Fixes a bug introduced in 4798b9d.
This, uh, fell into the same old case of using an arm from a |_ without
initializing that core with a sample first. In this case, that resulted
in the bowl in connect being the default bowl here. This is fine for
~zod, since it's the default ship, but gives incorrect behavior for
anyone else.
Pretty simple really, fixes issue #2131.
Decided to use padding instead of margin because the underflow is nice,
but not at the detriment of being able to see the last chat preview
Instead of providing a (unit path), allows for (list path), which better
supports the "update to path and subpath cases".
For example, if /things wants updates about everything, and
/things/specific wants updates about the specific thing, they'll both
need to receive a %fact when the specific thing changes.
Previously, these would have been two separate moves. Now, gall handles
the multi-targeting for you.
Previously, it would always produce ~, regardless of the path asked
about.
Now, it produces a loobean, based on whether or not a file exists at the
specified path.
Add a regex check for non-lowercase, non-slash, non-hyphen characters,
or numerals, and a quick check for starts-with-slashes, double-slashes,
to a boolean before creating a chat at that path.
Two bugs fixed here: first, if the %done reentrancy triggered another
%boon, that wasn't getting translated to a %lost, even though it could
have been the reason the event crashed in the first place.
Second, the %done reentrancy needs to happen after we emit our move, so
that we don't invert the order of the %boon's we produce.
OTAs commonly end up in an inconsistent state if apps depend on changes
to /sys. For example, the %sift changes break on OTA because %spider
needs to be reloaded so that it's aware of the new thread type. This
adds a %goad app, which reloads all apps after every change to /sys.
Getting this to start OTA is nontrivial, but this pattern should work
for apps in the future. The changes to clock shouldn't generally be
necessary; they are only necessary here because we can't rely on hood to
start goad, since hood fails to compile if it's run before zuse is
reloaded. Once goad is active, this will cease to be a problem.
Renamed to eth-sender. Can still sign eth-txs at multiple gas prices,
fan transactions to multiple nodes, wait for confirmation between
transaction batches (now of user-specified size).
The previous nonce reading implementation was broken beyond belief and
has been taken out. Can be reimplemented once RLP decoding is in the
stdlib.
This fixes +put:in so that it works without the correct jet. There's a
mismatch where the hoon code is wrong and the jet is correct, so that
when we try to run this on alternate interpreters which may not have the
+in jets, things won't work.
This resolves a number of issues that were keeping communications with
foreign ships from working.
- there was no link-update mark
- there was no +on-arvo handling in link-listen-hook
- link-listen-hook was subscribing to the non-existent "link-hook"
- link-proxy-hook permission check was looking at a wrong path
Also makes link-listen-hook aware that subscriptions might get rejected
because of permissions, so that it ignores failed subscriptions instead
of being loud about it.
link-server-hook exposes (parts of) the link-store over eyre, on the
condition that the client is authenticated as the host ship.
link-webext as committed is a very minimal web extension. When its
toolbar button is clicked, it saves the current webpage to /private
in the link-store.
In the future, this should support choosing a target to save to,
highlighting already-saved pages, and many other features.
Stores URLs and their titles for the local ship. Can listen to
"submissions" on foreign ships.
Has a primitive perspective on groups, treating them as
always-interesting. Auto-subscribes to all ships in all groups.
Foreign communications untested.
Largely one-to-one port feature-wise.
Support for document polls was added.
Command preparation and verification got split out into
/ted/claz/prep-command, and got a dedicated +prep-result type to
facilitate future support for more complex preparation steps.
%leave over the network didn't work because we included the message type
in the wire from gall, so the duct for the initial %watch and the %leave
were different. We need to know the message type so we can route the
acknowledgment as %poke-ack, %watch-ack, or no-op.
This moves this piece of information to a piece of state, where we queue
up the message types per [duct wire]. Ames guarantees that
acknowledgments will come in order.
This also includes an easy state adapter. The more interesting part of
the upgrade is that we likely have outstanding subscriptions with the
old wire format. The disadvantage of storing information in wires is
that it can't be upgraded in +load. So, here we listen for updates on
the old wire format, and when we get them we kill the old subscription,
so that it will be recreated with the new wire format.
As an aside, this is a good example of what we mean when we say
subscriptions may be killed at any time, so apps must handle this case.
Finally, this fixes the "attributing" ship to ~zod for agent requests.
This information was ignored for agent requests, but including it causes
spurious duct mismatches.
We've seen issues where the message-num of the head of live.state is
less than current.state. When this happens, we continually try to
resend message n-1, but we throw away any acknowledgment for n-1 because
current.state is already n. This halts progress on that flow.
We don't know what causes us to get in this bad state, so this adds an
assert to the packet pump that we're in a good state, run every time
the packet pump is run. When this crashes, we can turn on |ames-verb
and hopefully identify the cause.
This also adds logic to +on-wake in the packet pump to not try to resend
any messages that have already been acknowledged. This is just to
rescue ships that currently have these stuck flows.
(Incidentally, I'd love to have a rr-style debugger for stuff like this.
Just run a command that says "replay my event log watching for this
specific condition and then stop and let me poke around".)
Turns out this wasn't a regression, it was intended behavior. I
continue to believe it's the wrong behavior, but that will require a
longer discussion.
* origin/chat-safe-tab:
chat: give terminal bell on tab in an empty buffer
chat: don't crash on tab in an empty buffer
Signed-off-by: Jared Tobin <jared@tlon.io>
The placement of the buttons and chat title on Landscape were slightly
off-line with each other. This commit lines them up
and changes font size to f8 to match the mockup closely.
This is why basically all packets are going through the galaxies right
now. Most of the time, the flow right now is:
* talking to ~dopzod but don't know where it is, so ask ~zod to forward,
which it does
* ~dopzod responds both directly (on the origin lane) and through ~zod
* (if NAT, the direct response doesn't get back, but the one through
~zod does. Then you respond directly to ~dopzod because their lane
piggybacked on the response. ~dopzod responds both directly and
through ~zod, and the story picks up the same as if you weren't behind a
NAT)
* now you have a direct lane to ~dopzod, so all is well.
* now the duplicate response from ~dopzod through ~zod comes in (takes a
little longer because it's bouncing off ~zod), resetting your lane to
"provisional"
* since your lane is provisional, you send your next packet both
directly and through ~zod
* GOTO 2
This change says "if I already have a direct lane, don't overwrite it
with a provisional one". This way, the only way the direct lane can be
overwritten is if they stop responding on it (cleared on "not
responding; still trying").
I also added |- to +send-blob to make |ames-verb %rot less confusing.
This changes sole.js to handle cursor behaviour for tabbing.
It does so by overriding the cursor position in transpose if it's greater
than it expects. This could produce errant results if other sole apps
use insert behind text, but that seems like an edge case. Flagged for
future with a comment.
If you clicked in the input field, the cursor would stay where it was.
This adds the cursor as a way of controlling the component, fixing the behaviour.
We were calling it directly, rather than through the (initialized) tc core,
causing the bowl in its context to be the *bowl, resulting in [~zod /] audience.
The old version of ping hung when your sponsor breached while you had an
outstanding poke. I believe it would do the same if your sponsor
changed and the old sponsor didn't respond to you.
This explicitly subscribes to Jael for updates to our sponsorship tree,
and kicks the pings of any ships that change rift and any changed
sponsors.
Sending a %code letter without output would cause its code to be evaluated on
the recipients' ships. While that shouldn't naturally occur post-#2009, and
evaluation of %code letters remains virtualized, it's still remote code
execution, and worth fixing as such.
Previous implementation was doing double virtualization, which gave issues
around scries. By reimplementing with mint and mock, we get to catch all
possible failure cases and produce an appropriate output for each.