y '1') :: print row
' ' ~(v at y 0) ::
' ' ~(v at y 1) ::
' ' ~(v at y 2) ::
== ::
++ tab ~["+ 1 2 3" (row 0) (row 1) (row 2)] :: print table
-- ::
-- ::
:: :: ::
:::: :: :: server
:: :: ::
=> |% :: arvo structures
++ axle ,[%1 eye=face but=tube gam=game] :: agent state
++ axon $?(axle [%0 eye=face gam=game]) :: historical state
++ card $% [%diff lime] :: update
[%quit ~] :: cancel
[%peer wire dock path] :: subscribe
[%pull wire dock ~]
== ::
++ face (pair (list ,@c) (map bone sole-share)) :: interface
++ lime $% [%sole-effect sole-effect] :: :sole update
[%octo-game game] :: :octo update
== ::
++ move (pair bone card) :: cause and action
++ mote (pair ship ,?) :: remote binding
++ tube (unit (pair ,? mote)) :: alive, remote
-- ::
=> |% :: parsers
++ colm (cook |=(a=@ (sub a '1')) (shim '1' '3')) :: row or column
++ come ;~(plug colm ;~(pfix fas colm)) :: coordinate
++ comb (pick come ;~(pfix sig (punt comp))) :: all command input
++ comp ;~(plug fed:ag ;~(pfix ace (flag %x %o))) :: login command
++ cope |=(? ?:(+< (stag %| (cold ~ sig)) comb)) :: with wait mode
-- ::
|_ [hid=hide moz=(list move) axle] :: per agent
++ et ::
|_ [from say=sole-share] :: per console client
++ abet +>(q.eye (~(put by q.eye) ost say)) :: continue
++ amok +>(q.eye (~(del by q.eye) ost)) :: discontinue
++ beep (emit %bel ~) :: bad user
++ cusp (cope wait) :: parsing rule
++ delt |= cal=sole-change :: input line change
=^ cul say (remit:sole cal good) ::
?~ cul (park:abet(p.eye buf.say) | ~) ::
abet:beep:(emit det/u.cul) ::
++ emit |= fec=sole-effect ^+ +> :: send effect
+>(moz [[ost %diff %sole-effect fec] moz]) ::
++ emil |= fex=(list sole-effect) :: send effects
?~(fex +> $(fex t.fex, +> (emit i.fex))) ::
++ good |=((list ,@c) -:(rose (tufa +<) cusp)) :: valid input
++ kick |= point :: move command
=^ dud gam ~(m ~(at go gam) +<) ::
?. dud abet:beep =+ mus=~(res go gam) ::
(park:abet(gam ?^(mus *game gam)) %2 mus) ::
++ line =^ cal say (transmit:sole set/p.eye) :: update command
(emit %det cal) ::
++ make =+ dur=(rust (tufa p.eye) comb) ::
?~ dur abet:beep ::
=. + line(p.eye ~) ::
?-(+<.dur & (kick +>.dur), | (plan +>.dur)) ::
++ mean |=((unit tape) ?~(+< +> (emit txt/+<+))) :: optional message
++ play |= lev=?(%0 %1 %2) :: update by level
?-(lev %0 +>, %1 line, %2 line:show:prom) ::
++ plow |= [lev=?(%0 %1 %2) mus=(unit tape)] :: complete print
abet:(mean:(play lev) mus) ::
++ prom %^ emit %pro %& :- %octo :: update prompt
?: wait "(their turn) " ::
": {~[(icon who.gam)]} to move (row/col): " ::
++ plan |= mut=(unit mote) :: peer command
?~ mut ?~(but abet:beep stop:abet) ::
?^(but abet:beep (link:abet u.mut)) ::
++ rend (turn `wall`~(tab go gam) |=(tape txt/+<)) :: table print
++ show (emit %mor rend) :: update board
++ sole ~(. cs say) :: console library
++ wait &(?=(^ but) !=(q.q.u.but who.gam)) :: waiting turn
++ work |= act=sole-action :: console input
?:(?=(%det -.act) (delt +.act) make) ::
-- ::
++ abet [(flop moz) .(moz ~)] :: resolve core
++ dump |=(mov=move %_(+> moz [mov moz])) :: send move
++ dish |=(cad=card (dump 0 cad)) :: forward move
++ flet |=(from ~(. et +< (~(got by q.eye) ost))) :: in old client
++ fret |=(from ~(. et +< *sole-share)) :: in new client
++ like |=(a=ship |*(* [/octo [a %tictactoe] +<])) :: to friend
++ link |= mot=mote %+ dish(but `[| mot]) %peer :: subscribe to friend
((like p.mot) /octo/net/[?:(q.mot %x %o)]) ::
++ pals %+ turn (pale hid (prix /sole)) |= sink :: per console
[[p=p.+< q=q.+<] r=(~(got by q.eye) p.+<)] ::
++ park |= [lev=?(%0 %1 %2) mus=(unit tape)] :: update all
=. +> ?:(=(%2 lev) push +>) ::
=+ pals ::
|- ^+ +>.^$ ?~ +< +>.^$ ::
$(+< t.+<, +>.^$ (~(plow et i.+<) lev mus)) ::
++ push =+ pey=(pale hid (prix /octo)) |- ^+ +> :: update friends
?~(pey +> $(pey t.pey, +> (sell p.i.pey))) ::
++ sell |=(ost=bone (dump ost %diff %octo-game gam)) :: update friend
++ stop (dish(but ~) pull/((like +>-.but) ~)) :: cancel subscribe
:: :::::::::::::::
:::: :: :: :: hooks
:: :::::::::::::::
++ diff-octo-game :: friend update
|= [then gam=game] =< abet ::
?. &(?=([~ %& *] but) =(src p.q.u.but)) +> ::
?: =(^gam gam) +> ::
(park(gam gam) %2 ~) ::
++ peer-octo-net :: urbit peer
|= [from pax=path] =< abet ::
=+ who==(%x -.pax) ::
?^ but (park %2 ~) ::
(park:(link src !who) %2 `"net from {<src>}") ::
++ peer-octo-web :: web peer
|= [from pax=path] =< abet ::
~& [%peer-web +<] ::
?^ but (park %2 ~) ::
%+ park(but `[%& src !who.gam]) %2 ::
`"web from {<src>}" ::
++ peer-sole :: console subscribe
|= [from pax=path] =< abet ::
(plow:(fret +<-) %2 ~) ::
++ poke-sole-action :: console input
|= [from act=sole-action] =< abet ::
(work:(flet +<-) act) ::
++ poke-octo-move ::
|= [from wha=point] =< abet ::
=^ dud gam ~(m ~(at go gam) wha) ::
?> dud =+ mus=~(res go gam) ::
(park(gam ?^(mus *game gam)) %2 mus) ::
++ prep |= [from old=(unit ,[(list move) axon])] :: initialize
=< abet ?~ old +> ::
=< (park %2 ~) ::
?- -.+>.old ::
%1 +>(+<+ u.old) ::
%0 +>(eye.+< eye.+>.old, gam.+< gam.+>.old)::
== ::
++ pull-octo ::
|= [from *] =< abet ::
(park(but ~) %2 `"dropped") ::
++ pull-sole :: disconnect console
|= [from *] =< abet ::
amok:(flet +<-) ::
++ quit-octo :: unlinked by friend
|=([then ~] abet:(park(but ~) %0 `"removed")) ::
++ reap-octo :: linked to friend
|= [then saw=(unit tang)] =< abet ::
?> ?=([~ %| *] but) ::
?^ saw (park:stop %0 `"fail to {<src>}") ::
(park(p.u.but %&) %0 `"link to {<src>}") ::
--

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@ -1,26 +0,0 @@
::
:::: /hook/door/octo-game/mar
::
/? 310
!:
|%
++ rip9
=+ b=0
|= a=@ ^- (list ,@A)
?: =(b 9) ~
[(cut 0 [b 1] a) $(b +(b))]
--
!:
|_ cod=[who=? box=@ boo=@] :: game state
::
++ grab :: convert from
|%
++ noun ,[who=? box=@ boo=@] :: clam from %noun
--
++ grow
|%
++ json ^- ^json
=> |=(bor=@ `^json`a/(turn (rip9 bor) |=(a=@A [%b =(1 a)])))
(jobe who/s/?:(who.cod %x %o) box/(. box.cod) boo/(. boo.cod) ~)
--
--

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@ -1,16 +0,0 @@
::
:::: /hook/door/octo-move/mar
::
/? 314
!:
::::
::
=+ point=,[x=@ y=@]
|_ point
::
++ grab :: convert from
|%
++ json (corl need (at ni ni ~):jo) :: reparse from %json
++ noun point :: clam from %noun
--
--

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@ -1,32 +0,0 @@
::
::
:::: /hook/hymn/fab/octo/pub/
::
^- manx
;html
;head
;meta(charset "utf-8");
;script(type "text/javascript", src "//cdnjs.cloudflare.com/ajax/libs/jquery/2.1.1/jquery.js");
;script(type "text/javascript", src "/~/at/base/lib/urb.js");
;link(type "text/css", rel "stylesheet", href "/home/lib/base.css");
;link(type "text/css", rel "stylesheet", href "/home/pub/octo/src/main.css");
;title: :octo
==
;body
;div#what
;div#ship
;div.sig: ~
;div.ship;
;div.as;
==
;div#vs: vs
;div#user
;div.sig: ~
;div.ship;
;div.as;
==
==
;div#bord;
;script(type "text/javascript", src "/home/pub/octo/src/main.js");
==
==

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@ -1,102 +0,0 @@
#what,
#bord {
width: 600px;
text-align: center;
position: absolute;
left: 50%;
margin-left: -300px;
}
#what {
height: 36px;
top: 18px;
}
#bord {
height: 600px;
position: absolute;
top: 111px;
opacity: .6;
}
.turn #bord {
opacity: 1;
}
#what {
font-family: "bau";
}
#what div {
display: inline-block;
}
#what .ship {
font-weight: 400;
letter-spacing: 1px;
text-transform: uppercase;
}
.turn #what #ship,
#what #user {
border: 2px solid #fff;
}
#what #ship,
.turn #what #user {
border: 2px solid red;
}
#what #ship,
#what #user {
padding: .6rem;
}
#what .as {
width: 1.6rem;
}
#vs {
margin: 0 1rem;
padding: .3rem;
color: #fff;
background-color: #000;
}
.spac {
font-size: 100px;
line-height: 200px;
}
.spac {
width: 198px;
height: 198px;
border: 1px solid #000;
text-align: center;
float: left;
cursor: pointer;
}
.spac[data-index="0-0"],
.spac[data-index="1-0"],
.spac[data-index="2-0"] {
border-left: 0;
}
.spac[data-index="0-0"],
.spac[data-index="0-1"],
.spac[data-index="0-2"] {
border-top: 0;
}
.spac[data-index="2-0"],
.spac[data-index="2-1"],
.spac[data-index="2-2"] {
border-bottom: 0;
}
.spac[data-index="0-2"],
.spac[data-index="1-2"],
.spac[data-index="2-2"] {
border-right: 0;
}

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@ -1,62 +0,0 @@
$(function() {
$bord = $('#bord')
$whom = $('#whom')
lett = ["x","o"]
symb = [" ","✕","◯"]
draw = function(state) {
space = function(_state,y,x) {
return "<div class='spac' data-index='"+y+"-"+x+
"'>"+symb[_state]+"</div>"
}
s = ""
x = 0
y = 0
for(i=0;i<9;i++) {
j = [0,3,6,1,4,7,2,5,8][i] // XX math
s += space((state.box[j] ? 1 : 0)+(state.boo[j] ? 2 : 0),y,x)
x++
if((i+1)%3 == 0) {
y++
x=0
}
}
$bord.html(s)
turn(state.who)
}
which = null
turn = function(who) {
$('body').toggleClass('turn',(who == which))
}
assign = function(who) {
which = who
turn(who)
$('#ship .as').text(symb[Number(!lett.indexOf(who))+1])
$('#user .as').text(symb[lett.indexOf(who)+1])
}
urb.appl = 'tictactoe'
urb.bind('/octo/web', function(err,res) {
if(which == null) { assign(res.data.who) }
draw(res.data)
})
// draw({
// box:[false,false,false,false,false,false,false,false,false],
// boo:[false,false,false,false,false,false,false,false,false]
// })
$bord.on('click', function(e) {
if(!$('body').hasClass('turn')) { return false }
$t = $(e.target).closest('.spac')
data = $.map(
$t.attr('data-index').split('-'),
function(i) { return Number(i); })
urb.send({mark:'octo-move',data:data})
})
$('#ship .ship').text(window.urb.ship)
$('#user .ship').text(window.urb.user)
})

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@ -1,10 +0,0 @@
#!/bin/sh
#
X=$1
DEMO=demo
COLD=$DEMO/files
DESK=test/$X/$X/in/base
echo "cp -f $COLD/1-ape-tictactoe.hoon $DESK/ape/tictactoe/core.hook"
mkdir -p $DESK/ape/tictactoe
cp -f $COLD/1-ape-tictactoe.hoon $DESK/ape/tictactoe/core.hook

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@ -1,14 +0,0 @@
#!/bin/sh
#
X=$1
DEMO=demo
COLD=$DEMO/files
DESK=test/$X/$X/in/base
echo "cp -f $COLD/2-ape-tictactoe.hoon $DESK/ape/tictactoe/core.hook"
mkdir -p $DESK/ape/tictactoe
cp -f $COLD/1-ape-tictactoe.hoon $DESK/ape/tictactoe/core.hook
echo "cp -f $COLD/mar-octo-game.hoon $DESK/mar/octo-game/door.hook"
mkdir -p $DESK/mar/octo-game
cp -f $COLD/mar-octo-game.hoon $DESK/mar/octo-game/door.hook

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@ -1,25 +0,0 @@
#!/bin/sh
#
X=$1
DEMO=demo
COLD=$DEMO/files
DESK=test/$X/$X/in/base
echo "cp -f $COLD/3-ape-tictactoe.hoon $DESK/ape/tictactoe/core.hook"
mkdir -p $DESK/ape/tictactoe
cp -f $COLD/3-ape-tictactoe.hoon $DESK/ape/tictactoe/core.hook
echo "cp -f $COLD/mar-octo-game.hoon $DESK/mar/octo-game/door.hook"
mkdir -p $DESK/mar/octo-game
cp -f $COLD/mar-octo-game.hoon $DESK/mar/octo-game/door.hook
echo "cp -f $COLD/pub-octo-hymn.hoon $DESK/pub/octo/fab/hymn.hook"
mkdir -p $DESK/pub/octo/fab
cp -f $COLD/pub-octo-hymn.hoon $DESK/pub/octo/fab/hymn.hook
echo "cp -f $COLD/pub-octo-main.css $DESK/pub/octo/src/main.css"
mkdir -p $DESK/pub/octo/src
cp -f $COLD/pub-octo-main.css $DESK/pub/octo/src/main.css
echo "cp -f $COLD/pub-octo-main.js $DESK/pub/octo/src/main.js"
cp -f $COLD/pub-octo-main.js $DESK/pub/octo/src/main.js

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@ -1,27 +0,0 @@
script:
~tasfyn-partyv and ~talsur-todres decide to build a tic-tac-toe game
tasfyn-partyv: would you like to play a game of thermonuclear war?
talsur-todres: no. how about some tic-tac-toe?
tasfyn-partyv: sure. but wait, do we have a server?
talsur-todres:
features of the game:
(0) we build one-computer two-player TTT
(1) we build console tic-tac-toe
(2) we install it over the network
+ 1 2 3
1 X X
2 O O
3 X O X
? 1/3
(3) we update it to change the characters
(4) maybe cheating with some pretyped assets, we make a web view
(5)

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@ -1,147 +0,0 @@
A == ~tasfyn-partyv
B == ~talsur-todres
A and B, on unix terminals on different machines, clone and
build urbit from scratch, cutting over the build.
Each screen is divided into two logical columns. A's
screen is filled with two shells. B's screen has a shell
on the left and is empty on the right.
At the unix prompt, both run
urbit -c myship
type in an invisible ticket, and begin their ships. All
diagnostic messages are suppressed. Both users land
initially in :talk.
A: is this thing on?
B: who am i? why am i here?
A: would you like to play a game of global thermonuclear war?
B: wouldn't you prefer tic-tac-toe?
A: sure, but i'll have to write it. hang on...
A switches to :dojo and runs
:+merge %tic-tac-a ~tasfyn-partyv %home
In the other window, A runs vim and edits, occasionally
hitting :w to save the file:
demo/file1.txt -> A/in/base/ape/tictactoe/core.hook
After ++bo,
A: the board state is a bitfield
A: btw, you can watch me code at <URL>.
B opens a browser and points it at <URL>, showing the
tree with live update every time A saves.
After ++go:
A: game semantics are not that complex...
After ++move:
A: basic console io, kinda boilerplaty
After ++come:
A: if you can infer the type of the product
A: of a combinator parser, you are probably
A: a typed functional language even if you
A: leave category theory to the real math nerds...
After ++park:
A: a fairly vanilla console server. probably some
A: of this should be sucked out into a library -
A: you can never completely beat the boilerplate.
A: also note that this is a two-way console with
A: operational transformation that cancels syntax
A: errors as you type, just like how :talk violates
A: your human rights by lowercasing your capitals.
A: finally, while the style is perfectly readable
A: for a hoon programmer, we don't normally go in
A: for this kind of mildly contrived topiary.
After ++pull-sole:
A: those were the event hooks where arvo calls us,
A: expecting a new state and a list of actions.
A: anyway, this should work - let's try it.
A: do this:
:+sync %tic-tac-a ~tasfyn-partyv %tic-tac-a
:+start %tic-tac-a %tictactoe
B does this. it puts him straight into TTT.
A: now hang on, I'll join you.
A uses ^V to pop the hood and types +~B/
A: bear in mind, this is a very crude shared space.
A: your server is just exporting a console interface
A: which we both can access. so essentially i'm
A: ssh-ed into your game world.
They play a couple of moves.
A: it's important to note that your urbit is also
A: in a sense, a database. try this from unix:
killall -9 urbit
urbit myship
B does this, comes back and plays a move.
B: we don't seem to have lost any data.
A: we didn't even come close to losing data,
A: so let's come a little closer:
killall -9 vere
rm -rf $checkpoint
urbit myship
B does this, comes back and plays a move.
B: whoa, that was heavy.
A: yeah, your life flashed before your eyes. or at least,
A: your event history. this system of checkpoint
A: and transaction log is actually how normal dbs work,
A: though urbit is designed as a personal computer and
A: hardly up for a normal db workload.
B: it's a little odd that either of us could play X or O.
A: or even have an edit war in the command line.
They have an edit war in the command line.
B: it might be right for some things. not tictactoe.
A: then we'll have to change it! often when someone
A: installs your software, later you find out it's not
A: perfect and sometimes actually needs to be changed.
B: i've had that experience a number of times.
A: but it's always tricky to operate on a beating heart,
A: so let's try it in a small way first...
A edits the source file and changes X to Z, or
maybe to a Unicode symbol. When he saves, the
change propagates to both consoles and also the
tree view on B's screen, even to the prompt UI.
B: i've seen that sort of thing before.
A: really? in any case, let's do it for real. the next
A: version is a genuine distributed tictactoe with
A: its own peer-to-peer move protocol. surely this
A: is some fancy technology...
A edits the source file into

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@ -1,162 +0,0 @@
For dialogue: start with dialogue ad-libbed by whoever is
doing the production. Later, copy it into a script and
edit that script.
For operation details, see commands.txt. Fill in the script
with literal operations *only once you have tested them
yourself*.
A: build and boot A
...
""
A: private-message B
...
""
B: create demo desk
...
""
B: vim in application version 1, just typing, very fast
...
""
A: sync A's demo desk to B
...
""
B: log in to A's tictactoe (intentionally reversed)
...
""
A: start tictactoe on A
A/B: play ONE full game of tictactoe, moves interleaved with
these subdemos:
B changes X to Z in the source, then changes it back
...
""
A or B enters an invalid move, beep sound is heard
...
""
A kills and restarts the vere process:
...
""
A kills the vere process, deletes the checkpoint, restarts:
...
""
A or B enters an invalid move, beep sound is heard:
...
""
A and B tussle humorously over weird shared command line
...
""
B edits version 1 into version 2, automagically upgrading A
...
""
B logs out of A's tictactoe
...
""
B starts local tictactoe
...
""
B connects local tictactoe to A's server
...
""
B edits in version 3 ape, with web support
...
""
A: watch editing of application
...
""
B edits in mar, pub (very fast)
...
""
A: logs in to game url
...
""
A: brings up web talk
...
""
B: creates a local channel to talk about TTT
...
""
A: subscribes from the web UI to B's channel
...
""
C, D, and E: join the channel and give humorous advice
...
""
A: loses the game
...
""
B: sends bitcoin payment to A
...
""
A: points browser at blockchain.info, shows real payment
...
""
close:
credit screen 1:
*everyone who has ever worked/for at Tlon, in alphabetical
order*,
credit screen 2:
*every non Tlon github uid that has contributed to our repository*
credit screen 3:
~, huge

View File

@ -51,10 +51,6 @@ struct telnet_parser {
#line 53 "src/parser.c" #line 53 "src/parser.c"
static const int telnet_parser_start = 7; static const int telnet_parser_start = 7;
static const int telnet_parser_first_final = 7;
static const int telnet_parser_error = -1;
static const int telnet_parser_en_main = 7;
#line 130 "src/parser.rl" #line 130 "src/parser.rl"