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contributing: s/urbit/Urbit
'Urbit' refers to the project/product/platform, whereas 'urbit' refers to an individual ship or instance. This corrects some old, incorrect lower-case usage.
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# Contributing to Urbit
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Thank you for your interest in contributing to urbit.
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Thank you for your interest in contributing to Urbit.
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See [urbit.org/docs/getting-started][start] for basic orientation and usage
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instructions. You may also want to subscribe to [urbit-dev][list], the urbit
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development mailing list. For specific information on contributing to the urbit
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instructions. You may also want to subscribe to [urbit-dev][list], the Urbit
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development mailing list. For specific information on contributing to the Urbit
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interface, see its [contribution guidelines][interface].
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[start]: https://urbit.org/docs/getting-started/#arvo
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@ -14,7 +14,7 @@ interface, see its [contribution guidelines][interface].
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You may have an identity on the live network, but doing all your development on
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the live network would be cumbersome and unnecessary. Standard practice in
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urbit development is to work on a fake `~zod`. Fake ships use deterministic
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Urbit development is to work on a fake `~zod`. Fake ships use deterministic
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keys (derived from the ship address) and don't talk to the live network. They
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can talk to each other over the local loopback.
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@ -137,7 +137,7 @@ Arvo, will find their way into releases before terribly long.
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## Code style
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The urbit project uses two-space indentation and avoids tab characters.
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The Urbit project uses two-space indentation and avoids tab characters.
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In C code, it should not be too difficult to mimic the style of the code
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around you, which is just fairly standard K&R with braces on every
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compound statement. One thing to watch out for is top-level sections in
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@ -210,7 +210,7 @@ $ git lfs pull
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The [GitHub tracker][issu] is our canonical source of truth around issues,
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bugs, performance problems, feature requests, and so on. If you encounter any
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issues when developing on urbit, feel free to submit a report about it here.
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issues when developing on Urbit, feel free to submit a report about it here.
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A good bug report, description of a crash, etc., should ideally be
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*reproducible*, with clear steps as to how another developer can replicate and
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## Introduction
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Thanks for your interest in contributing to the urbit interface. This section
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Thanks for your interest in contributing to the Urbit interface. This section
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specifically focuses on Landscape development. Landscape lets you integrate your
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ship with front-end web applications accessed through the browser. It has a core
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set of applications that accept contributions.
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