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u3: corrects comments in allocate.h
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@ -168,7 +168,7 @@
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u3a_flag_sand = 0x1, // bump allocation (XX not impl)
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};
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/* u3_pile: stack control, abstracted over road direction.
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/* u3a_pile: stack control, abstracted over road direction.
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*/
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typedef struct _u3a_pile {
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c3_ws mov_ws;
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@ -316,7 +316,7 @@
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**/
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/** road stack.
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**/
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/* u3a_drop(): drop a roac stack frame per [pil_u].
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/* u3a_drop(): drop a road stack frame per [pil_u].
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*/
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inline void
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u3a_drop(const u3a_pile* pil_u)
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@ -332,7 +332,7 @@
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return u3to(void, (u3R->cap_p + pil_u->off_ws));
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}
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/* u3a_pop(): drop a stack frame, peek at the new top;
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/* u3a_pop(): drop a road stack frame, peek at the new top.
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*/
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inline void*
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u3a_pop(const u3a_pile* pil_u)
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