# u3: noun processing in C. `u3` is the C library that makes Urbit work. If it wasn't called `u3`, it might be called `libnoun` - it's a library for making and storing nouns. What's a noun? A noun is either a cell or an atom. A cell is an ordered pair of any two nouns. An atom is an unsigned integer of any size. To the C programmer, this is not a terribly complicated data structure, so why do you need a library for it? One: nouns have a well-defined computation kernel, Nock, whose spec fits on a page and gzips to 340 bytes. But the only arithmetic operation in Nock is increment. So it's nontrivial to compute both efficiently and correctly. Two: `u3` is designed to support "permanent computing," ie, a single-level store which is transparently checkpointed. This implies a specialized memory-management model. Does `u3` depend on the higher levels of Urbit, Arvo and Hoon? Yes and no. It expects you to load something shaped like an Arvo kernel, and use it as an event-processing function. But you don't need to use this feature if you don't want, and your kernel can be anything you want. ## u3: files and directory The best way to introduce `u3` is with a simple map of the Urbit build directory - folding things we don't care about right now: g/ u3 implementation g/a.c allocation g/e.c persistence g/h.c hashtables g/i.c noun construction g/j.c jet control g/m.c master state g/n.c nock execution g/r.c noun access, error returns g/t.c tracing/profiling g/v.c arvo kernel g/x.c noun access, error crashes g/z.c memoization/caching i/ all includes i/v vere systems headers i/g u3 headers (matching g/ names) i/c c3 headers i/c/defs.h miscellaneous c3 macros i/c/motes.h symbolic constants i/c/portable.h portability definitions i/c/types.h c3 types j/ jets j/dash.c jet structures j/1 tier 1 jets: basic math j/2 tier 2 jets: lists j/3 tier 3 jets: bit twiddling j/4 tier 4 jets: containers j/5 tier 5 jets: misc j/6 tier 6 jets: hoon v/ vere systems code outside/ all external bundled code (The `v/` code is part of `vere`, which uses `u3` to run Urbit.) ## c3: C in the Urbit environment When writing C code in u3, please of course follow the conventions of the code around you as regards indentation, etc. It's especially important that every function have a header comment, even if it says nothing interesting. But some of our idiosyncrasies go beyond convention. Yes, we've done awful things to C. Here's what we did and why we did. ### c3: integer types First, it's generally acknowledged that underspecified integer types are C's worst disaster. C99 fixed this, but the `stdint` types are wordy and annoying. We've replaced them with: /* Good integers. */ typedef uint64_t c3_d; // double-word typedef int64_t c3_ds; // signed double-word typedef uint32_t c3_w; // word typedef int32_t c3_ws; // signed word typedef uint16_t c3_s; // short typedef int16_t c3_ss; // signed short typedef uint8_t c3_y; // byte typedef int8_t c3_ys; // signed byte typedef uint8_t c3_b; // bit typedef uint8_t c3_t; // boolean typedef uint8_t c3_o; // loobean typedef uint8_t c3_g; // 32-bit log - 0-31 bits typedef uint32_t c3_l; // little; 31-bit unsigned integer typedef uint32_t c3_m; // mote; also c3_l; LSB first a-z 4-char string. /* Bad integers. */ typedef char c3_c; // does not match int8_t or uint8_t typedef int c3_i; // int - really bad typedef uintptr_t c3_p; // pointer-length uint - really really bad typedef intptr_t c3_ps; // pointer-length int - really really bad Some of these need explanation. A loobean is a Nock boolean - Nock, for mysterious reasons, uses 0 as true (always say "yes") and 1 as false (always say "no"). Nock and/or Hoon cannot tell the difference between a short atom and a long one, but at the `u3` level every atom under `2^31` is direct. The `c3_l` type is useful to annotate this. A `c3_m` is a mote - a string of up to 4 characters in a `c3_l`, least significant byte first. A `c3_g` should be a 5-bit atom. Of course, C cannot enforce these constraints, only document them. Use the "bad" - ie, poorly specified - integer types only when interfacing with external code that expects them. An enormous number of motes are defined in `i/c/motes.h`. There is no reason to delete motes that aren't being used, or even to modularize the definitions. Keep them alphabetical, though. ### c3: variables and variable naming The C3 style uses Hoon style TLV variable names, with a quasi Hungarian syntax. This is weird, but works really well, as long as what you're doing isn't hideous. A TLV variable name is a random pronounceable three-letter string, sometimes with some vague relationship to its meaning, but usually not. Usually CVC (consonant-vowel-consonant) is a good choice. You should use TLVs much the way math people use Greek letters. The same concept should in general get the same name across different contexts. When you're working in a given area, you'll tend to remember the binding from TLV to concept by sheer power of associative memory. When you come back to it, it's not that hard to relearn. And of course, when in doubt, comment it. Variables take pseudo-Hungarian suffixes, matching in general the suffix of the integer type: c3_w wor_w; // 32-bit word Unlike in true Hungarian, there is no change for pointer variables. Structure variables take a `_u` suffix; ### c3: loobeans The code (from `defs.h`) tells the story: # define c3y 0 # define c3n 1 # define _(x) (c3y == (x)) # define __(x) ((x) ? c3y : c3n) # define c3a(x, y) __(_(x) && _(y)) # define c3o(x, y) __(_(x) || _(y)) In short, use `_()` to turn a loobean into a boolean, `__` to go the other way. Use `!` as usual, `c3y` for yes and `c3n` for no, `c3a` for and and `c3o` for or. ## u3: introduction to the noun world