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clock: ensure launch is listening correctly
In the wild, ships that were live pre-OS1 still had launch subscriptions open to the clock on the /tile path, instead of the currently-used /clocktile path. Additionally, launch state for the clock tile seemed incomplete. Here, we simply re-%add the clock to launch. Note that launch currently does not clean up old subscriptions on path change. For the pre-OS1 case, the old path is no longer in use, rendering the subscription harmless. For cases where the correct subscription was already in place, it'll print a %watch-wire-not-unique, but doesn't do any harm besides that.
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@ -35,13 +35,21 @@
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==
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:: bootstrapping to get %goad started OTA
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::
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++ on-save !>(%2)
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++ on-save !>(%3)
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++ on-load
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|= old-state=vase
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=/ old !<(?(~ %1 %2) old-state)
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^- (quip card _this)
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=/ old !<(?(~ %1 %2 %3) old-state)
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=^ cards this
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?: ?=(%2 old)
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?: ?=(%3 old)
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`this
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?: ?=(%2 old)
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:: ensure launch is set up to listen to us correctly
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::
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=/ launcha
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[%launch-action !>([%add %clock /clocktile '/~clock/js/tile.js'])]
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:_ this
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[%pass /clock %agent [our.bowl %launch] %poke launcha]~
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:_ this :_ ~
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[%pass /behn %arvo %b %wait +(now.bowl)]
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::
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