contributing: s/urbit/Urbit

'Urbit' refers to the project/product/platform, whereas 'urbit' refers
to an individual ship or instance.  This corrects some old, incorrect
lower-case usage.
This commit is contained in:
Jared Tobin 2019-08-28 13:40:50 -02:30
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# Contributing to Urbit
Thank you for your interest in contributing to urbit.
Thank you for your interest in contributing to Urbit.
See [urbit.org/docs/getting-started][start] for basic orientation and usage
instructions. You may also want to subscribe to [urbit-dev][list], the urbit
development mailing list. For specific information on contributing to the urbit
instructions. You may also want to subscribe to [urbit-dev][list], the Urbit
development mailing list. For specific information on contributing to the Urbit
interface, see its [contribution guidelines][interface].
[start]: https://urbit.org/docs/getting-started/#arvo
@ -14,7 +14,7 @@ interface, see its [contribution guidelines][interface].
You may have an identity on the live network, but doing all your development on
the live network would be cumbersome and unnecessary. Standard practice in
urbit development is to work on a fake `~zod`. Fake ships use deterministic
Urbit development is to work on a fake `~zod`. Fake ships use deterministic
keys (derived from the ship address) and don't talk to the live network. They
can talk to each other over the local loopback.
@ -137,7 +137,7 @@ Arvo, will find their way into releases before terribly long.
## Code style
The urbit project uses two-space indentation and avoids tab characters.
The Urbit project uses two-space indentation and avoids tab characters.
In C code, it should not be too difficult to mimic the style of the code
around you, which is just fairly standard K&R with braces on every
compound statement. One thing to watch out for is top-level sections in
@ -210,7 +210,7 @@ $ git lfs pull
The [GitHub tracker][issu] is our canonical source of truth around issues,
bugs, performance problems, feature requests, and so on. If you encounter any
issues when developing on urbit, feel free to submit a report about it here.
issues when developing on Urbit, feel free to submit a report about it here.
A good bug report, description of a crash, etc., should ideally be
*reproducible*, with clear steps as to how another developer can replicate and

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## Introduction
Thanks for your interest in contributing to the urbit interface. This section
Thanks for your interest in contributing to the Urbit interface. This section
specifically focuses on Landscape development. Landscape lets you integrate your
ship with front-end web applications accessed through the browser. It has a core
set of applications that accept contributions.
@ -29,11 +29,11 @@ will make the production files and deposit them in [pkg/arvo][arvo]. Create a
pull request with both the production files, and the source code you were
working on in the interface directory.
Please also ensure your pull request fits our standards for
Please also ensure your pull request fits our standards for
[Git hygiene][contributing].
[contributing]: /CONTRIBUTING.md#git-practice
[arvo]: /pkg/arvo
[contributing]: /CONTRIBUTING.md#git-practice
[arvo]: /pkg/arvo
[interface]:/pkg/interface
### Gall
@ -51,8 +51,8 @@ documentation for its everyday use -- just create a repo [using its
template][template], install and then start it, and you'll soon be up and
running.
[cla]: https://github.com/urbit/create-landscape-app
[template]: https://github.com/urbit/create-landscape-app/generate
[gall]: https://urbit.org/docs/learn/arvo/gall/
[cla]: https://github.com/urbit/create-landscape-app
[template]: https://github.com/urbit/create-landscape-app/generate
[gall]: https://urbit.org/docs/learn/arvo/gall/
[chat]: /pkg/arvo/app/chat.hoon
[publish]: /pkg/arvo/app/publish.hoon
[publish]: /pkg/arvo/app/publish.hoon