During pill and install prop generation.
In autopill, we stop tracking a copy of the blob store, instead just
having the pill lib scry it out on-demand.
Adds .snub to ames-state, a global blocklist for ships. If a packet is
received from a ship that is in the .snub set, it is immediately
dropped. Adds %snub to ames' $task, to allow manipulating this list
This allows you to pass a thread directly into khan, instead of passing
a filename. This has several implications:
- The friction for using threads from an app is significantly lower.
Consider:
=/ shed
=/ m (strand ,vase)
;< ~ bind:m (poke:strandio [our %hood] %helm-hi !>('hi'))
;< ~ bind:m (poke:strandio [our %hood] %helm-hi !>('there'))
(pure:m !>('product'))
[%pass /wire %arvo %k %lard %base shed]
- These threads close over their subject, so you don't need to parse
arguments out from a vase -- you can just refer to them. The produced
value must still be a vase.
++ hi-ship
|= [=ship msg1=@t msg2=@t]
=/ shed
=/ m (strand ,vase)
;< ~ bind:m (poke:strandio [ship %hood] %helm-hi !>(msg1))
;< ~ bind:m (poke:strandio [ship %hood] %helm-hi !>(msg2))
(pure:m !>('product'))
[%pass /wire %arvo %k %lard %base shed]
- Inline threads can be added to the dojo, though this PR does not add
any sugar for this.
=strandio -build-file %/lib/strandio/hoon
=sh |= message=@t
=/ m (strand:rand ,vase)
;< ~ bind:m (poke:strandio [our %hood] %helm-hi !>('hi'))
;< ~ bind:m (poke:strandio [our %hood] %helm-hi !>(message))
(pure:m !>('product'))
|pass [%k %lard %base (sh 'the message')]
Implementation notes:
- Review the commits separately: the first is small and implements the
real feature. The second moves the strand types into lull so khan can
refer to them.
- In lull, I wanted to put +rand inside +khan, but this fails to that
issue that puts the compiler in a loop. +rand depends on +gall, which
depends on +sign-arvo, which depends on +khan. If +rand is in +khan,
this spins the compiler. The usual solution is to either move
everything into the same battery (very ugly here) or break the
recursion (which we do here).
Whenever a session gets created or removed, send the set of valid auth
tokens to the runtime, so that it may use them in determining whether
incoming requests are authenticated or not.
Previously, the initial Azimuth snapshot was stored in Clay and shipped
in the pill. This causes several problems:
- It bloats the pill
- Updating the snapshot added large blobs to Clay's state. Even now
that tombstoning is possible, you don't want to have to do that
regularly.
- As a result, the snapshot was never updated.
- Even if you did tombstone those files, it could only be updated as
often as the pill
- And those updates would be sent over the network to people who didn't
need them
This moves the snapshot out of the pill and refactors Azimuth's
initialization process. On boot, when app/azimuth starts up, it first
downloads a snapshot from bootstrap.urbit.org and uses that to
initialize its state. As before, updates after this initial snapshot
come from an Ethereum node directly and are verified locally.
Relevant commands are:
- `-azimuth-snap-state %filename` creates a snapshot file
- `-azimuth-load "url"` downloads and inits from a snapshot, with url
defaulting to https://bootstrap.urbit.org/mainnet.azimuth-snapshot
- `:azimuth &azimuth-poke-data %load snap-state` takes a snap-state any
way you have it
Note the snapshot is downloaded from the same place as the pill, so this
doesn't introduce additional trust beyond what was already required.
When remote scry is released, we should consider allowing downloading
the snapshot in that way.
Includes patched versions of ames' and clay's +load arms.
In clay, we do a dumb ;; hack to get the state to adapt properly. This
shouldn't be needed ($case had an extra... case added to it, old ones
should still nest), and so we should revisit the logic there to make it
cleaner/better before release.
Regularized arm names to +etch-* and +sift-* to match Vere. Renamed
$packet to $shot. Used $meow, $purr, and $keen to match Vere's naming.
Reorganized packet decoding arms and moved some to Lull for later use in
Aqua.
Previously we stored the nonce in $boat, which changed the $bowl of each
agent. This compiles and all agents reload, but more testing is needed.
It also renames inbound/outbound watches to $bitt/$boat.
This converts the blob store from having deltas, directs, and
tombstones, to just having direct pages. This simplifies a lot of code,
since we don't have to constantly ensure that deltas always have their
parent available.
This removes the hardcoded text diff logic from clay, which was
previously required for bootstrapping.
Over the wire, we handle both old and new requests and responses
transparently, so communication is normal in both directions across
ships which do or do not have this change.
We had trie operations independently implemented in +de in arvo,
+an:cloy in zuse, +zu in clay, lib/trie, and app/spider. This unifies
them all into +de in arvo, aggregating the used operations.
%rez has always used "width & height". Certainly, "x & y" is more
standard than "row & column". As such, we settle on making %hop and %hit
respect the more natural ordering. This change is safe because these
interfaces haven't made it to livenet yet.
Threads should eventually take and produce $cage instead of $vase. Since
%khan is likely to be used by third parties, we write to the eventual
intended API. We ignore the mark on the input $cage (it is safe to
always specify %noun), and we always use %noun as the output mark.
%fyrd now makes more sense. It was previously discarding the type of the
output %arow and re-encoding the raw noun as a vase of the output mark;
it is now performing mark conversion from the mark of the output $cage
to the originally requested output mark.
Also strips out `$` from khan top-level comment.
There are arguments for keeping $crag in lull, and on the other side for
moving $cast to arvo. This seemed like the most reasonable approach.
%fyrd is now implemented in terms of %fard, and likewise %avow in terms
of %arow. State is tracked via wire rather than in a global map.
Unit tests adjusted to match.