|% +$ card card:agent:gall +$ input $% [%poke =cage] [%sign =wire =sign-arvo] [%agent =wire =sign:agent:gall] [%watch =path] == +$ strand-input [=bowl in=(unit input)] +$ tid @tatid +$ bowl $: our=ship src=ship tid=tid mom=(unit tid) wex=boat:gall sup=bitt:gall eny=@uvJ now=@da byk=beak == :: :: cards: cards to send immediately. These will go out even if a :: later stage of the computation fails, so they shouldn't have :: any semantic effect on the rest of the system. :: Alternately, they may record an entry in contracts with :: enough information to undo the effect if the computation :: fails. :: wait: don't move on, stay here. The next sign should come back :: to this same callback. :: skip: didn't expect this input; drop it down to be handled :: elsewhere :: cont: continue computation with new callback. :: fail: abort computation; don't send effects :: done: finish computation; send effects :: ++ strand-output-raw |* a=mold $~ [~ %done *a] $: cards=(list card) $= next $% [%wait ~] [%skip ~] [%cont self=(strand-form-raw a)] [%fail err=(pair term tang)] [%done value=a] == == :: ++ strand-form-raw |* a=mold $-(strand-input (strand-output-raw a)) :: :: Abort strand computation with error message :: ++ strand-fail |= err=(pair term tang) |= strand-input [~ %fail err] :: :: Asynchronous transcaction monad. :: :: Combo of four monads: :: - Reader on input :: - Writer on card :: - Continuation :: - Exception :: ++ strand |* a=mold |% ++ output (strand-output-raw a) :: :: Type of an strand computation. :: ++ form (strand-form-raw a) :: :: Monadic pure. Identity computation for bind. :: ++ pure |= arg=a ^- form |= strand-input [~ %done arg] :: :: Monadic bind. Combines two computations, associatively. :: ++ bind |* b=mold |= [m-b=(strand-form-raw b) fun=$-(b form)] ^- form |= input=strand-input =/ b-res=(strand-output-raw b) (m-b input) ^- output :- cards.b-res ?- -.next.b-res %wait [%wait ~] %skip [%skip ~] %cont [%cont ..$(m-b self.next.b-res)] %fail [%fail err.next.b-res] %done [%cont (fun value.next.b-res)] == :: :: The strand monad must be evaluted in a particular way to maintain :: its monadic character. +take:eval implements this. :: ++ eval |% :: Indelible state of a strand :: +$ eval-form $: =form == :: :: Convert initial form to eval-form :: ++ from-form |= =form ^- eval-form form :: :: The cases of results of +take :: +$ eval-result $% [%next ~] [%fail err=(pair term tang)] [%done value=a] == :: :: Take a new sign and run the strand against it :: ++ take :: cards: accumulate throughout recursion the cards to be :: produced now =| cards=(list card) |= [=eval-form =strand-input] ^- [[(list card) =eval-result] _eval-form] =* take-loop $ :: run the strand callback :: =/ =output (form.eval-form strand-input) :: add cards to cards :: =. cards %+ welp cards :: XX add tag to wires? cards.output :: case-wise handle next steps :: ?- -.next.output %wait [[cards %next ~] eval-form] %skip ~| [%take-got-skip ?~(in.strand-input ~ [+< +>-]:u.in.strand-input)] !! %fail [[cards %fail err.next.output] eval-form] %done [[cards %done value.next.output] eval-form] %cont :: recurse to run continuation with initialization input :: %_ take-loop form.eval-form self.next.output strand-input [bowl.strand-input ~] == == -- -- --