/* j/2/roll.c ** */ #include "all.h" /* functions */ u3_noun u3qb_roll(u3_noun a, u3_noun b) { if ( 0 == a ) { return u3k(u3r_at(u3x_sam_3, b)); } else if ( c3n == u3du(a) ) { return u3m_bail(c3__exit); } else { u3_noun gim = u3k(u3h(a)); u3_noun zor = u3k(u3r_at(u3x_sam_3, b)); u3_noun daz = u3n_slam_on(u3k(b), u3nc(gim, zor)); u3_noun vel = u3i_molt(u3k(b), u3x_sam_3, daz, 0); if ( u3_none == vel ) { return u3m_bail(c3__exit); } else { u3_noun hox = u3qb_roll(u3t(a), vel); u3z(vel); return hox; } } } u3_noun u3wb_roll(u3_noun cor) { u3_noun a, b; if ( c3n == u3r_mean(cor, u3x_sam_2, &a, u3x_sam_3, &b, 0) ) { return u3m_bail(c3__exit); } else { return u3qb_roll(a, b); } }